Player Matchup

Jormungandr
Jormungandr
Enigmachu
Jormungandr
Level 28
God Stats
28W - 11L
1,510 SR
Queue Stats
78W - 68L
1,432 Elo+
Party 2
Ao Kuang
Ao Kuang
Franda1
Ao Kuang
Level 16
God Stats
1W - 1L
1,199 SR
Queue Stats
23W - 18L
1,516 Elo+
Party 3
Kukulkan
Kukulkan
IamFade
Kukulkan
Level 17
God Stats
67W - 45L
1,572 SR
Queue Stats
75W - 62L
1,425 Elo+
Party 2
Susano
Susano
NosPinkPanda
Susano
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Ra
Ra
xAmado
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Team Averages
Level 13
1,456 SR
1,475 Elo+

VS

Team Averages
Level 15
1,496 SR
1,311 Elo+
Neith
Neith
GorfangNut
Neith
Level 4
God Stats
7W - 8L
1,327 SR
Queue Stats
16W - 14L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
JanitorJudas
Cthulhu
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,318 Elo+
Party 1
Guan Yu
Guan Yu
SoupOfThePast
Guan Yu
Level 6
God Stats
2W - 1L
1,716 SR
Queue Stats
10W - 10L
1,313 Elo+
Party 1
Loki
Loki
oTAGhostface
Loki
Level 4
God Stats
9W - 7L
1,436 SR
Queue Stats
15W - 16L
1,318 Elo+
Party 1
Kukulkan
Kukulkan
rusty-caption9
Kukulkan
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Enigmachu
Jormungandr
20
4 / 3 / 21
12,838
1,070
9,820
16,384
15,258
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ao Kuang
Franda1
Ao Kuang
20
23 / 5 / 11
16,561
1,380
34,606
20,066
8,472
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
IamFade
Kukulkan
20
3 / 2 / 17
12,345
1,029
31,062
10,909
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
18
5 / 9 / 17
12,181
1,015
13,790
13,291
5,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
18
4 / 4 / 18
12,171
1,014
17,797
8,604
3,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

212

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
0 / 5 / 13
11,123
927
9,109
18,684
6,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
JanitorJudas
Cthulhu
18
6 / 6 / 11
12,585
1,049
18,044
26,109
29,911
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Guan Yu
19
8 / 11 / 9
13,080
1,090
20,234
32,406
35,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 11 / 8
12,758
1,063
13,902
23,617
9,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
17
2 / 6 / 7
11,076
923
2,521
12,876
5,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
71
39
Kills
23
23
Deaths
39
84
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Enigmachu
Jormungandr
4
3
21
4.83
W
Ao Kuang
Franda1
Ao Kuang
23
5
11
5.7
L
Neith
0
5
13
1.3
W
Kukulkan
IamFade
Kukulkan
3
2
17
5.75
L
Cthulhu
JanitorJudas
Cthulhu
6
6
11
1.92
W
Susano
5
9
17
1.5
L
Guan Yu
8
11
9
1.14
L
7
11
8
1
L
Kukulkan
2
6
7
0.92
W
Ra
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,075
Damage
63,810
69,254
Taken
113,692
37,210
Mitigated
86,459
17,645
Healing
8,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Enigmachu
Jormungandr
9,820
4,089
108
1,312
16,384
15,258
0
4,493
11,891
27,735
0
W
Ao Kuang
Franda1
Ao Kuang
34,606
12,086
0
9,940
20,066
8,472
0
5,836
14,230
45,909
0
L
Neith
9,109
3,883
0
1,535
18,684
6,840
0
14,246
4,438
0
34,111
W
Kukulkan
IamFade
Kukulkan
31,062
3,582
0
1,832
10,909
4,683
0
4,381
6,528
68,144
0
L
Cthulhu
JanitorJudas
Cthulhu
18,044
1,811
997
253
26,109
29,911
0
22,457
3,652
40,896
0
W
Susano
13,790
2,905
0
31
13,291
5,128
0
2,678
10,613
0
23,168
L
Guan Yu
20,234
4,249
1,942
3,799
32,406
35,592
0
26,726
5,680
0
31,974
L
13,902
5,555
0
0
23,617
9,077
0
19,595
4,022
0
23,218
L
Kukulkan
2,521
55
0
0
12,876
5,039
0
10,261
2,615
8,052
0
W
Ra
17,797
3,083
2,301
2,121
8,604
3,669
0
3,177
5,427
34,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,096
Gold Earned
60,622
193
Minions Killed
141
5
Camps Cleared
4
992,941
Distance Traveled
1,129,184
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,838
1,070
40
3
1
208,367
0
W
Ao Kuang
16,561
1,380
16
1
2
225,464
0
L
Neith
11,123
927
57
5
1
202,217
0
W
Kukulkan
12,345
1,029
86
7
1
205,709
0
L
Cthulhu
12,585
1,049
42
4
1
238,926
0
W
Susano
12,181
1,015
15
1
1
178,374
0
L
Guan Yu
13,080
1,090
25
2
1
263,272
0
L
Loki
12,758
1,063
11
1
0
229,370
0
L
Kukulkan
11,076
923
6
1
1
195,399
1
W
Ra
12,171
1,014
36
3
0
175,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role