Player Matchup

Tiamat
Tiamat
DizzyDovah
Tiamat
Level 26
God Stats
28W - 5L
2,097 SR
Queue Stats
64W - 16L
1,797 Elo+
Party 2
Neith
Neith
EclipsingBiz
Neith
Level 86
God Stats
7W - 13L
1,500 SR
Queue Stats
290W - 300L
1,523 Elo+
Party 2
Aphrodite
Aphrodite
RulyLeviathan
Aphrodite
Level 145
God Stats
5W - 3L
1,630 SR
Queue Stats
211W - 219L
1,531 Elo+
Party 2
Kali
Kali
o0MAZE0o
Kali
Level 99
God Stats
12W - 7L
1,597 SR
Queue Stats
301W - 263L
1,618 Elo+
Party 2
Apollo
Apollo
yackhead
Apollo
Level 92
God Stats
75W - 70L
1,497 SR
Queue Stats
300W - 300L
1,464 Elo+
Solo
Team Averages
Level 90
1,664 SR
1,587 Elo+

VS

Team Averages
Level 79
1,559 SR
1,575 Elo+
Scylla
Scylla
AnonCarbon
Scylla
Level 134
God Stats
4W - 4L
1,928 SR
Queue Stats
493W - 458L
1,594 Elo+
Party 1
Sylvanus
Sylvanus
EnjoyTheGamePlz
Sylvanus
Level 73
God Stats
2W - 3L
1,715 SR
Queue Stats
94W - 89L
1,597 Elo+
Party 1
Neith
Neith
SoleGamer6187
Neith
Level 18
God Stats
0W - 2L
1,342 SR
Queue Stats
33W - 22L
1,635 Elo+
Party 1
Hercules
Hercules
alarmedspy8
Hercules
Level 81
God Stats
0W - 1L
1,311 SR
Queue Stats
135W - 119L
1,616 Elo+
Party 1
Osiris
Osiris
triggershiesty
Osiris
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 201L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DizzyDovah
Tiamat
20
13 / 1 / 5
15,638
680
25,446
17,176
21,571
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 5 / 6
12,672
551
9,847
14,524
6,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
RulyLeviathan
Aphrodite
17
2 / 3 / 10
10,716
466
11,343
14,677
14,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
19
6 / 7 / 8
12,816
557
14,043
19,320
10,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
yackhead
Apollo
18
1 / 4 / 4
11,973
521
6,830
17,800
7,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AnonCarbon
Scylla
16
6 / 9 / 3
10,937
476
12,092
19,297
6,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
15
4 / 4 / 6
10,176
442
6,468
22,265
22,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 2 / 6
10,389
452
14,081
13,182
4,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
alarmedspy8
Hercules
17
5 / 4 / 6
10,910
474
12,720
18,969
19,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 8 / 5
9,784
425
5,960
16,602
13,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
45
27
Kills
19
20
Deaths
27
33
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
AnonCarbon
Scylla
6
9
3
0.83
W
Tiamat
DizzyDovah
Tiamat
13
1
5
15.5
W
5
5
6
1.6
L
Sylvanus
4
4
6
1.75
W
Aphrodite
RulyLeviathan
Aphrodite
2
3
10
2.33
L
3
2
6
3
L
Hercules
alarmedspy8
Hercules
5
4
6
2
W
Kali
6
7
8
1.43
L
1
8
5
0.44
W
Apollo
yackhead
Apollo
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,509
Damage
51,321
83,497
Taken
90,315
60,027
Mitigated
67,181
36,667
Healing
19,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AnonCarbon
Scylla
12,092
392
114
1,171
19,297
6,416
0
7,590
11,707
53,425
0
W
Tiamat
DizzyDovah
Tiamat
25,446
2,337
136
10,866
17,176
21,571
5,865
3,221
13,815
112,626
0
W
9,847
2,574
0
1,806
14,524
6,593
1,391
4,904
9,272
0
77,634
L
Sylvanus
6,468
2,857
2,935
8,137
22,265
22,757
204
8,657
13,608
31,023
0
W
Aphrodite
RulyLeviathan
Aphrodite
11,343
1,073
6,165
9,277
14,677
14,281
1,114
4,000
10,605
44,018
0
L
14,081
3,187
0
2,746
13,182
4,754
726
4,165
9,017
0
86,923
L
Hercules
alarmedspy8
Hercules
12,720
4,915
0
3,157
18,969
19,860
0
6,385
12,584
0
64,972
W
Kali
14,043
7,413
0
3,332
19,320
10,563
117
3,244
15,950
0
84,239
L
5,960
1,597
0
849
16,602
13,394
0
9,992
6,610
0
50,068
W
Apollo
yackhead
Apollo
6,830
3,376
0
5,085
17,800
7,019
3,765
2,477
15,295
0
87,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,815
Gold Earned
52,196
668
Minions Killed
492
0
Camps Cleared
0
2,107,546
Distance Traveled
1,985,676
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,937
476
101
4
0
381,832
2
W
Tiamat
15,638
680
184
8
0
422,058
0
W
Neith
12,672
551
142
6
0
412,742
2
L
Sylvanus
10,176
442
46
2
0
328,735
6
W
Aphrodite
10,716
466
69
3
0
409,382
3
L
Neith
10,389
452
132
6
0
411,358
1
L
Hercules
10,910
474
99
4
0
452,636
1
W
Kali
12,816
557
116
5
0
426,193
1
L
Osiris
9,784
425
114
5
0
411,115
1
W
Apollo
11,973
521
157
7
0
437,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role