Player Matchup

Odin
Odin
CritikalJoel
Odin
Level 47
God Stats
1W - 7L
1,487 SR
Queue Stats
9W - 31L
1,224 Elo+
Party 1
Tiamat
Tiamat
DicIsMyName
Tiamat
Level 49
God Stats
6W - 12L
1,349 SR
Queue Stats
47W - 80L
1,246 Elo+
Party 1
Jing Wei
Jing Wei
K1NG KELS
Jing Wei
Level 48
God Stats
1W - 1L
1,287 SR
Queue Stats
10W - 30L
1,260 Elo+
Party 1
Hercules
Hercules
Steelix
Hercules
Level 43
God Stats
1W - 1L
1,421 SR
Queue Stats
11W - 24L
1,304 Elo+
Party 1
Team Averages
Level 47
1,386 SR
1,258 Elo+

VS

Team Averages
Level 132
1,553 SR
1,502 Elo+
Nu Wa
Nu Wa
BallSoHardUniver
Nu Wa
Level 109
God Stats
28W - 24L
1,512 SR
Queue Stats
130W - 137L
1,541 Elo+
Solo
Hachiman
Hachiman
CannabisCrusade
Hachiman
Level 159
God Stats
4W - 2L
1,511 SR
Queue Stats
59W - 55L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
Jeanks22
Kuzenbo
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Kevinrifffkf
Ravana
Level 147
God Stats
8W - 7L
1,689 SR
Queue Stats
27W - 41L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,954
663
1,985
10,351
5,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
16
1 / 1 / 2
9,486
791
4,338
6,371
4,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
K1NG KELS
Jing Wei
13
1 / 5 / 1
8,178
682
4,060
10,156
3,186
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Steelix
Hercules
16
3 / 1 / 1
9,350
779
5,268
16,459
13,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 7
10,070
839
11,818
5,593
2,195
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
15
2 / 2 / 6
10,102
842
6,503
7,542
2,579
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Jeanks22
Kuzenbo
15
3 / 3 / 4
10,144
845
7,921
13,364
15,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
16
6 / 0 / 4
10,526
877
9,969
7,126
3,771
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
12
12
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
W
Hachiman
2
2
6
2.5
L
0
5
1
0.1
L
Tiamat
1
1
2
2
W
Kuzenbo
Jeanks22
Kuzenbo
3
3
4
1.67
L
Jing Wei
K1NG KELS
Jing Wei
1
5
1
0.3
W
Ravana
6
0
4
8
L
Hercules
Steelix
Hercules
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,651
Damage
36,211
43,337
Taken
33,625
26,488
Mitigated
23,985
7,438
Healing
7,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,818
4,271
0
860
5,593
2,195
2,158
406
5,187
48,593
0
W
Hachiman
6,503
2,893
0
2,281
7,542
2,579
2,464
1,202
6,340
0
38,702
L
1,985
109
0
1,752
10,351
5,498
809
2,263
8,088
0
13,226
L
Tiamat
4,338
701
82
3,059
6,371
4,069
820
3,111
3,260
46,391
0
W
Kuzenbo
Jeanks22
Kuzenbo
7,921
1,532
0
2,330
13,364
15,440
300
809
12,555
24,261
0
L
Jing Wei
K1NG KELS
Jing Wei
4,060
2,869
0
0
10,156
3,186
0
5,250
4,906
0
23,479
W
Ravana
9,969
3,895
0
1,844
7,126
3,771
1,476
2,456
4,670
0
29,583
L
Hercules
Steelix
Hercules
5,268
1,643
0
2,545
16,459
13,735
470
9,739
6,720
0
33,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,968
Gold Earned
40,842
232
Minions Killed
262
7
Camps Cleared
10
876,052
Distance Traveled
989,654
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,070
839
96
8
2
231,308
4
W
Hachiman
10,102
842
73
6
5
238,823
3
L
Odin
7,954
663
21
2
0
203,978
0
L
Tiamat
9,486
791
90
8
2
206,359
1
W
Kuzenbo
10,144
845
32
3
2
269,759
0
L
Jing Wei
8,178
682
50
4
3
210,981
0
W
Ravana
10,526
877
61
5
1
249,764
1
L
Hercules
9,350
779
71
6
2
254,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role