Player Matchup

Hades
Hades
 
Hades
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
HydrasLament
Loki
Level 42
God Stats
4W - 1L
1,877 SR
Queue Stats
34W - 19L
1,583 Elo+
Party 2
Bacchus
Bacchus
XanAzarD
Bacchus
Level 58
God Stats
4W - 1L
1,734 SR
Queue Stats
85W - 72L
1,559 Elo+
Party 2
Ymir
Ymir
jimsumyun
Ymir
Level 66
God Stats
7W - 7L
1,622 SR
Queue Stats
130W - 96L
1,621 Elo+
Party 2
Medusa
Medusa
monkeybutt022712
Medusa
Level 34
God Stats
3W - 0L
1,675 SR
Queue Stats
6W - 0L
1,805 Elo+
Party 2
Team Averages
Level 68
1,682 SR
1,614 Elo+

VS

Team Averages
Level 70
1,568 SR
1,464 Elo+
Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Adelixel
Tiamat
Level 46
God Stats
4W - 6L
1,532 SR
Queue Stats
551W - 566L
1,530 Elo+
Party 1
Chaac
Chaac
Healer Main9131
Chaac
Level 122
God Stats
5W - 6L
1,500 SR
Queue Stats
627W - 639L
1,486 Elo+
Party 1
Jing Wei
Jing Wei
Stormy4571
Jing Wei
Level 67
God Stats
2W - 3L
1,517 SR
Queue Stats
212W - 226L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
vcrxzy2x
Cthulhu
Level 16
God Stats
9W - 3L
1,792 SR
Queue Stats
175W - 193L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
8 / 3 / 4
9,772
611
10,992
10,833
6,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 2 / 5
8,940
559
8,892
12,918
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
XanAzarD
Bacchus
13
2 / 2 / 2
8,345
522
6,481
9,148
8,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
18
10 / 0 / 1
11,486
718
13,854
14,413
17,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 1 / 0
7,343
459
5,082
6,969
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 5 / 1
8,301
519
6,370
13,187
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Adelixel
Tiamat
13
1 / 9 / 3
7,597
475
6,696
13,449
6,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 9 / 0
6,603
413
4,048
17,819
11,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
Stormy4571
Jing Wei
11
0 / 5 / 2
6,468
404
4,917
9,544
3,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
vcrxzy2x
Cthulhu
9
2 / 0 / 1
6,368
398
1,252
5,110
3,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
28
Kills
8
8
Deaths
28
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
3
4
3.33
L
Fenrir
 
Fenrir
5
5
1
1.1
L
Tiamat
Adelixel
Tiamat
1
9
3
0.28
L
0
9
0
0
W
6
2
5
4.25
L
Jing Wei
Stormy4571
Jing Wei
0
5
2
0.2
W
Bacchus
XanAzarD
Bacchus
2
2
2
1.5
W
Ymir
10
0
1
10.5
W
2
1
0
2
L
Cthulhu
vcrxzy2x
Cthulhu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,301
Damage
23,283
54,281
Taken
59,109
39,029
Mitigated
30,028
21,727
Healing
11,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
10,992
935
819
5,702
10,833
6,444
660
1,923
8,618
51,321
0
L
Fenrir
 
Fenrir
6,370
1,527
118
4,229
13,187
5,074
0
5,513
7,674
0
35,210
L
Tiamat
Adelixel
Tiamat
6,696
793
0
2,686
13,449
6,985
521
6,499
6,950
31,900
0
L
4,048
1,895
0
4,291
17,819
11,919
0
12,695
5,124
0
32,280
W
8,892
2,938
0
4,610
12,918
4,581
0
3,124
9,462
0
49,939
L
Jing Wei
Stormy4571
Jing Wei
4,917
2,904
0
0
9,544
3,036
0
5,026
4,518
0
31,429
W
Bacchus
XanAzarD
Bacchus
6,481
440
0
2,216
9,148
8,357
900
567
8,474
23,738
0
W
Ymir
13,854
4,854
0
5,187
14,413
17,046
1,929
533
13,818
80,840
0
W
5,082
1,742
0
3,193
6,969
2,601
1,741
826
5,961
0
34,760
L
Cthulhu
vcrxzy2x
Cthulhu
1,252
33
0
238
5,110
3,014
0
1,594
3,516
12,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,886
Gold Earned
35,337
439
Minions Killed
265
0
Camps Cleared
0
1,472,126
Distance Traveled
1,462,281
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,772
611
110
7
0
290,190
5
L
Fenrir
8,301
519
64
4
0
299,547
1
L
Tiamat
7,597
475
66
4
0
269,717
0
L
Chaac
6,603
413
68
4
0
248,221
2
W
Loki
8,940
559
72
5
0
332,244
1
L
Jing Wei
6,468
404
55
3
0
312,488
0
W
Bacchus
8,345
522
20
1
0
310,863
3
W
Ymir
11,486
718
179
11
0
260,115
1
W
Medusa
7,343
459
58
4
0
278,714
2
L
Cthulhu
6,368
398
12
1
0
332,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role