Player Matchup

Olorun
Olorun
AleXX_Slash
Olorun
Level 158
God Stats
2W - 1L
1,628 SR
Queue Stats
470W - 235L
1,715 Elo+
Party 1
Chaac
Chaac
Jacoustic1
Chaac
Level 96
God Stats
15W - 14L
1,507 SR
Queue Stats
280W - 282L
1,464 Elo+
Party 1
Loki
Loki
main-Susanoo
Loki
Level 109
God Stats
22W - 8L
1,841 SR
Queue Stats
646W - 258L
1,696 Elo+
Party 1
Team Averages
Level 121
1,659 SR
1,625 Elo+

VS

Team Averages
Level 99
1,397 SR
1,457 Elo+
Tiamat
Tiamat
II M0mo II
Tiamat
Level 121
God Stats
0W - 3L
1,217 SR
Queue Stats
41W - 48L
1,496 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Overr XV3
Ah Muzen Cab
Level 64
God Stats
70W - 76L
1,568 SR
Queue Stats
144W - 174L
1,509 Elo+
Solo
Ganesha
Ganesha
lilik92400
Ganesha
Level 112
God Stats
2W - 4L
1,405 SR
Queue Stats
287W - 472L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
7 / 2 / 8
12,368
728
14,700
15,084
5,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
16
2 / 3 / 12
11,631
684
11,784
20,765
13,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
14 / 4 / 7
13,742
808
25,355
17,162
9,897
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
II M0mo II
Tiamat
15
7 / 7 / 1
12,559
739
16,519
17,483
11,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Overr XV3
Ah Muzen Cab
12
1 / 8 / 4
9,870
581
11,145
15,039
6,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
lilik92400
Ganesha
13
1 / 8 / 6
10,046
591
9,989
24,087
26,172
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
23
Kills
9
9
Deaths
23
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
7
2
8
5.5
L
Tiamat
II M0mo II
Tiamat
7
7
1
1.07
W
Chaac
2
3
12
2.67
L
Ah Muzen Cab
Overr XV3
Ah Muzen Cab
1
8
4
0.38
L
Ganesha
lilik92400
Ganesha
1
8
6
0.5
W
14
4
7
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,839
Damage
37,653
53,011
Taken
56,609
28,546
Mitigated
44,329
24,410
Healing
10,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
14,700
6,992
2,049
9,546
15,084
5,392
2,320
7,932
6,825
62,595
0
L
Tiamat
II M0mo II
Tiamat
16,519
2,027
0
3,064
17,483
11,736
0
3,677
13,806
44,375
0
W
Chaac
11,784
4,796
1,286
8,785
20,765
13,257
0
11,106
9,236
0
52,447
L
Ah Muzen Cab
Overr XV3
Ah Muzen Cab
11,145
5,980
246
2,539
15,039
6,421
0
4,591
10,448
0
39,810
L
Ganesha
lilik92400
Ganesha
9,989
1,164
636
4,273
24,087
26,172
0
6,440
17,647
22,035
0
W
25,355
7,941
0
2,744
17,162
9,897
901
6,872
9,962
0
90,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,741
Gold Earned
32,475
229
Minions Killed
159
0
Camps Cleared
0
949,443
Distance Traveled
820,546
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,368
728
79
5
0
277,141
5
L
Tiamat
12,559
739
77
5
0
288,439
3
W
Chaac
11,631
684
66
4
0
325,707
1
L
Ah Muzen Cab
9,870
581
78
5
0
269,009
1
L
Ganesha
10,046
591
4
0
0
263,098
1
W
Loki
13,742
808
84
5
0
346,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role