Player Matchup

Chang'e
Chang'e
Caval405
Chang'e
Level 48
God Stats
1W - 3L
1,715 SR
Queue Stats
3W - 9L
1,319 Elo+
Party 2
Hercules
Hercules
CreepLivesMatter
Hercules
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 20L
1,259 Elo+
Solo
Ne Zha
Ne Zha
iZambie
Ne Zha
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 27L
1,429 Elo+
Party 2
Team Averages
Level 50
1,572 SR
1,335 Elo+

VS

Team Averages
Level 87
1,642 SR
1,417 Elo+
Horus
Horus
Hos3
Horus
Level 67
God Stats
18W - 15L
1,609 SR
Queue Stats
195W - 224L
1,466 Elo+
Party 1
Ganesha
Ganesha
LilFairyGurl
Ganesha
Level 65
God Stats
1W - 1L
1,510 SR
Queue Stats
21W - 61L
1,291 Elo+
Solo
Anubis
Anubis
karabasuka
Anubis
Level 128
God Stats
3W - 1L
1,807 SR
Queue Stats
247W - 277L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Caval405
Chang'e
15
4 / 5 / 8
11,587
644
14,659
15,934
6,743
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 9
11,190
622
13,243
15,025
6,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
iZambie
Ne Zha
15
6 / 7 / 6
11,853
659
13,401
16,350
4,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hos3
Horus
16
4 / 2 / 10
11,910
662
9,257
19,273
18,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
LilFairyGurl
Ganesha
15
0 / 5 / 13
12,090
672
8,006
24,146
14,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
karabasuka
Anubis
17
11 / 6 / 4
13,291
738
18,535
12,173
6,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
42
13
Kills
15
15
Deaths
13
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Caval405
Chang'e
4
5
8
1.6
L
3
3
9
2.5
W
Horus
Hos3
Horus
4
2
10
4.5
W
Ganesha
LilFairyGurl
Ganesha
0
5
13
1.3
L
Ne Zha
iZambie
Ne Zha
6
7
6
1.29
W
Anubis
karabasuka
Anubis
11
6
4
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,303
Damage
35,798
47,309
Taken
55,592
17,376
Mitigated
39,617
16,509
Healing
24,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Caval405
Chang'e
14,659
3,998
2,845
4,960
15,934
6,743
394
7,004
8,930
46,140
0
L
13,243
4,135
1,285
3,140
15,025
6,568
377
9,612
5,413
0
32,319
W
Horus
Hos3
Horus
9,257
3,792
510
10,300
19,273
18,528
373
3,858
15,415
0
26,219
W
Ganesha
LilFairyGurl
Ganesha
8,006
1,871
27
9,558
24,146
14,996
1,294
7,016
17,130
30,886
0
L
Ne Zha
iZambie
Ne Zha
13,401
5,425
470
3,809
16,350
4,065
527
9,963
6,387
0
46,113
W
Anubis
karabasuka
Anubis
18,535
1,184
0
3,875
12,173
6,093
1,634
3,956
8,217
94,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,630
Gold Earned
37,291
180
Minions Killed
182
0
Camps Cleared
0
885,852
Distance Traveled
909,599
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,587
644
52
3
0
270,510
2
L
Hercules
11,190
622
50
3
0
328,884
3
W
Horus
11,910
662
34
2
0
324,279
5
W
Ganesha
12,090
672
3
0
0
322,099
1
L
Ne Zha
11,853
659
78
4
0
286,458
1
W
Anubis
13,291
738
145
8
0
263,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role