Player Matchup

Medusa
Medusa
Darkmagic209
Medusa
Level 42
God Stats
1W - 0L
1,804 SR
Queue Stats
46W - 13L
1,794 Elo+
Party 1
Ao Kuang
Ao Kuang
Endsr
Ao Kuang
Level 65
God Stats
3W - 1L
1,913 SR
Queue Stats
133W - 72L
1,721 Elo+
Party 1
Ares
Ares
Immamisogynist
Ares
Level 68
God Stats
3W - 1L
1,707 SR
Queue Stats
121W - 79L
1,679 Elo+
Party 1
Odin
Odin
adaknee
Odin
Level 12
God Stats
4W - 0L
1,879 SR
Queue Stats
6W - 0L
1,964 Elo+
Party 1
Anhur
Anhur
syaduh
Anhur
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 42
1,761 SR
1,731 Elo+

VS

Team Averages
Level 40
1,555 SR
1,401 Elo+
Danzaburou
Danzaburou
BarreBarf0174
Danzaburou
Level 27
God Stats
2W - 2L
1,787 SR
Queue Stats
34W - 45L
1,432 Elo+
Party 2
Eset
Eset
BarreSam
Eset
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 60L
1,351 Elo+
Party 2
Bellona
Bellona
JoeyV_Sgr
Bellona
Level 38
God Stats
8W - 10L
1,492 SR
Queue Stats
47W - 61L
1,406 Elo+
Party 2
Cabrakan
Cabrakan
SilvveldOP
Cabrakan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 62L
1,398 Elo+
Party 2
Arachne
Arachne
kaiE0174
Arachne
Level 43
God Stats
2W - 4L
1,494 SR
Queue Stats
42W - 57L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
20 / 0 / 7
14,295
752
20,684
10,970
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
Endsr
Ao Kuang
17
13 / 1 / 7
12,368
651
16,682
21,665
11,538
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 18
9,941
523
6,042
15,797
10,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
adaknee
Odin
16
9 / 0 / 15
11,369
598
9,212
11,803
5,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
syaduh
Anhur
14
7 / 2 / 8
9,806
516
6,759
8,072
3,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BarreBarf0174
Danzaburou
12
0 / 9 / 1
7,700
405
2,547
12,801
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
11
0 / 14 / 1
7,279
383
2,782
13,919
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
JoeyV_Sgr
Bellona
14
2 / 9 / 0
8,547
450
4,687
16,833
14,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
SilvveldOP
Cabrakan
12
0 / 10 / 2
7,837
412
3,563
14,666
15,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
kaiE0174
Arachne
14
3 / 9 / 2
8,925
470
5,984
17,056
7,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
11
51
Kills
5
5
Deaths
51
55
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BarreBarf0174
Danzaburou
0
9
1
0.06
L
Eset
0
14
1
0.04
W
Medusa
20
0
7
23.5
W
Ao Kuang
Endsr
Ao Kuang
13
1
7
16.5
W
2
2
18
5.5
L
Bellona
JoeyV_Sgr
Bellona
2
9
0
0.22
L
Cabrakan
SilvveldOP
Cabrakan
0
10
2
0.1
W
Odin
adaknee
Odin
9
0
15
16.5
L
Arachne
kaiE0174
Arachne
3
9
2
0.44
W
Anhur
syaduh
Anhur
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,379
Damage
19,563
68,307
Taken
75,275
36,270
Mitigated
44,883
25,656
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BarreBarf0174
Danzaburou
2,547
459
0
1,112
12,801
3,905
880
4,105
8,696
0
41,226
L
Eset
2,782
411
206
462
13,919
4,321
534
4,255
9,664
36,127
0
W
Medusa
20,684
9,839
0
5,909
10,970
5,603
4,659
1,321
9,619
0
137,564
W
Ao Kuang
Endsr
Ao Kuang
16,682
4,297
0
11,393
21,665
11,538
2,574
1,399
20,160
61,194
0
W
6,042
684
0
2,978
15,797
10,383
494
2,725
12,980
25,303
0
L
Bellona
JoeyV_Sgr
Bellona
4,687
997
0
2,164
16,833
14,028
0
7,883
8,950
0
41,428
L
Cabrakan
SilvveldOP
Cabrakan
3,563
231
0
1,447
14,666
15,447
312
2,130
12,536
24,724
0
W
Odin
adaknee
Odin
9,212
3,069
0
2,953
11,803
5,725
777
2,687
9,110
0
55,504
L
Arachne
kaiE0174
Arachne
5,984
3,975
438
4,394
17,056
7,182
0
4,629
12,427
0
51,993
W
Anhur
syaduh
Anhur
6,759
2,962
0
2,423
8,072
3,021
1,264
3,763
4,263
0
36,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,779
Gold Earned
40,288
483
Minions Killed
341
0
Camps Cleared
0
1,870,559
Distance Traveled
1,681,003
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,700
405
67
4
0
327,297
0
L
Eset
7,279
383
67
4
0
287,551
4
W
Medusa
14,295
752
207
11
0
359,141
5
W
Ao Kuang
12,368
651
106
6
0
385,976
1
W
Ares
9,941
523
35
2
0
384,627
10
L
Bellona
8,547
450
80
4
0
369,266
0
L
Cabrakan
7,837
412
44
2
0
322,596
0
W
Odin
11,369
598
85
4
0
380,587
1
L
Arachne
8,925
470
83
4
0
374,293
0
W
Anhur
9,806
516
50
3
0
360,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role