Player Matchup

Ne Zha
Ne Zha
Facts
Ne Zha
Level 23
God Stats
2W - 0L
1,772 SR
Queue Stats
18W - 6L
1,743 Elo+
Party 1
Olorun
Olorun
Hairytinklebush
Olorun
Level 21
God Stats
47W - 44L
1,469 SR
Queue Stats
48W - 48L
1,419 Elo+
Party 3
Geb
Geb
RedmanChief
Geb
Level 28
God Stats
2W - 0L
2,007 SR
Queue Stats
3W - 2L
1,348 Elo+
Party 1
Danzaburou
Danzaburou
ThisGreatLabia
Danzaburou
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 34L
1,348 Elo+
Party 1
Chaac
Chaac
owen11
Chaac
Level 29
God Stats
4W - 2L
1,383 SR
Queue Stats
66W - 66L
1,441 Elo+
Party 3
Team Averages
Level 23
1,626 SR
1,460 Elo+

VS

Team Averages
Level 23
1,494 SR
1,485 Elo+
Apollo
Apollo
CaptainNuttt
Apollo
Level 29
God Stats
1W - 4L
1,278 SR
Queue Stats
70W - 63L
1,518 Elo+
Party 2
Anubis
Anubis
Endy245
Anubis
Level 27
God Stats
12W - 9L
1,672 SR
Queue Stats
233W - 245L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
Hunterkey
Sun Wukong
Level 28
God Stats
3W - 14L
1,372 SR
Queue Stats
116W - 135L
1,443 Elo+
Party 2
Da Ji
Da Ji
Nycememes
Da Ji
Level 18
God Stats
10W - 8L
1,586 SR
Queue Stats
39W - 29L
1,605 Elo+
Solo
Cthulhu
Cthulhu
great229
Cthulhu
Level 11
God Stats
14W - 20L
1,560 SR
Queue Stats
28W - 34L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Facts
Ne Zha
15
11 / 2 / 1
9,462
676
12,034
9,365
3,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 6
7,783
556
5,293
7,006
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 1 / 2
6,486
463
3,269
6,362
2,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
ThisGreatLabia
Danzaburou
12
0 / 1 / 0
7,023
502
5,127
4,657
1,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
owen11
Chaac
12
0 / 1 / 4
6,941
496
5,270
9,971
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
0 / 0 / 2
6,989
499
2,146
6,455
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Endy245
Anubis
10
1 / 7 / 2
6,622
473
6,153
9,323
4,452
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Hunterkey
Sun Wukong
12
1 / 3 / 0
7,156
511
5,538
10,593
6,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
Nycememes
Da Ji
13
6 / 3 / 0
7,743
553
6,494
12,935
4,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
great229
Cthulhu
9
0 / 0 / 0
5,239
374
2,932
6,918
3,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
8
8
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
0
2
1
L
Anubis
Endy245
Anubis
1
7
2
0.29
W
Ne Zha
Facts
Ne Zha
11
2
1
5.75
W
2
3
6
1.67
L
Sun Wukong
Hunterkey
Sun Wukong
1
3
0
0.33
L
Da Ji
Nycememes
Da Ji
6
3
0
2
W
0
1
2
1
W
Danzaburou
ThisGreatLabia
Danzaburou
0
1
0
0
L
Cthulhu
great229
Cthulhu
0
0
0
0
W
Chaac
owen11
Chaac
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,993
Damage
23,263
37,361
Taken
46,224
15,202
Mitigated
20,805
18,708
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,146
970
0
1,290
6,455
1,780
0
1,309
5,146
0
34,998
L
Anubis
Endy245
Anubis
6,153
224
0
1,668
9,323
4,452
376
1,584
7,739
37,918
0
W
Ne Zha
Facts
Ne Zha
12,034
3,032
0
5,193
9,365
3,821
0
1,715
7,525
0
69,314
W
5,293
2,631
349
3,316
7,006
1,911
1,926
3,811
3,120
39,649
0
L
Sun Wukong
Hunterkey
Sun Wukong
5,538
1,471
0
1,782
10,593
6,946
896
1,213
9,380
0
39,677
L
Da Ji
Nycememes
Da Ji
6,494
2,119
0
3,108
12,935
4,464
0
1,538
11,397
0
45,761
W
3,269
263
0
1,953
6,362
2,781
272
794
5,443
19,708
0
W
Danzaburou
ThisGreatLabia
Danzaburou
5,127
2,154
0
2,617
4,657
1,388
990
76
4,556
0
43,864
L
Cthulhu
great229
Cthulhu
2,932
0
122
404
6,918
3,163
160
2,918
4,000
12,904
0
W
Chaac
owen11
Chaac
5,270
1,234
0
5,280
9,971
5,301
574
2,364
7,207
0
35,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,695
Gold Earned
33,749
379
Minions Killed
339
0
Camps Cleared
0
1,408,802
Distance Traveled
1,315,962
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,989
499
76
5
0
275,491
3
L
Anubis
6,622
473
81
6
0
217,550
1
W
Ne Zha
9,462
676
111
8
0
313,099
4
W
Olorun
7,783
556
85
6
0
255,496
0
L
Sun Wukong
7,156
511
76
5
0
272,409
3
L
Da Ji
7,743
553
86
6
0
267,958
2
W
Geb
6,486
463
25
2
0
278,988
4
W
Danzaburou
7,023
502
93
7
0
262,777
5
L
Cthulhu
5,239
374
20
1
0
282,554
0
W
Chaac
6,941
496
65
5
0
298,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role