Player Matchup

Aphrodite
Aphrodite
CubNation26
Aphrodite
Level 106
God Stats
4W - 6L
1,590 SR
Queue Stats
472W - 551L
1,445 Elo+
Party 2
Susano
Susano
LynX Velocity
Susano
Level 127
God Stats
21W - 35L
1,307 SR
Queue Stats
564W - 608L
1,572 Elo+
Party 2
Bastet
Bastet
MISTER TACO 420
Bastet
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 152L
1,482 Elo+
Solo
Athena
Athena
SilverBolt23
Athena
Level 12
God Stats
6W - 6L
1,627 SR
Queue Stats
7W - 15L
1,450 Elo+
Solo
Apollo
Apollo
harrythegreek
Apollo
Level 36
God Stats
9W - 10L
1,794 SR
Queue Stats
156W - 180L
1,471 Elo+
Solo
Team Averages
Level 71
1,564 SR
1,484 Elo+

VS

Team Averages
Level 120
1,622 SR
1,604 Elo+
Bakasura
Bakasura
Invictous
Bakasura
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
KingCookie1228
Skadi
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,611 Elo+
Party 1
Hera
Hera
Nakabaki
Hera
Level 160
God Stats
6W - 2L
1,832 SR
Queue Stats
980W - 304L
1,692 Elo+
Party 1
Athena
Athena
RAP95
Athena
Level 79
God Stats
45W - 32L
1,616 SR
Queue Stats
231W - 202L
1,502 Elo+
Solo
King Arthur
King Arthur
VibeMachine
King Arthur
Level 160
God Stats
5W - 1L
1,661 SR
Queue Stats
462W - 215L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CubNation26
Aphrodite
11
1 / 4 / 4
6,228
445
2,611
7,923
5,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

12
5 / 5 / 2
7,067
505
7,585
11,653
4,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 8 / 0
5,506
393
4,361
11,197
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
10
0 / 5 / 4
6,024
430
3,824
9,662
6,246
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 4 / 1
7,329
524
5,154
10,243
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Invictous
Bakasura
14
8 / 1 / 7
8,705
622
8,367
10,083
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 4
7,362
526
4,689
6,775
1,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hera
14
4 / 4 / 6
8,385
599
8,798
7,580
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
RAP95
Athena
11
3 / 3 / 7
7,436
531
5,486
9,451
5,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
VibeMachine
King Arthur
14
10 / 0 / 3
9,242
660
7,675
10,482
7,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
11
Kills
26
26
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CubNation26
Aphrodite
1
4
4
0.75
W
Bakasura
Invictous
Bakasura
8
1
7
11.5
W
1
3
4
1
L
5
5
2
1.2
L
0
8
0
0
W
Hera
4
4
6
1.75
W
Athena
RAP95
Athena
3
3
7
2.17
L
Athena
0
5
4
0.4
W
King Arthur
VibeMachine
King Arthur
10
0
3
11.5
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,535
Damage
35,015
50,678
Taken
44,371
22,824
Mitigated
21,472
14,297
Healing
16,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CubNation26
Aphrodite
2,611
220
3,251
2,753
7,923
5,813
0
3,588
4,029
26,154
0
W
Bakasura
Invictous
Bakasura
8,367
5,992
0
6,291
10,083
4,441
0
1,036
9,047
0
35,965
W
4,689
1,964
0
1,765
6,775
1,927
330
1,117
5,658
0
43,412
L
7,585
1,764
0
2,052
11,653
4,584
0
4,516
6,588
0
38,270
L
4,361
1,677
0
1,961
11,197
3,056
0
1,431
8,605
0
26,371
W
Hera
8,798
1,949
0
1,766
7,580
2,153
678
722
6,858
52,473
0
W
Athena
RAP95
Athena
5,486
1,654
0
1,855
9,451
5,573
217
1,932
7,519
27,310
0
L
Athena
3,824
1,133
0
1,998
9,662
6,246
0
2,505
6,709
24,221
0
W
King Arthur
VibeMachine
King Arthur
7,675
1,360
0
4,624
10,482
7,378
0
1,628
8,854
0
44,090
L
5,154
2,350
0
2,282
10,243
3,125
21
1,852
7,859
0
39,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,154
Gold Earned
41,130
271
Minions Killed
393
0
Camps Cleared
0
1,266,480
Distance Traveled
1,355,034
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,228
445
41
3
0
253,462
2
W
Bakasura
8,705
622
96
7
0
299,621
4
W
Skadi
7,362
526
71
5
0
246,079
0
L
Susano
7,067
505
73
5
0
281,804
0
L
Bastet
5,506
393
50
4
0
226,493
0
W
Hera
8,385
599
103
7
0
261,080
4
W
Athena
7,436
531
36
3
0
267,674
4
L
Athena
6,024
430
42
3
0
258,687
2
W
King Arthur
9,242
660
87
6
0
280,580
3
L
Apollo
7,329
524
65
5
0
246,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role