Player Matchup

Ymir
Ymir
I WeMiX I
Ymir
Level 15
God Stats
5W - 4L
1,500 SR
Queue Stats
104W - 143L
1,469 Elo+
Solo
Chang'e
Chang'e
JakeScarab8161
Chang'e
Level 40
God Stats
27W - 18L
1,545 SR
Queue Stats
533W - 496L
1,360 Elo+
Party 1
Bastet
Bastet
OGIElasticI
Bastet
Level 20
God Stats
4W - 4L
1,145 SR
Queue Stats
31W - 35L
1,367 Elo+
Party 1
Sol
Sol
V Arianna V
Sol
Level 18
God Stats
7W - 6L
1,284 SR
Queue Stats
62W - 46L
1,237 Elo+
Party 1
Cupid
Cupid
xooM4RTINoox
Cupid
Level 44
God Stats
4W - 4L
1,404 SR
Queue Stats
169W - 189L
1,331 Elo+
Party 1
Team Averages
Level 27
1,375 SR
1,353 Elo+

VS

Team Averages
Level 8
1,524 SR
1,350 Elo+
Medusa
Medusa
Elysium0916
Medusa
Level 28
God Stats
45W - 27L
1,563 SR
Queue Stats
441W - 469L
1,315 Elo+
Solo
Thor
Thor
IvanR4415
Thor
Level 1
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Solo
Bellona
Bellona
XxFerrarixX07
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 141L
1,175 Elo+
Solo
Danzaburou
Danzaburou
dnl3rrl
Danzaburou
Level 3
God Stats
1W - 3L
1,556 SR
Queue Stats
8W - 12L
1,381 Elo+
Party 2
Khepri
Khepri
rssllxdmnc
Khepri
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 3 / 20
9,274
442
6,333
11,283
9,805
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
5 / 1 / 12
11,725
558
10,100
14,389
6,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
16
11 / 1 / 18
11,314
539
11,158
13,988
5,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
9 / 2 / 7
11,643
554
10,826
9,808
3,465
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
15 / 1 / 5
11,800
562
17,934
15,453
6,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 6 / 1
9,490
452
12,210
12,924
6,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
11
1 / 11 / 1
7,447
355
5,431
16,678
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
12
1 / 13 / 1
8,115
386
7,341
21,757
18,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
dnl3rrl
Danzaburou
10
1 / 7 / 1
7,123
339
5,333
10,613
3,925
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
rssllxdmnc
Khepri
13
1 / 5 / 3
8,957
427
2,126
12,196
11,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
15
42
Kills
8
8
Deaths
42
62
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
6
1
0.75
W
Ymir
2
3
20
4
L
Thor
1
11
1
0.14
W
5
1
12
11
W
Bastet
11
1
18
20
W
9
2
7
6.25
L
Bellona
1
13
1
0.12
L
Danzaburou
dnl3rrl
Danzaburou
1
7
1
0.21
L
Khepri
rssllxdmnc
Khepri
1
5
3
0.5
W
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,351
Damage
32,441
64,921
Taken
74,168
31,703
Mitigated
46,033
30,181
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
12,210
6,873
306
947
12,924
6,816
949
5,186
7,542
0
56,720
W
Ymir
6,333
541
0
500
11,283
9,805
1,152
788
10,495
22,393
0
L
Thor
5,431
1,360
0
1,878
16,678
6,179
224
5,420
11,096
0
31,297
W
10,100
950
1,949
8,274
14,389
6,033
3,780
171
14,218
79,176
0
W
Bastet
11,158
4,507
277
3,327
13,988
5,510
1,977
428
13,560
0
54,170
W
10,826
2,634
511
4,695
9,808
3,465
3,046
403
9,405
66,764
0
L
Bellona
7,341
2,774
0
812
21,757
18,036
146
8,038
13,489
0
37,777
L
Danzaburou
dnl3rrl
Danzaburou
5,333
2,812
0
828
10,613
3,925
1,370
3,373
7,144
0
31,533
L
Khepri
rssllxdmnc
Khepri
2,126
170
0
905
12,196
11,077
118
4,408
7,638
22,902
0
W
17,934
11,789
950
9,698
15,453
6,890
3,603
336
15,117
0
91,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,756
Gold Earned
41,132
497
Minions Killed
302
0
Camps Cleared
0
1,817,130
Distance Traveled
1,709,918
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,490
452
93
4
0
329,799
0
W
Ymir
9,274
442
28
1
0
307,353
3
L
Thor
7,447
355
57
3
0
254,955
3
W
Chang'e
11,725
558
132
6
0
378,528
1
W
Bastet
11,314
539
74
4
0
433,002
0
W
Sol
11,643
554
133
6
0
336,272
0
L
Bellona
8,115
386
53
3
0
385,416
0
L
Danzaburou
7,123
339
73
3
0
342,592
0
L
Khepri
8,957
427
26
1
0
397,156
0
W
Cupid
11,800
562
130
6
0
361,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role