Player Matchup

Danzaburou
Danzaburou
EmilyAvivi
Danzaburou
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
HuyaTVzheng
Hel
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,350 Elo+
Party 1
Jing Wei
Jing Wei
LakeDreams
Jing Wei
Level 5
God Stats
0W - 1L
1,171 SR
Queue Stats
0W - 3L
1,182 Elo+
Solo
Susano
Susano
可我只有你了
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,285 Elo+
Party 1
Nu Wa
Nu Wa
节外生枝
Nu Wa
Level 11
God Stats
2W - 4L
1,378 SR
Queue Stats
7W - 17L
1,254 Elo+
Party 1
Team Averages
Level 13
1,410 SR
1,314 Elo+

VS

Team Averages
Level 15
1,482 SR
1,354 Elo+
Skadi
Skadi
GokuDripMan
Skadi
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 29L
1,329 Elo+
Party 2
Thor
Thor
GolDRick-ZP
Thor
Level 18
God Stats
2W - 1L
1,660 SR
Queue Stats
54W - 50L
1,525 Elo+
Party 3
Nu Wa
Nu Wa
Ivodlor
Nu Wa
Level 28
God Stats
11W - 11L
1,490 SR
Queue Stats
73W - 82L
1,455 Elo+
Solo
King Arthur
King Arthur
Montobaron
King Arthur
Level 7
God Stats
7W - 10L
1,274 SR
Queue Stats
12W - 17L
1,196 Elo+
Party 3
Ares
Ares
MopFq
Ares
Level 10
God Stats
7W - 8L
1,484 SR
Queue Stats
13W - 15L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EmilyAvivi
Danzaburou
11
5 / 3 / 3
7,768
486
6,730
9,645
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 5 / 4
8,117
507
8,430
12,982
4,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
LakeDreams
Jing Wei
11
1 / 9 / 0
6,928
433
2,500
9,975
2,788
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 1
7,446
465
1,155
12,250
3,811
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 0 / 2
9,738
609
4,381
4,818
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 3
8,192
512
12,089
11,448
3,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 1 / 4
8,200
513
4,456
10,788
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Ivodlor
Nu Wa
15
3 / 0 / 4
8,957
560
7,465
3,027
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Montobaron
King Arthur
13
5 / 1 / 1
8,139
509
4,895
11,351
7,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
MopFq
Ares
11
2 / 4 / 1
7,133
446
3,742
10,916
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
11
Kills
18
21
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
EmilyAvivi
Danzaburou
5
3
3
2.17
W
5
5
3
1.3
W
3
1
4
5
L
4
5
4
1.2
W
Nu Wa
Ivodlor
Nu Wa
3
0
4
5
L
Jing Wei
LakeDreams
Jing Wei
1
9
0
0.11
W
King Arthur
Montobaron
King Arthur
5
1
1
5.5
W
Ares
MopFq
Ares
2
4
1
0.63
L
0
4
1
0.13
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,196
Damage
32,647
49,670
Taken
47,530
15,976
Mitigated
19,388
14,646
Healing
15,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
EmilyAvivi
Danzaburou
6,730
2,909
0
2,944
9,645
2,973
1,284
2,941
6,586
0
36,873
W
12,089
6,326
0
3,989
11,448
3,010
754
4,060
6,970
0
42,426
W
4,456
869
0
5,302
10,788
3,463
0
1,007
9,577
0
61,782
L
8,430
285
1,598
5,616
12,982
4,903
630
2,705
10,191
34,273
0
W
Nu Wa
Ivodlor
Nu Wa
7,465
554
0
1,094
3,027
897
1,133
1,029
1,834
62,308
0
L
Jing Wei
LakeDreams
Jing Wei
2,500
1,250
0
760
9,975
2,788
1,166
1,100
8,390
0
19,349
W
King Arthur
Montobaron
King Arthur
4,895
569
0
3,717
11,351
7,544
0
729
10,521
0
31,784
W
Ares
MopFq
Ares
3,742
499
0
1,644
10,916
4,474
0
4,775
5,527
12,646
0
L
1,155
99
0
3,049
12,250
3,811
0
1,814
10,224
0
41,936
L
4,381
232
0
679
4,818
1,501
570
1,961
2,561
69,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,997
Gold Earned
40,621
402
Minions Killed
362
0
Camps Cleared
0
1,417,064
Distance Traveled
1,501,474
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,768
486
45
3
0
232,520
4
W
Skadi
8,192
512
62
4
0
308,098
2
W
Thor
8,200
513
104
7
0
333,446
1
L
Hel
8,117
507
76
5
0
318,164
0
W
Nu Wa
8,957
560
126
8
0
297,242
3
L
Jing Wei
6,928
433
32
2
0
303,866
0
W
King Arthur
8,139
509
55
3
0
249,361
0
W
Ares
7,133
446
15
1
0
313,327
1
L
Susano
7,446
465
85
5
0
258,549
1
L
Nu Wa
9,738
609
164
10
0
303,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role