Player Matchup

Hun Batz
Hun Batz
Die3
Hun Batz
Level 119
God Stats
0W - 3L
1,172 SR
Queue Stats
83W - 83L
1,489 Elo+
Solo
Ymir
Ymir
H4rdc0ra
Ymir
Level 124
God Stats
2W - 6L
1,334 SR
Queue Stats
296W - 301L
1,484 Elo+
Solo
Hou Yi
Hou Yi
Oliskar
Hou Yi
Level 56
God Stats
1W - 1L
1,691 SR
Queue Stats
25W - 24L
1,493 Elo+
Solo
He Bo
He Bo
Surplus0
He Bo
Level 117
God Stats
5W - 2L
1,606 SR
Queue Stats
272W - 258L
1,514 Elo+
Solo
Agni
Agni
SzandiMama
Agni
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
97W - 99L
1,532 Elo+
Solo
Team Averages
Level 113
1,461 SR
1,502 Elo+

VS

Team Averages
Level 104
1,549 SR
1,483 Elo+
Apollo
Apollo
DannyChan1
Apollo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
LaFlory
Vamana
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 80L
1,478 Elo+
Solo
Freya
Freya
SealedExodia
Freya
Level 105
God Stats
5W - 1L
1,689 SR
Queue Stats
383W - 377L
1,511 Elo+
Solo
Ares
Ares
amarxo21
Ares
Level 123
God Stats
11W - 7L
1,524 SR
Queue Stats
585W - 599L
1,441 Elo+
Solo
Cernunnos
Cernunnos
ганжажоп
Cernunnos
Level 47
God Stats
11W - 10L
1,532 SR
Queue Stats
680W - 700L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Die3
Hun Batz
16
1 / 5 / 8
10,170
726
11,069
15,373
14,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
16
4 / 9 / 6
10,651
761
5,874
23,032
22,889
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hou Yi
Oliskar
Hou Yi
20
6 / 3 / 6
11,383
813
10,383
14,340
6,984
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
Surplus0
He Bo
16
4 / 11 / 5
10,034
717
11,755
15,970
6,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 7 / 11
10,812
772
17,173
14,307
6,105
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DannyChan1
Apollo
18
8 / 4 / 16
11,155
797
13,664
11,974
5,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vamana
LaFlory
Vamana
20
13 / 2 / 15
12,449
889
12,736
18,484
16,618
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 3 / 21
10,282
734
13,438
12,204
5,966
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
17
0 / 5 / 25
9,874
705
13,552
18,438
20,523
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
19
11 / 3 / 14
12,157
868
19,729
15,331
7,977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
126
17
Kills
35
35
Deaths
17
36
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Apollo
DannyChan1
Apollo
8
4
16
4
L
Hun Batz
Die3
Hun Batz
1
5
8
1
L
Ymir
4
9
6
0.78
W
Vamana
LaFlory
Vamana
13
2
15
10.25
L
Hou Yi
Oliskar
Hou Yi
6
3
6
3
W
3
3
21
4.5
L
He Bo
Surplus0
He Bo
4
11
5
0.59
L
2
7
11
1.07
W
Ares
0
5
25
2.5
W
Cernunnos
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,254
Damage
73,119
83,022
Taken
76,431
56,526
Mitigated
56,859
17,296
Healing
31,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DannyChan1
Apollo
13,664
5,042
1,020
2,628
11,974
5,775
2,321
6,193
5,781
0
33,170
L
Hun Batz
Die3
Hun Batz
11,069
2,203
555
2,580
15,373
14,219
841
4,458
10,915
0
18,564
L
Ymir
5,874
1,004
2,050
549
23,032
22,889
87
7,861
15,171
15,792
0
W
Vamana
LaFlory
Vamana
12,736
5,393
3,197
8,617
18,484
16,618
431
7,020
11,464
562
27,258
L
Hou Yi
Oliskar
Hou Yi
10,383
5,569
0
3,113
14,340
6,984
1,795
5,309
9,031
0
27,003
W
13,438
3,740
2,127
3,763
12,204
5,966
760
7,690
4,514
23,193
0
L
He Bo
Surplus0
He Bo
11,755
261
2,907
1,696
15,970
6,329
0
5,547
10,423
19,206
0
L
17,173
1,220
1,511
2,335
14,307
6,105
579
4,372
9,935
39,027
0
W
Ares
13,552
234
1,235
1,349
18,438
20,523
253
7,657
10,781
17,933
0
W
Cernunnos
19,729
9,189
2,280
5,345
15,331
7,977
1,739
6,242
9,089
0
41,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,050
Gold Earned
55,917
132
Minions Killed
136
0
Camps Cleared
0
1,164,645
Distance Traveled
1,272,661
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,155
797
44
3
0
239,936
0
L
Hun Batz
10,170
726
10
1
0
254,559
1
L
Ymir
10,651
761
24
2
0
210,704
1
W
Vamana
12,449
889
37
3
0
271,021
0
L
Hou Yi
11,383
813
39
3
0
228,757
0
W
Freya
10,282
734
12
1
0
243,776
0
L
He Bo
10,034
717
19
1
0
211,331
1
L
Agni
10,812
772
40
3
0
259,294
2
W
Ares
9,874
705
5
0
0
255,807
3
W
Cernunnos
12,157
868
38
3
0
262,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role