Player Matchup

Sun Wukong
Sun Wukong
AvalonDireWolf
Sun Wukong
Level 128
God Stats
0W - 3L
1,240 SR
Queue Stats
105W - 124L
1,561 Elo+
Solo
Neith
Neith
DuhMLGFail
Neith
Level 100
God Stats
1W - 1L
1,806 SR
Queue Stats
116W - 109L
1,541 Elo+
Party 2
Zhong Kui
Zhong Kui
Noble 4323
Zhong Kui
Level 156
God Stats
3W - 2L
1,474 SR
Queue Stats
200W - 185L
1,547 Elo+
Party 2
Pele
Pele
ShotgunSSurgeon
Pele
Level 157
God Stats
2W - 1L
1,691 SR
Queue Stats
495W - 387L
1,530 Elo+
Solo
Cthulhu
Cthulhu
daRAGEtho_361
Cthulhu
Level 155
God Stats
6W - 10L
1,240 SR
Queue Stats
297W - 320L
1,505 Elo+
Solo
Team Averages
Level 139
1,490 SR
1,537 Elo+

VS

Team Averages
Level 125
1,587 SR
1,529 Elo+
Cthulhu
Cthulhu
AFL Ornat
Cthulhu
Level 146
God Stats
3W - 4L
1,561 SR
Queue Stats
191W - 192L
1,501 Elo+
Party 1
Thoth
Thoth
Corny4King
Thoth
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 76L
1,417 Elo+
Party 1
Geb
Geb
Ninjagrunt
Geb
Level 98
God Stats
6W - 3L
1,500 SR
Queue Stats
326W - 338L
1,503 Elo+
Solo
Chernobog
Chernobog
RaRocks
Chernobog
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 50L
1,604 Elo+
Party 3
Fenrir
Fenrir
lts Zaya
Fenrir
Level 127
God Stats
3W - 2L
1,873 SR
Queue Stats
70W - 52L
1,619 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AvalonDireWolf
Sun Wukong
15
1 / 10 / 7
10,306
573
7,323
18,539
10,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
19
2 / 4 / 10
11,727
652
14,695
21,166
9,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Noble 4323
Zhong Kui
20
9 / 5 / 7
13,675
760
25,360
23,673
18,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
3 / 7 / 9
12,093
672
18,871
22,898
10,541
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Cthulhu
19
2 / 4 / 11
11,365
631
20,711
24,808
28,708
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AFL Ornat
Cthulhu
20
8 / 5 / 17
13,142
730
30,804
25,434
33,454
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
20
8 / 3 / 14
12,591
700
22,255
14,623
6,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
6 / 2 / 20
14,227
790
12,888
23,304
20,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chernobog
RaRocks
Chernobog
18
0 / 4 / 23
11,321
629
14,268
16,718
7,632
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
lts Zaya
Fenrir
20
7 / 3 / 17
12,260
681
17,058
21,564
20,856
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
120
17
Kills
29
30
Deaths
17
44
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AFL Ornat
Cthulhu
8
5
17
3.3
L
Sun Wukong
AvalonDireWolf
Sun Wukong
1
10
7
0.45
W
Thoth
8
3
14
5
L
Neith
2
4
10
1.75
W
6
2
20
8
L
Zhong Kui
Noble 4323
Zhong Kui
9
5
7
2.5
W
Chernobog
RaRocks
Chernobog
0
4
23
2.88
L
3
7
9
1.07
L
Cthulhu
2
4
11
1.88
W
Fenrir
lts Zaya
Fenrir
7
3
17
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,960
Damage
97,273
111,084
Taken
101,643
76,955
Mitigated
89,069
39,926
Healing
37,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AFL Ornat
Cthulhu
30,804
1,954
5,238
1,860
25,434
33,454
377
6,837
18,597
57,554
0
L
Sun Wukong
AvalonDireWolf
Sun Wukong
7,323
927
1,456
1,451
18,539
10,036
99
12,998
5,541
0
16,703
W
Thoth
22,255
1,766
3,690
2,419
14,623
6,343
2,546
7,772
6,851
45,535
0
L
Neith
14,695
6,409
1,881
9,346
21,166
9,388
2,686
12,682
8,484
0
34,055
W
12,888
755
2,960
4,654
23,304
20,784
232
12,170
11,134
22,632
0
L
Zhong Kui
Noble 4323
Zhong Kui
25,360
1,563
138
7,822
23,673
18,282
2,331
11,653
12,020
39,745
0
W
Chernobog
RaRocks
Chernobog
14,268
6,088
4,736
2,906
16,718
7,632
2,791
11,466
5,252
0
42,580
L
18,871
4,230
1,270
5,911
22,898
10,541
178
13,915
8,983
0
45,352
L
Cthulhu
20,711
348
5,325
5,326
24,808
28,708
176
14,699
10,109
35,215
0
W
Fenrir
lts Zaya
Fenrir
17,058
6,032
2,212
6,651
21,564
20,856
786
7,826
13,738
0
28,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,166
Gold Earned
63,541
190
Minions Killed
205
0
Camps Cleared
0
1,364,659
Distance Traveled
1,545,151
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,142
730
42
2
0
294,766
1
L
Sun Wukong
10,306
573
18
1
0
218,001
6
W
Thoth
12,591
700
65
4
0
325,058
4
L
Neith
11,727
652
52
3
0
262,430
0
W
Geb
14,227
790
21
1
0
311,883
0
L
Zhong Kui
13,675
760
46
3
0
291,453
0
W
Chernobog
11,321
629
54
3
0
278,884
2
L
Pele
12,093
672
53
3
0
302,303
5
L
Cthulhu
11,365
631
21
1
0
290,472
4
W
Fenrir
12,260
681
23
1
0
334,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role