Player Matchup

Arachne
Arachne
Crawdiddy
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 14L
1,879 Elo+
Party 1
Eset
Eset
UrBishBusted
Eset
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 12L
1,822 Elo+
Party 1
Bacchus
Bacchus
supergiantsquid
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,734 Elo+

VS

Team Averages
Level 4
1,567 SR
1,500 Elo+
Skadi
Skadi
Uzalith
Skadi
Level 3
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Susano
Susano
WoodOnChubMode
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
munchasaur
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Crawdiddy
Arachne
12
13 / 1 / 10
9,401
940
9,452
9,251
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
10 / 0 / 15
9,401
940
11,636
6,790
3,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 1 / 21
8,399
840
4,208
9,196
9,818
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Uzalith
Skadi
8
0 / 8 / 1
5,850
585
2,405
8,700
2,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 10 / 0
5,925
593
3,242
9,636
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
munchasaur
Cthulhu
8
0 / 9 / 1
5,675
568
4,448
10,878
6,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
3
27
Kills
1
2
Deaths
27
46
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
Crawdiddy
Arachne
13
1
10
18
W
10
0
15
17.5
L
Skadi
Uzalith
Skadi
0
8
1
0.06
L
1
10
0
0.1
L
Cthulhu
munchasaur
Cthulhu
0
9
1
0.06
W
4
1
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,296
Damage
10,095
25,237
Taken
29,214
17,849
Mitigated
11,799
11,288
Healing
228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Crawdiddy
Arachne
9,452
6,957
0
5,833
9,251
4,909
313
1,513
7,738
0
35,581
W
11,636
1,774
1,330
2,928
6,790
3,122
1,813
1,712
5,078
45,421
0
L
Skadi
Uzalith
Skadi
2,405
1,329
0
0
8,700
2,683
0
4,538
4,162
0
13,042
L
3,242
803
0
98
9,636
3,107
0
4,762
4,874
0
10,582
L
Cthulhu
munchasaur
Cthulhu
4,448
485
0
130
10,878
6,009
0
6,544
4,334
15,805
0
W
4,208
647
667
530
9,196
9,818
158
1,396
7,800
17,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,201
Gold Earned
17,450
142
Minions Killed
73
0
Camps Cleared
0
615,073
Distance Traveled
460,423
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,401
940
35
4
0
211,387
0
W
Eset
9,401
940
84
8
0
190,303
2
L
Skadi
5,850
585
22
2
0
142,799
0
L
Susano
5,925
593
27
3
0
143,655
0
L
Cthulhu
5,675
568
24
2
0
173,969
3
W
Bacchus
8,399
840
23
2
0
213,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role