Player Matchup

Achilles
Achilles
erisan305
Achilles
Level 49
God Stats
2W - 0L
1,588 SR
Queue Stats
18W - 17L
1,611 Elo+
Party 1
Zeus
Zeus
joerealdaddy
Zeus
Level 129
God Stats
300W - 250L
1,561 SR
Queue Stats
415W - 374L
1,520 Elo+
Party 1
Geb
Geb
lokielite26
Geb
Level 157
God Stats
7W - 6L
1,192 SR
Queue Stats
75W - 75L
1,519 Elo+
Party 1
Team Averages
Level 112
1,447 SR
1,550 Elo+

VS

Team Averages
Level 96
1,468 SR
1,435 Elo+
Bakasura
Bakasura
Rusty Spigot
Bakasura
Level 145
God Stats
1W - 2L
1,338 SR
Queue Stats
342W - 364L
1,523 Elo+
Party 2
Chaac
Chaac
SaggyGrandmama
Chaac
Level 96
God Stats
3W - 3L
1,680 SR
Queue Stats
136W - 143L
1,530 Elo+
Party 2
Olorun
Olorun
thetreehunter4
Olorun
Level 48
God Stats
158W - 261L
1,385 SR
Queue Stats
159W - 263L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
erisan305
Achilles
13
5 / 1 / 7
9,496
678
7,961
8,819
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
8 / 0 / 4
10,514
751
12,888
6,979
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 0 / 11
10,006
715
7,054
9,746
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Rusty Spigot
Bakasura
11
1 / 8 / 0
8,169
584
7,131
12,105
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 6 / 1
7,697
550
8,408
15,216
6,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 1 / 1
8,195
585
3,422
6,369
3,340
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
15
Kills
1
1
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Rusty Spigot
Bakasura
1
8
0
0.13
L
0
6
1
0.08
W
Achilles
erisan305
Achilles
5
1
7
8.5
W
8
0
4
10
W
2
0
11
7.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,903
Damage
18,961
25,544
Taken
33,690
15,653
Mitigated
14,422
10,949
Healing
8,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Rusty Spigot
Bakasura
7,131
4,710
0
2,346
12,105
5,072
0
8,180
3,492
0
26,796
L
8,408
1,306
0
3,302
15,216
6,010
0
8,183
6,505
0
20,636
W
Achilles
erisan305
Achilles
7,961
2,222
0
3,469
8,819
5,816
964
1,056
7,506
0
19,861
W
12,888
2,089
314
3,087
6,979
1,876
798
727
5,483
62,174
0
W
7,054
696
0
4,079
9,746
7,961
115
1,697
7,212
21,884
0
L
3,422
1,204
0
2,919
6,369
3,340
737
3,119
3,110
36,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
24,061
163
Minions Killed
156
0
Camps Cleared
0
794,893
Distance Traveled
709,427
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,169
584
68
5
0
241,777
3
L
Chaac
7,697
550
26
2
0
244,728
2
W
Achilles
9,496
678
16
1
0
250,194
0
W
Zeus
10,514
751
114
8
0
272,953
5
W
Geb
10,006
715
33
2
0
271,746
3
L
Olorun
8,195
585
62
4
0
222,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role