Player Matchup

Skadi
Skadi
Greyc
Skadi
Level 17
God Stats
2W - 0L
1,620 SR
Queue Stats
34W - 18L
1,686 Elo+
Party 3
Merlin
Merlin
RoninWarrior47
Merlin
Level 24
God Stats
6W - 11L
1,474 SR
Queue Stats
286W - 297L
1,321 Elo+
Party 2
Awilix
Awilix
SHAGGMISTER69
Awilix
Level 129
God Stats
13W - 6L
1,823 SR
Queue Stats
280W - 255L
1,609 Elo+
Party 2
Jormungandr
Jormungandr
SoosGoos
Jormungandr
Level 15
God Stats
4W - 4L
1,671 SR
Queue Stats
216W - 249L
1,466 Elo+
Party 2
King Arthur
King Arthur
limerence07
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Party 3
Team Averages
Level 38
1,618 SR
1,517 Elo+

VS

Team Averages
Level 13
1,482 SR
1,447 Elo+
Cerberus
Cerberus
Hungry_Hamster_
Cerberus
Level 19
God Stats
8W - 7L
1,412 SR
Queue Stats
68W - 67L
1,465 Elo+
Solo
Neith
Neith
MagicT972
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,452 Elo+
Party 1
Amaterasu
Amaterasu
Polkachuwu
Amaterasu
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,444 Elo+
Party 1
Susano
Susano
Rednekton
Susano
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 71L
1,374 Elo+
Party 1
Sol
Sol
smitehj
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 34L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Greyc
Skadi
13
4 / 2 / 1
7,800
650
4,463
5,567
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 2
6,315
526
2,409
4,070
1,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
5 / 1 / 1
7,526
627
3,234
4,835
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
SoosGoos
Jormungandr
11
1 / 1 / 6
6,363
530
2,817
5,798
2,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
limerence07
King Arthur
10
1 / 3 / 0
6,172
514
2,128
8,666
5,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
3
0 / 1 / 0
4,407
367
73
2,437
697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
MagicT972
Neith
9
0 / 3 / 0
5,335
445
959
6,039
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Polkachuwu
Amaterasu
10
3 / 2 / 0
6,159
513
4,723
6,338
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
Rednekton
Susano
11
4 / 3 / 1
6,931
578
4,476
7,438
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
12
2 / 2 / 1
6,961
580
4,995
5,473
1,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
9
9
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Skadi
Greyc
Skadi
4
2
1
2.25
L
Cerberus
0
1
0
0
L
Neith
MagicT972
Neith
0
3
0
0
L
Amaterasu
Polkachuwu
Amaterasu
3
2
0
1.5
L
Susano
Rednekton
Susano
4
3
1
1.5
W
0
2
2
0.5
W
5
1
1
5.5
W
Jormungandr
SoosGoos
Jormungandr
1
1
6
4
W
King Arthur
limerence07
King Arthur
1
3
0
0.33
L
Sol
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,051
Damage
15,226
28,936
Taken
27,725
13,583
Mitigated
9,667
3,863
Healing
7,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Greyc
Skadi
4,463
2,253
0
428
5,567
2,016
2,293
716
4,851
0
46,896
L
Cerberus
73
0
0
803
2,437
697
65
600
1,837
4,355
0
L
Neith
MagicT972
Neith
959
245
0
1,906
6,039
1,428
161
599
5,440
0
23,588
L
Amaterasu
Polkachuwu
Amaterasu
4,723
2,088
0
1,494
6,338
3,618
545
1,145
4,923
0
20,935
L
Susano
Rednekton
Susano
4,476
1,092
0
2,085
7,438
2,118
205
1,020
6,418
0
33,459
W
2,409
350
0
259
4,070
1,239
309
1,975
2,095
29,269
0
W
3,234
1,148
0
2,078
4,835
1,778
636
1,014
3,821
0
32,528
W
Jormungandr
SoosGoos
Jormungandr
2,817
363
359
539
5,798
2,852
1,023
858
4,940
27,521
0
W
King Arthur
limerence07
King Arthur
2,128
552
0
200
8,666
5,698
32
400
8,266
0
19,101
L
Sol
4,995
746
0
1,020
5,473
1,806
648
1,862
3,586
35,132
1,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,176
Gold Earned
29,793
312
Minions Killed
242
0
Camps Cleared
0
1,160,877
Distance Traveled
913,550
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,800
650
99
8
0
216,349
4
L
Cerberus
4,407
367
9
1
0
56,991
1
L
Neith
5,335
445
46
4
0
194,475
0
L
Amaterasu
6,159
513
37
3
0
180,351
0
L
Susano
6,931
578
72
6
0
262,356
0
W
Merlin
6,315
526
56
5
0
228,173
0
W
Awilix
7,526
627
67
6
0
263,237
0
W
Jormungandr
6,363
530
47
4
0
237,314
0
W
King Arthur
6,172
514
43
4
0
215,804
0
L
Sol
6,961
580
78
7
0
219,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role