Player Matchup

Achilles
Achilles
Megathyrium
Achilles
Level 105
God Stats
4W - 7L
1,735 SR
Queue Stats
31W - 39L
1,575 Elo+
Solo
Cthulhu
Cthulhu
Nightphaze
Cthulhu
Level 125
God Stats
3W - 0L
1,775 SR
Queue Stats
8W - 6L
1,323 Elo+
Party 1
Vulcan
Vulcan
Pimples
Vulcan
Level 160
God Stats
2W - 1L
1,693 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 1
Awilix
Awilix
SirCaim
Awilix
Level 160
God Stats
1W - 0L
1,813 SR
Queue Stats
10W - 5L
1,601 Elo+
Party 1
He Bo
He Bo
khmerpride42
He Bo
Level 107
God Stats
2W - 2L
1,750 SR
Queue Stats
40W - 53L
1,379 Elo+
Solo
Team Averages
Level 131
1,753 SR
1,476 Elo+

VS

Team Averages
Level 110
1,389 SR
1,518 Elo+
Ra
Ra
KangFrank
Ra
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 117L
1,515 Elo+
Solo
Fenrir
Fenrir
LionKing2393
Fenrir
Level 88
God Stats
0W - 1L
1,291 SR
Queue Stats
10W - 12L
1,611 Elo+
Solo
Skadi
Skadi
Sopoloco
Skadi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,341 Elo+
Solo
Tiamat
Tiamat
ZaaK-LaRnaKee
Tiamat
Level 129
God Stats
5W - 10L
1,277 SR
Queue Stats
421W - 475L
1,506 Elo+
Solo
Yemoja
Yemoja
xinsanity95
Yemoja
Level 151
God Stats
5W - 5L
1,379 SR
Queue Stats
114W - 115L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Megathyrium
Achilles
19
3 / 6 / 15
12,291
723
9,330
24,133
35,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Nightphaze
Cthulhu
18
3 / 2 / 14
11,512
677
11,847
12,107
11,157
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Pimples
Vulcan
18
2 / 4 / 12
11,571
681
15,286
11,004
6,334
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
SirCaim
Awilix
20
10 / 2 / 9
14,243
838
18,613
15,017
9,210
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
6 / 3 / 11
13,745
809
16,086
11,788
4,609
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 5
10,706
630
9,780
15,356
8,285
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
19
9 / 3 / 8
12,810
754
12,898
14,253
7,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Sopoloco
Skadi
16
1 / 8 / 5
9,937
585
7,925
15,654
7,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 5 / 5
10,422
613
13,160
19,202
13,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
18
4 / 2 / 7
12,466
733
10,654
16,988
23,171
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
47
24
Kills
17
17
Deaths
24
61
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
Fenrir
9
3
8
4.33
W
Achilles
Megathyrium
Achilles
3
6
15
1.75
W
Cthulhu
Nightphaze
Cthulhu
3
2
14
5
W
Vulcan
Pimples
Vulcan
2
4
12
2
W
Awilix
SirCaim
Awilix
10
2
9
7.25
L
Skadi
Sopoloco
Skadi
1
8
5
0.44
L
1
5
5
0.7
W
6
3
11
3.83
L
Yemoja
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,162
Damage
54,417
74,049
Taken
81,453
66,821
Mitigated
60,062
11,067
Healing
14,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,780
431
1,158
2,783
15,356
8,285
205
8,196
7,060
48,886
0
L
Fenrir
12,898
3,235
0
2,636
14,253
7,813
0
6,244
7,799
0
30,880
W
Achilles
Megathyrium
Achilles
9,330
1,367
0
5,030
24,133
35,511
0
8,006
15,797
467
29,499
W
Cthulhu
Nightphaze
Cthulhu
11,847
118
2,955
0
12,107
11,157
93
5,578
6,383
30,532
0
W
Vulcan
Pimples
Vulcan
15,286
4,627
0
2,366
11,004
6,334
1,598
5,220
5,574
55,119
0
W
Awilix
SirCaim
Awilix
18,613
7,374
0
716
15,017
9,210
660
8,555
6,222
0
56,762
L
Skadi
Sopoloco
Skadi
7,925
3,683
0
0
15,654
7,338
585
10,310
5,173
0
27,985
L
13,160
1,732
32
4,199
19,202
13,455
250
11,781
7,261
42,975
0
W
16,086
212
0
0
11,788
4,609
2,020
5,734
5,892
56,766
0
L
Yemoja
10,654
1,916
1,819
1,554
16,988
23,171
154
7,635
8,960
40,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,362
Gold Earned
56,341
384
Minions Killed
356
6
Camps Cleared
9
1,665,970
Distance Traveled
1,454,945
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,706
630
96
6
2
316,985
4
L
Fenrir
12,810
754
65
4
2
274,017
3
W
Achilles
12,291
723
28
2
0
333,445
3
W
Cthulhu
11,512
677
49
3
1
336,908
0
W
Vulcan
11,571
681
102
6
2
311,824
6
W
Awilix
14,243
838
92
5
2
380,363
3
L
Skadi
9,937
585
63
4
1
262,626
0
L
Tiamat
10,422
613
85
5
4
299,750
3
W
He Bo
13,745
809
113
7
1
303,430
0
L
Yemoja
12,466
733
47
3
0
301,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role