Player Matchup

Loki
Loki
CapitanoMorte
Loki
Level 29
God Stats
4W - 2L
1,741 SR
Queue Stats
148W - 159L
1,413 Elo+
Solo
Chaac
Chaac
JunThePanda
Chaac
Level 22
God Stats
19W - 17L
1,744 SR
Queue Stats
330W - 333L
1,473 Elo+
Party 1
Cerberus
Cerberus
VengefulFlyer01
Cerberus
Level 26
God Stats
7W - 2L
1,673 SR
Queue Stats
103W - 105L
1,572 Elo+
Solo
Ra
Ra
VenoM3001
Ra
Level 5
God Stats
5W - 3L
1,758 SR
Queue Stats
24W - 26L
1,384 Elo+
Solo
Ullr
Ullr
grimgrin21
Ullr
Level 28
God Stats
6W - 10L
1,563 SR
Queue Stats
324W - 308L
1,535 Elo+
Party 1
Team Averages
Level 22
1,696 SR
1,476 Elo+

VS

Team Averages
Level 22
1,647 SR
1,566 Elo+
Danzaburou
Danzaburou
ArboX13
Danzaburou
Level 7
God Stats
6W - 5L
1,745 SR
Queue Stats
28W - 22L
1,796 Elo+
Party 2
Mercury
Mercury
MrFirework
Mercury
Level 64
God Stats
15W - 9L
1,692 SR
Queue Stats
283W - 244L
1,558 Elo+
Party 2
Ra
Ra
MrNiceGuy32
Ra
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Ndra25
Sun Wukong
Level 6
God Stats
1W - 2L
1,615 SR
Queue Stats
2W - 5L
1,412 Elo+
Solo
Ymir
Ymir
PortalSMBX
Ymir
Level 27
God Stats
5W - 4L
1,683 SR
Queue Stats
28W - 25L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
6,821
620
2,284
7,925
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 0
6,893
627
2,033
5,174
3,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
10
6 / 2 / 4
6,864
624
5,105
6,470
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 2
6,582
598
4,663
5,848
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 1 / 5
6,804
619
5,316
5,776
1,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArboX13
Danzaburou
9
2 / 4 / 2
5,538
503
3,921
6,047
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
MrFirework
Mercury
11
5 / 1 / 2
6,894
627
6,196
6,616
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 4 / 2
5,638
513
2,447
3,483
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Ndra25
Sun Wukong
9
0 / 4 / 2
5,098
463
1,878
6,345
2,516
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 5 / 4
5,355
487
1,896
7,371
3,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
18
Kills
8
8
Deaths
18
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ArboX13
Danzaburou
2
4
2
0.75
W
4
3
1
1.5
W
2
0
0
2
L
Mercury
MrFirework
Mercury
5
1
2
6
L
1
4
2
0.5
L
Sun Wukong
Ndra25
Sun Wukong
0
4
2
0.25
L
0
5
4
0.4
W
Cerberus
6
2
4
4
W
2
2
2
1.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,401
Damage
16,338
31,193
Taken
29,862
13,840
Mitigated
11,337
10,101
Healing
3,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ArboX13
Danzaburou
3,921
1,786
0
1,671
6,047
1,627
0
1,637
4,410
0
20,982
W
2,284
487
0
3,726
7,925
2,358
0
587
7,286
0
35,142
W
2,033
496
0
1,979
5,174
3,614
584
0
5,174
0
34,646
L
Mercury
MrFirework
Mercury
6,196
3,358
0
742
6,616
2,707
0
1,372
5,099
0
38,432
L
2,447
502
83
0
3,483
1,008
429
2,030
1,280
19,935
0
L
Sun Wukong
Ndra25
Sun Wukong
1,878
293
0
75
6,345
2,516
246
1,960
4,222
0
18,937
L
1,896
359
0
1,094
7,371
3,479
0
2,413
4,958
10,046
0
W
Cerberus
5,105
441
0
1,625
6,470
4,106
274
907
5,563
17,771
0
W
4,663
1,184
183
1,464
5,848
2,014
0
1,634
3,974
32,653
0
W
5,316
3,012
0
1,124
5,776
1,748
288
923
4,853
0
30,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,964
Gold Earned
28,523
329
Minions Killed
184
0
Camps Cleared
0
1,126,270
Distance Traveled
1,029,898
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,538
503
28
3
0
174,762
1
W
Loki
6,821
620
77
7
0
232,388
0
W
Chaac
6,893
627
87
8
0
244,281
3
L
Mercury
6,894
627
67
6
0
243,340
2
L
Ra
5,638
513
39
4
0
176,948
0
L
Sun Wukong
5,098
463
40
4
0
225,811
0
L
Ymir
5,355
487
10
1
0
209,037
1
W
Cerberus
6,864
624
45
4
0
218,948
4
W
Ra
6,582
598
65
6
0
231,866
1
W
Ullr
6,804
619
55
5
0
198,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role