Player Matchup

Athena
Athena
IWhip iJoshG
Athena
Level 47
God Stats
0W - 2L
1,735 SR
Queue Stats
0W - 3L
965 Elo+
Party 2
Kukulkan
Kukulkan
JohanAlberto777
Kukulkan
Level 15
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 2
Neith
Neith
NOkk XIVc
Neith
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,197 Elo+
Party 2
Team Averages
Level 31
1,494 SR
1,120 Elo+

VS

Team Averages
Level 32
1,527 SR
1,334 Elo+
Hades
Hades
BioWolf115
Hades
Level 23
God Stats
22W - 15L
1,584 SR
Queue Stats
105W - 122L
1,327 Elo+
Party 1
Cthulhu
Cthulhu
ImRea-llyBad
Cthulhu
Level 25
God Stats
6W - 1L
1,894 SR
Queue Stats
29W - 29L
1,331 Elo+
Party 1
Fenrir
Fenrir
ToXicCoMp14
Fenrir
Level 47
God Stats
5W - 9L
1,103 SR
Queue Stats
363W - 519L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
2 / 7 / 1
7,842
560
6,137
14,689
11,652
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kukulkan
10
0 / 8 / 4
7,766
555
4,174
9,649
3,883
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
NOkk XIVc
Neith
11
4 / 7 / 1
8,614
615
7,864
11,410
4,247
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
4 / 5 / 15
10,108
722
9,220
12,097
10,102
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
ImRea-llyBad
Cthulhu
15
9 / 0 / 12
11,467
819
13,493
13,676
13,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
9 / 1 / 8
11,290
806
6,558
8,962
6,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
22
22
Deaths
6
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hades
4
5
15
2.3
L
Athena
2
7
1
0.36
W
Cthulhu
ImRea-llyBad
Cthulhu
9
0
12
15
L
Kukulkan
0
8
4
0.25
L
Neith
NOkk XIVc
Neith
4
7
1
0.64
W
Fenrir
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,175
Damage
29,271
35,748
Taken
34,735
19,782
Mitigated
30,322
3,001
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
9,220
1,863
931
3,224
12,097
10,102
687
3,833
8,264
42,441
0
L
Athena
6,137
1,796
467
942
14,689
11,652
0
9,168
5,521
18,290
0
W
Cthulhu
ImRea-llyBad
Cthulhu
13,493
853
200
2,168
13,676
13,981
519
4,191
9,485
51,959
0
L
Kukulkan
4,174
556
0
403
9,649
3,883
168
5,623
4,026
18,679
0
L
Neith
NOkk XIVc
Neith
7,864
3,972
0
1,189
11,410
4,247
304
8,236
3,174
0
29,806
W
Fenrir
6,558
1,370
0
1,678
8,962
6,239
1,120
2,536
6,426
0
24,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,222
Gold Earned
32,865
97
Minions Killed
156
0
Camps Cleared
0
619,643
Distance Traveled
753,292
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,108
722
60
4
0
223,645
2
L
Athena
7,842
560
18
1
0
233,634
4
W
Cthulhu
11,467
819
76
5
0
271,114
0
L
Kukulkan
7,766
555
30
2
0
182,656
0
L
Neith
8,614
615
49
4
0
203,353
1
W
Fenrir
11,290
806
20
1
0
258,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role