Player Matchup

Kuzenbo
Kuzenbo
IMad Murdoc
Kuzenbo
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,269 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RMz XPIRED MlLK
Tsukuyomi
Level 69
God Stats
0W - 2L
1,452 SR
Queue Stats
2W - 8L
1,213 Elo+
Party 1
Loki
Loki
Rampant v2
Loki
Level 160
God Stats
0W - 2L
1,324 SR
Queue Stats
69W - 46L
1,660 Elo+
Party 1
Tiamat
Tiamat
Urielthewise
Tiamat
Level 144
God Stats
1W - 3L
1,779 SR
Queue Stats
42W - 32L
1,618 Elo+
Party 1
Vulcan
Vulcan
zAyato Kuro
Vulcan
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 37L
1,407 Elo+
Party 1
Team Averages
Level 136
1,511 SR
1,433 Elo+

VS

Team Averages
Level 152
1,647 SR
1,541 Elo+
Hachiman
Hachiman
ChadBroskii
Hachiman
Level 160
God Stats
3W - 1L
1,881 SR
Queue Stats
33W - 11L
1,638 Elo+
Party 2
Vulcan
Vulcan
Fiction
Vulcan
Level 125
God Stats
1W - 0L
1,788 SR
Queue Stats
28W - 18L
1,567 Elo+
Party 2
Agni
Agni
FlotSamAndJetSam
Agni
Level 154
God Stats
2W - 0L
1,566 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 2
Sobek
Sobek
MoTokes
Sobek
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ScoobyD
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IMad Murdoc
Kuzenbo
17
0 / 3 / 1
11,873
565
6,078
16,846
25,695
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
RMz XPIRED MlLK
Tsukuyomi
20
1 / 4 / 1
12,612
601
9,874
17,013
10,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
4 / 3 / 3
13,286
633
13,874
13,087
12,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
20
2 / 2 / 3
12,771
608
16,204
13,035
11,078
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
20
1 / 1 / 4
13,140
626
26,778
8,890
4,722
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChadBroskii
Hachiman
20
7 / 0 / 6
16,405
781
20,272
11,928
5,115
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Fiction
Vulcan
20
5 / 3 / 3
14,776
704
12,990
13,649
6,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
1 / 3 / 9
13,145
626
7,036
14,494
6,386
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
MoTokes
Sobek
20
0 / 0 / 11
14,231
678
6,802
22,700
27,524
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
ScoobyD
Chaac
20
0 / 2 / 11
12,856
612
12,390
27,932
28,234
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
8
Kills
13
13
Deaths
8
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ChadBroskii
Hachiman
7
0
6
10
W
Vulcan
Fiction
Vulcan
5
3
3
2.17
W
1
3
9
1.83
L
Kuzenbo
IMad Murdoc
Kuzenbo
0
3
1
0.17
W
Sobek
MoTokes
Sobek
0
0
11
5.5
L
Tsukuyomi
RMz XPIRED MlLK
Tsukuyomi
1
4
1
0.38
L
4
3
3
1.83
W
Chaac
ScoobyD
Chaac
0
2
11
2.75
L
Tiamat
2
2
3
1.75
L
Vulcan
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,808
Damage
59,490
68,871
Taken
90,703
64,427
Mitigated
73,718
11,003
Healing
28,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ChadBroskii
Hachiman
20,272
8,563
0
4,527
11,928
5,115
3,248
6,697
5,071
7,371
103,034
W
Vulcan
Fiction
Vulcan
12,990
4,555
0
2,015
13,649
6,459
180
7,518
6,053
87,797
0
W
7,036
89
0
1,710
14,494
6,386
564
5,776
8,584
51,939
0
L
Kuzenbo
IMad Murdoc
Kuzenbo
6,078
3,182
0
1,137
16,846
25,695
0
8,178
8,271
20,570
0
W
Sobek
MoTokes
Sobek
6,802
610
141
8,963
22,700
27,524
294
13,598
8,810
25,781
0
L
Tsukuyomi
RMz XPIRED MlLK
Tsukuyomi
9,874
1,540
0
472
17,013
10,022
0
4,550
12,270
0
58,764
L
13,874
2,490
0
2,663
13,087
12,910
1
7,437
5,159
0
49,546
W
Chaac
ScoobyD
Chaac
12,390
921
0
11,239
27,932
28,234
481
15,275
12,323
2,715
60,982
L
Tiamat
16,204
1,882
190
4,371
13,035
11,078
84
5,806
6,998
60,717
0
L
Vulcan
26,778
9,420
0
2,170
8,890
4,722
0
2,937
5,721
99,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,682
Gold Earned
71,413
551
Minions Killed
710
7
Camps Cleared
9
1,988,402
Distance Traveled
2,143,458
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
16,405
781
224
11
2
402,671
2
W
Vulcan
14,776
704
210
10
4
422,436
3
W
Agni
13,145
626
121
6
2
408,512
0
L
Kuzenbo
11,873
565
21
1
0
340,480
0
W
Sobek
14,231
678
42
2
0
442,149
0
L
Tsukuyomi
12,612
601
126
6
1
391,280
0
L
Loki
13,286
633
71
3
1
411,634
2
W
Chaac
12,856
612
113
5
1
467,690
7
L
Tiamat
12,771
608
120
6
2
423,214
1
L
Vulcan
13,140
626
213
10
3
421,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role