Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
FRAMxD3452165
Athena
Level 116
God Stats
3W - 5L
1,622 SR
Queue Stats
29W - 41L
1,547 Elo+
Party 3
Heimdallr
Heimdallr
Lucaspump200
Heimdallr
Level 56
God Stats
1W - 2L
1,378 SR
Queue Stats
393W - 519L
1,322 Elo+
Party 3
Mulan
Mulan
Shikamaru-14----
Mulan
Level 129
God Stats
9W - 4L
1,526 SR
Queue Stats
129W - 126L
1,396 Elo+
Party 3
Baron Samedi
Baron Samedi
xStocxy-_
Baron Samedi
Level 28
God Stats
9W - 5L
1,132 SR
Queue Stats
57W - 71L
1,343 Elo+
Party 3
Team Averages
Level 79
1,432 SR
1,421 Elo+

VS

Team Averages
Level 76
1,563 SR
1,502 Elo+
Izanami
Izanami
BONEDRAGON2197
Izanami
Level 103
God Stats
48W - 32L
1,600 SR
Queue Stats
280W - 278L
1,574 Elo+
Party 2
Pele
Pele
ISHOOTUPSMARTIES
Pele
Level 46
God Stats
30W - 21L
1,677 SR
Queue Stats
204W - 203L
1,407 Elo+
Party 1
Baba Yaga
Baba Yaga
Say10sNut
Baba Yaga
Level 122
God Stats
13W - 13L
1,407 SR
Queue Stats
278W - 318L
1,445 Elo+
Party 1
Tiamat
Tiamat
YeahIDoDis
Tiamat
Level 93
God Stats
5W - 11L
1,421 SR
Queue Stats
242W - 239L
1,570 Elo+
Party 2
Geb
Geb
conador0990
Geb
Level 18
God Stats
7W - 2L
1,711 SR
Queue Stats
42W - 42L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 4 / 3
9,675
484
8,498
14,646
7,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 0 / 8
8,801
440
5,568
15,863
12,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Lucaspump200
Heimdallr
13
0 / 6 / 7
8,244
412
4,612
12,027
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 6 / 1
9,709
485
7,164
16,412
10,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
xStocxy-_
Baron Samedi
13
2 / 4 / 4
8,360
418
7,034
12,458
5,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 5
12,441
622
20,967
14,895
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 2 / 1
10,514
526
7,663
10,491
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Say10sNut
Baba Yaga
17
2 / 2 / 5
10,399
520
8,713
9,380
9,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
YeahIDoDis
Tiamat
19
5 / 2 / 5
11,402
570
13,833
8,689
8,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 3 / 10
9,567
478
3,486
11,617
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
12
Kills
20
20
Deaths
12
23
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
3
1.38
W
8
3
5
3.5
L
3
0
8
7
W
5
2
1
2.75
L
Heimdallr
Lucaspump200
Heimdallr
0
6
7
0.58
W
Baba Yaga
Say10sNut
Baba Yaga
2
2
5
2.25
L
3
6
1
0.58
W
Tiamat
YeahIDoDis
Tiamat
5
2
5
3.75
W
0
3
10
1.67
L
Baron Samedi
xStocxy-_
Baron Samedi
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,876
Damage
54,662
71,406
Taken
55,072
40,289
Mitigated
37,745
10,093
Healing
18,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,498
1,503
0
727
14,646
7,975
0
4,594
9,758
0
54,523
W
20,967
16,986
0
7,011
14,895
6,395
198
2,448
12,447
0
138,312
L
5,568
1,376
0
2,142
15,863
12,719
0
6,646
9,033
33,679
0
W
7,663
1,393
0
1,946
10,491
4,209
2,421
1,543
8,948
0
71,458
L
Heimdallr
Lucaspump200
Heimdallr
4,612
1,664
0
1,379
12,027
3,894
370
2,083
9,836
0
46,237
W
Baba Yaga
Say10sNut
Baba Yaga
8,713
1,217
0
4,057
9,380
9,422
1,402
868
8,512
57,695
4,185
L
7,164
1,293
0
2,627
16,412
10,567
0
8,523
7,787
0
48,239
W
Tiamat
YeahIDoDis
Tiamat
13,833
1,361
0
3,604
8,689
8,050
639
2,283
6,406
76,361
0
W
3,486
67
0
2,159
11,617
9,669
64
5,460
6,157
14,167
0
L
Baron Samedi
xStocxy-_
Baron Samedi
7,034
345
1,375
1,843
12,458
5,134
0
3,130
9,179
39,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,789
Gold Earned
54,323
421
Minions Killed
631
0
Camps Cleared
0
1,873,125
Distance Traveled
1,817,275
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,675
484
96
5
0
401,027
1
W
Izanami
12,441
622
231
12
0
350,906
0
L
Athena
8,801
440
63
3
0
450,719
2
W
Pele
10,514
526
121
6
0
420,870
4
L
Heimdallr
8,244
412
88
4
0
352,674
2
W
Baba Yaga
10,399
520
112
6
0
317,869
3
L
Mulan
9,709
485
92
5
0
321,952
1
W
Tiamat
11,402
570
146
7
0
373,358
5
W
Geb
9,567
478
21
1
0
354,272
4
L
Baron Samedi
8,360
418
82
4
0
346,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role