Player Matchup

Cerberus
Cerberus
LORD MANNYGOD
Cerberus
Level 34
God Stats
58W - 22L
1,671 SR
Queue Stats
367W - 226L
1,644 Elo+
Party 1
Chang'e
Chang'e
Mizuyomi
Chang'e
Level 127
God Stats
157W - 43L
1,925 SR
Queue Stats
784W - 468L
1,799 Elo+
Party 1
Nemesis
Nemesis
pokemaster3427
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 36L
1,821 Elo+
Party 1
Team Averages
Level 62
1,699 SR
1,755 Elo+

VS

Team Averages
Level 55
1,437 SR
1,535 Elo+
Skadi
Skadi
Dark_Nips_Rises
Skadi
Level 154
God Stats
4W - 4L
1,516 SR
Queue Stats
340W - 205L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
GrayRock_Bandit
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
xXQueen_StephXx
Sol
Level 5
God Stats
0W - 3L
1,294 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LORD MANNYGOD
Cerberus
11
3 / 1 / 14
8,145
815
5,416
8,191
5,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Mizuyomi
Chang'e
13
6 / 1 / 18
9,142
914
12,638
9,022
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
17 / 2 / 8
10,502
1,050
15,116
14,177
5,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,099
710
9,489
12,001
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 8 / 1
6,029
603
3,176
13,514
6,529
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 10 / 2
6,608
661
4,157
10,677
2,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
26
Kills
3
4
Deaths
26
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
0
8
1
0.06
W
Cerberus
LORD MANNYGOD
Cerberus
3
1
14
10
W
Chang'e
Mizuyomi
Chang'e
6
1
18
15
W
17
2
8
10.5
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,170
Damage
16,822
31,390
Taken
36,192
14,283
Mitigated
11,627
15,868
Healing
2,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,489
5,693
0
1,129
12,001
3,058
0
6,199
5,456
0
30,939
L
3,176
153
0
130
13,514
6,529
0
5,984
7,265
5,821
0
W
Cerberus
LORD MANNYGOD
Cerberus
5,416
622
0
1,690
8,191
5,953
406
2,072
6,119
22,304
0
W
Chang'e
Mizuyomi
Chang'e
12,638
1,024
2,347
4,400
9,022
2,842
964
1,891
7,131
29,376
0
W
15,116
9,711
190
7,241
14,177
5,488
1,212
3,456
10,721
0
47,859
L
4,157
1,160
0
1,413
10,677
2,040
0
5,072
5,393
12,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,789
Gold Earned
19,736
147
Minions Killed
72
0
Camps Cleared
0
580,377
Distance Traveled
470,100
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,099
710
44
4
0
152,919
3
L
Cthulhu
6,029
603
12
1
0
146,665
0
W
Cerberus
8,145
815
43
4
0
189,113
2
W
Chang'e
9,142
914
53
5
0
203,476
0
W
Nemesis
10,502
1,050
51
5
0
187,788
0
L
Sol
6,608
661
16
2
0
170,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role