Player Matchup

Hel
Hel
Mjollnr
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
jesusdaniel1224
Loki
Level 6
God Stats
0W - 2L
1,331 SR
Queue Stats
30W - 32L
1,259 Elo+
Party 1
Izanami
Izanami
notmefooGA420
Izanami
Level 27
God Stats
29W - 19L
1,598 SR
Queue Stats
100W - 88L
1,574 Elo+
Solo
Chang'e
Chang'e
offtheheem
Chang'e
Level 18
God Stats
5W - 3L
1,955 SR
Queue Stats
78W - 54L
1,699 Elo+
Solo
Tyr
Tyr
pelikin
Tyr
Level 21
God Stats
18W - 21L
1,512 SR
Queue Stats
141W - 153L
1,519 Elo+
Party 1
Team Averages
Level 20
1,579 SR
1,510 Elo+

VS

Team Averages
Level 22
1,550 SR
1,604 Elo+
Chang'e
Chang'e
BlackPokeAimMD
Chang'e
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,820 Elo+
Solo
Ah Puch
Ah Puch
HuddledMarrow31
Ah Puch
Level 28
God Stats
2W - 0L
1,528 SR
Queue Stats
61W - 65L
1,526 Elo+
Solo
Bellona
Bellona
KeyDevereaux
Bellona
Level 6
God Stats
44W - 39L
1,488 SR
Queue Stats
450W - 456L
1,512 Elo+
Solo
Terra
Terra
XxKRAKENxXSM
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,480 Elo+
Solo
Thor
Thor
newplayer4289
Thor
Level 27
God Stats
2W - 0L
1,732 SR
Queue Stats
111W - 59L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
1 / 4 / 3
9,301
846
7,756
16,979
5,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 8 / 5
9,490
863
7,557
14,408
5,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
15
0 / 5 / 3
9,330
848
9,584
11,879
3,983
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
offtheheem
Chang'e
15
2 / 1 / 2
9,660
878
16,831
9,614
3,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
16
2 / 6 / 3
10,073
916
11,736
26,812
22,737
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

139

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 15
11,337
1,031
18,397
10,463
6,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 2 / 14
10,827
984
13,957
8,270
3,292
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
KeyDevereaux
Bellona
17
2 / 2 / 15
10,119
920
9,886
15,675
14,105
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
0 / 0 / 19
9,976
907
6,225
14,050
14,078
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
10 / 0 / 11
12,075
1,098
25,830
11,496
5,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
98
5
Kills
24
24
Deaths
5
16
Assists
74
Player
Kills
Deaths
Assists
KDA
W
7
1
15
14.5
W
5
2
14
6
W
Bellona
KeyDevereaux
Bellona
2
2
15
4.75
L
Hel
1
4
3
0.63
W
0
0
19
9.5
L
0
8
5
0.31
W
10
0
11
15.5
L
Izanami
0
5
3
0.3
L
Chang'e
offtheheem
Chang'e
2
1
2
3
L
Tyr
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,464
Damage
74,295
79,692
Taken
59,954
41,412
Mitigated
43,369
21,693
Healing
22,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,397
1,902
8,694
5,066
10,463
6,615
0
3,420
7,043
51,454
0
W
13,957
650
0
791
8,270
3,292
0
2,488
5,782
26,709
0
W
Bellona
KeyDevereaux
Bellona
9,886
3,440
0
1,590
15,675
14,105
0
8,427
7,248
0
23,086
L
Hel
7,756
213
3,953
4,595
16,979
5,866
0
5,781
11,198
15,563
0
W
6,225
1,049
3,425
2,786
14,050
14,078
0
5,202
8,848
14,905
0
L
7,557
1,609
0
0
14,408
5,369
0
6,939
7,469
0
24,433
W
25,830
5,217
0
0
11,496
5,279
0
5,050
6,446
0
37,673
L
Izanami
9,584
6,281
717
357
11,879
3,983
0
4,515
7,364
0
44,324
L
Chang'e
offtheheem
Chang'e
16,831
592
3,353
2,386
9,614
3,457
0
5,681
3,933
34,669
0
L
Tyr
11,736
117
0
6,332
26,812
22,737
0
15,663
11,149
0
30,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,854
Gold Earned
54,334
237
Minions Killed
186
4
Camps Cleared
8
1,063,081
Distance Traveled
1,056,210
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,337
1,031
93
8
2
213,109
0
W
Ah Puch
10,827
984
27
2
1
213,695
0
W
Bellona
10,119
920
31
3
0
209,906
3
L
Hel
9,301
846
19
2
1
222,020
1
W
Terra
9,976
907
11
1
0
232,319
2
L
Loki
9,490
863
34
3
2
220,815
0
W
Thor
12,075
1,098
24
2
5
187,181
0
L
Izanami
9,330
848
97
9
1
169,225
1
L
Chang'e
9,660
878
48
4
0
212,091
0
L
Tyr
10,073
916
39
4
0
238,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role