Player Matchup

Raijin
Raijin
Hoirun
Raijin
Level 66
God Stats
22W - 23L
1,549 SR
Queue Stats
171W - 201L
1,409 Elo+
Party 1
Apollo
Apollo
duffy-mr
Apollo
Level 63
God Stats
7W - 11L
1,509 SR
Queue Stats
84W - 113L
1,417 Elo+
Party 1
Arachne
Arachne
kino_zgnthsb
Arachne
Level 83
God Stats
40W - 26L
1,565 SR
Queue Stats
136W - 146L
1,374 Elo+
Party 1
Xing Tian
Xing Tian
sawrenne_0
Xing Tian
Level 79
God Stats
1W - 3L
1,172 SR
Queue Stats
198W - 233L
1,400 Elo+
Party 1
Cerberus
Cerberus
yf_shin_fy
Cerberus
Level 88
God Stats
10W - 13L
1,573 SR
Queue Stats
203W - 240L
1,411 Elo+
Party 1
Team Averages
Level 76
1,473 SR
1,402 Elo+

VS

Team Averages
Level 33
1,505 SR
1,462 Elo+
Apollo
Apollo
Devana1
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
EmpireBuffet
Cu Chulainn
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Rhino99
Baron Samedi
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 48L
1,287 Elo+
Party 2
Nemesis
Nemesis
VirulentLullaby
Nemesis
Level 43
God Stats
44W - 35L
1,533 SR
Queue Stats
107W - 92L
1,521 Elo+
Solo
Danzaburou
Danzaburou
iktomi
Danzaburou
Level 28
God Stats
3W - 5L
1,494 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hoirun
Raijin
13
4 / 2 / 5
7,975
570
6,170
6,932
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
duffy-mr
Apollo
12
1 / 0 / 4
7,415
530
2,034
8,522
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
kino_zgnthsb
Arachne
14
8 / 1 / 2
8,653
618
5,599
9,148
4,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
sawrenne_0
Xing Tian
10
0 / 2 / 10
7,252
518
4,450
11,141
4,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
yf_shin_fy
Cerberus
15
3 / 0 / 1
8,748
625
7,552
9,031
7,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Devana1
Apollo
8
0 / 3 / 1
5,523
395
3,690
6,222
1,645
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
EmpireBuffet
Cu Chulainn
11
0 / 1 / 0
6,369
455
2,631
5,949
2,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Rhino99
Baron Samedi
9
1 / 3 / 2
5,760
411
7,548
6,148
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 0
6,237
446
4,972
11,844
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
iktomi
Danzaburou
11
2 / 6 / 3
7,457
533
7,228
9,978
3,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
5
5
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
Devana1
Apollo
0
3
1
0.17
L
Cu Chulainn
EmpireBuffet
Cu Chulainn
0
1
0
0
W
Raijin
Hoirun
Raijin
4
2
5
3.25
L
Baron Samedi
Rhino99
Baron Samedi
1
3
2
0.67
L
2
3
0
0.67
W
Apollo
duffy-mr
Apollo
1
0
4
3
L
Danzaburou
iktomi
Danzaburou
2
6
3
0.58
W
Arachne
kino_zgnthsb
Arachne
8
1
2
9
W
Xing Tian
sawrenne_0
Xing Tian
0
2
10
2.5
W
Cerberus
yf_shin_fy
Cerberus
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,805
Damage
26,069
44,774
Taken
40,141
21,001
Mitigated
13,601
16,691
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Devana1
Apollo
3,690
2,281
0
477
6,222
1,645
595
2,553
3,570
0
22,674
L
Cu Chulainn
EmpireBuffet
Cu Chulainn
2,631
461
0
640
5,949
2,231
553
3,077
2,547
2,531
24,551
W
Raijin
Hoirun
Raijin
6,170
225
0
1,835
6,932
2,079
442
1,414
5,336
34,500
0
L
Baron Samedi
Rhino99
Baron Samedi
7,548
653
962
2,282
6,148
2,991
0
1,105
4,997
24,057
0
L
4,972
2,332
315
3,539
11,844
3,435
0
5,564
5,895
0
28,457
W
Apollo
duffy-mr
Apollo
2,034
973
0
3,376
8,522
2,752
1,594
1,257
7,055
0
43,949
L
Danzaburou
iktomi
Danzaburou
7,228
3,386
0
2,104
9,978
3,299
743
4,637
4,960
0
33,667
W
Arachne
kino_zgnthsb
Arachne
5,599
3,800
0
3,782
9,148
4,280
0
664
8,374
0
58,566
W
Xing Tian
sawrenne_0
Xing Tian
4,450
109
0
2,223
11,141
4,453
64
3,373
7,430
17,296
0
W
Cerberus
yf_shin_fy
Cerberus
7,552
383
0
5,475
9,031
7,437
328
286
8,745
55,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,043
Gold Earned
31,346
421
Minions Killed
288
0
Camps Cleared
0
1,415,027
Distance Traveled
1,291,475
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,523
395
54
4
0
247,859
0
L
Cu Chulainn
6,369
455
66
5
0
262,018
0
W
Raijin
7,975
570
91
7
0
278,143
5
L
Baron Samedi
5,760
411
30
2
0
254,592
7
L
Nemesis
6,237
446
54
4
0
286,156
1
W
Apollo
7,415
530
70
5
0
279,041
4
L
Danzaburou
7,457
533
84
6
0
240,850
4
W
Arachne
8,653
618
93
7
0
318,430
5
W
Xing Tian
7,252
518
19
1
0
292,059
6
W
Cerberus
8,748
625
148
11
0
247,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role