Player Matchup

Artemis
Artemis
Diamond V
Babyhairs
Artemis
Diamond V
Level 107
God Stats
1W - 0L
1,367 SR
Queue Stats
47W - 23L
2,010 MMR
Party 2
Scylla
Scylla
Diamond V
HairyHa55elhoff
Scylla
Diamond V
Level 156
God Stats
28W - 3L
1,973 SR
Queue Stats
51W - 29L
1,822 MMR
Party 2
Fenrir
Fenrir
Diamond IV
Sippycup
Fenrir
Diamond IV
Level 152
God Stats
10W - 5L
1,837 SR
Queue Stats
276W - 55L
1,925 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,726 SR
1,919 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 56
1,659 SR
1,575 MMR
Anhur
Anhur
Bronze III
Evovl3
Anhur
Bronze III
Level 65
God Stats
0W - 1L
1,819 SR
Queue Stats
0W - 2L
1,428 MMR
Party 1
Bellona
Bellona
Bronze III
Nine2Nine
Bellona
Bronze III
Level 56
God Stats
0W - 1L
1,660 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
jakefire02
Baron Samedi
Platinum III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,897 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Babyhairs
Artemis
13
6 / 1 / 8
9,273
773
9,332
7,500
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
6 / 0 / 9
9,246
771
11,761
4,816
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Sippycup
Fenrir
12
3 / 0 / 12
8,593
716
3,922
9,977
8,909
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetTiamatPersephoneAphrodite

VS

Bans
ThothSobekGaneshaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Evovl3
Anhur
9
0 / 6 / 0
6,649
554
3,489
10,412
2,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Nine2Nine
Bellona
10
1 / 6 / 0
6,956
580
3,564
11,480
7,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
jakefire02
Baron Samedi
9
0 / 3 / 0
7,213
601
4,565
7,329
6,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
1
15
Kills
1
1
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
Babyhairs
Artemis
6
1
8
10
L
Anhur
Evovl3
Anhur
0
6
0
0
W
6
0
9
10.5
L
Bellona
Nine2Nine
Bellona
1
6
0
0.17
W
Fenrir
Sippycup
Fenrir
3
0
12
9
L
Baron Samedi
jakefire02
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,015
Damage
11,618
22,293
Taken
29,221
15,065
Mitigated
17,033
5,384
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Babyhairs
Artemis
9,332
4,493
0
1,810
7,500
4,301
2,352
1,682
5,818
0
43,360
L
Anhur
Evovl3
Anhur
3,489
2,487
0
1,649
10,412
2,898
0
4,253
5,973
0
16,788
W
11,761
420
0
1,485
4,816
1,855
689
1,240
3,576
45,526
0
L
Bellona
Nine2Nine
Bellona
3,564
38
0
1,937
11,480
7,887
0
4,162
7,050
0
11,108
W
Fenrir
Sippycup
Fenrir
3,922
759
582
1,507
9,977
8,909
0
1,795
8,182
0
18,228
L
Baron Samedi
jakefire02
Baron Samedi
4,565
101
762
1,359
7,329
6,248
0
2,825
4,413
27,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,112
Gold Earned
20,818
149
Minions Killed
106
0
Camps Cleared
0
676,638
Distance Traveled
584,690
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,273
773
57
5
0
208,687
1
L
Anhur
6,649
554
41
3
0
184,516
0
W
Scylla
9,246
771
65
5
0
236,420
1
L
Bellona
6,956
580
16
1
0
211,419
0
W
Fenrir
8,593
716
27
2
0
231,531
0
L
Baron Samedi
7,213
601
49
4
0
188,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role