Player Matchup

Danzaburou
Danzaburou
CC梓晨
Danzaburou
Level 148
God Stats
7W - 10L
1,355 SR
Queue Stats
732W - 654L
1,407 Elo+
Party 2
Awilix
Awilix
Kamelfo
Awilix
Level 45
God Stats
5W - 1L
1,714 SR
Queue Stats
20W - 16L
1,526 Elo+
Solo
Sylvanus
Sylvanus
woshixiaojia
Sylvanus
Level 121
God Stats
26W - 23L
1,592 SR
Queue Stats
332W - 257L
1,473 Elo+
Party 2
Zeus
Zeus
傷ついた心で誰かを愛せる
Zeus
Level 78
God Stats
10W - 3L
1,592 SR
Queue Stats
141W - 141L
1,510 Elo+
Party 2
Tiamat
Tiamat
百度网盘
Tiamat
Level 41
God Stats
27W - 19L
1,805 SR
Queue Stats
643W - 588L
1,451 Elo+
Party 2
Team Averages
Level 87
1,612 SR
1,474 Elo+

VS

Team Averages
Level 86
1,612 SR
1,488 Elo+
Cupid
Cupid
Etern1ty Night
Cupid
Level 120
God Stats
1W - 3L
1,779 SR
Queue Stats
151W - 148L
1,587 Elo+
Party 1
Ymir
Ymir
Eternity Rmk
Ymir
Level 29
God Stats
30W - 16L
1,898 SR
Queue Stats
145W - 120L
1,466 Elo+
Party 1
Ra
Ra
GreekGodsForever
Ra
Level 85
God Stats
13W - 12L
1,580 SR
Queue Stats
334W - 330L
1,444 Elo+
Solo
Set
Set
aivianrol
Set
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
103W - 105L
1,468 Elo+
Solo
Nu Wa
Nu Wa
xRedCrystal
Nu Wa
Level 37
God Stats
7W - 1L
1,302 SR
Queue Stats
30W - 24L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CC梓晨
Danzaburou
14
1 / 2 / 6
8,801
587
8,412
9,950
3,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
Kamelfo
Awilix
16
11 / 1 / 6
9,671
645
9,332
9,177
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
woshixiaojia
Sylvanus
12
4 / 3 / 11
8,059
537
5,985
12,476
9,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
7 / 4 / 7
8,696
580
12,551
10,415
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
14
6 / 4 / 8
8,937
596
10,911
11,237
8,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
8,457
564
7,577
11,697
3,734
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 5 / 7
7,773
518
7,946
16,847
10,509
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 5 / 5
7,880
525
7,282
9,225
2,957
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 6 / 4
7,335
489
7,111
12,699
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 9 / 2
7,404
494
7,452
9,963
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
29
Kills
14
14
Deaths
29
38
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CC梓晨
Danzaburou
1
2
6
2
L
4
4
3
1.38
L
3
5
7
1.3
L
2
5
5
0.9
W
Awilix
Kamelfo
Awilix
11
1
6
14
L
2
6
4
0.67
W
Sylvanus
woshixiaojia
Sylvanus
4
3
11
3.17
L
3
9
2
0.44
W
Tiamat
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,191
Damage
37,368
53,255
Taken
60,431
28,949
Mitigated
24,392
21,742
Healing
14,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CC梓晨
Danzaburou
8,412
3,169
0
5,049
9,950
3,812
1,835
1,350
8,548
0
54,714
L
7,577
4,806
0
5,440
11,697
3,734
0
2,316
9,337
0
52,558
L
7,946
997
0
3,496
16,847
10,509
0
9,608
7,126
25,774
0
L
7,282
769
1,079
3,168
9,225
2,957
674
4,028
5,150
49,404
0
W
Awilix
Kamelfo
Awilix
9,332
4,325
0
2,952
9,177
3,470
0
2,714
6,337
0
50,413
L
7,111
3,027
0
1,239
12,699
4,427
0
5,983
6,517
0
40,878
W
Sylvanus
woshixiaojia
Sylvanus
5,985
1,805
3,128
3,748
12,476
9,717
0
6,637
5,729
21,226
5,459
L
7,452
2,136
0
250
9,963
2,765
0
6,480
3,239
29,820
0
W
12,551
943
0
2,169
10,415
3,946
669
5,248
5,037
58,127
0
W
Tiamat
10,911
841
0
4,696
11,237
8,004
2,661
6,102
4,924
48,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,164
Gold Earned
38,849
424
Minions Killed
368
0
Camps Cleared
0
1,358,890
Distance Traveled
1,264,948
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,801
587
104
7
0
246,819
6
L
Cupid
8,457
564
112
7
0
248,974
2
L
Ymir
7,773
518
40
3
0
279,745
2
L
Ra
7,880
525
98
7
0
254,759
6
W
Awilix
9,671
645
83
6
0
350,649
0
L
Set
7,335
489
55
4
0
257,995
9
W
Sylvanus
8,059
537
41
3
0
263,307
4
L
Nu Wa
7,404
494
63
4
0
223,475
1
W
Zeus
8,696
580
99
7
0
255,955
0
W
Tiamat
8,937
596
97
6
0
242,160
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role