Player Matchup

Cerberus
Cerberus
SwiftLIII
Cerberus
Level 29
God Stats
13W - 4L
1,915 SR
Queue Stats
265W - 148L
1,807 Elo+
Party 2
Olorun
Olorun
TrapLordSosa
Olorun
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
9W - 13L
1,330 Elo+
Party 2
Danzaburou
Danzaburou
URLIPSONMINE
Danzaburou
Level 97
God Stats
52W - 20L
1,921 SR
Queue Stats
483W - 288L
1,736 Elo+
Party 2
Team Averages
Level 46
1,779 SR
1,624 Elo+

VS

Team Averages
Level 49
1,457 SR
1,514 Elo+
Neith
Neith
Sarahnae89
Neith
Level 7
God Stats
1W - 2L
1,370 SR
Queue Stats
2W - 5L
1,373 Elo+
Solo
Fafnir
Fafnir
Ttyls
Fafnir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
275W - 182L
1,573 Elo+
Party 1
Osiris
Osiris
Withyr
Osiris
Level 133
God Stats
2W - 2L
1,500 SR
Queue Stats
307W - 175L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SwiftLIII
Cerberus
11
1 / 0 / 14
8,229
748
5,408
8,734
7,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
10
3 / 4 / 11
7,987
726
9,137
6,567
2,382
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
URLIPSONMINE
Danzaburou
14
15 / 0 / 4
10,254
932
16,978
8,760
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 8 / 0
6,206
564
3,270
9,806
2,915
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Ttyls
Fafnir
10
3 / 3 / 1
7,924
720
4,579
13,869
12,175
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Withyr
Osiris
9
1 / 8 / 2
6,785
617
6,533
12,393
6,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
19
Kills
4
4
Deaths
19
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
0
8
0
0
W
Cerberus
SwiftLIII
Cerberus
1
0
14
8
W
Olorun
3
4
11
2.13
L
Fafnir
Ttyls
Fafnir
3
3
1
1.17
W
Danzaburou
URLIPSONMINE
Danzaburou
15
0
4
17
L
Osiris
Withyr
Osiris
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,523
Damage
14,382
24,061
Taken
36,068
13,158
Mitigated
21,962
11,703
Healing
4,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,270
1,779
0
388
9,806
2,915
0
3,170
6,636
0
11,841
W
Cerberus
SwiftLIII
Cerberus
5,408
603
0
3,446
8,734
7,254
442
1,351
7,383
21,234
0
W
Olorun
9,137
3,887
495
2,052
6,567
2,382
546
1,947
4,620
17,490
0
L
Fafnir
Ttyls
Fafnir
4,579
1,388
0
3,316
13,869
12,175
0
5,776
8,093
12,762
0
W
Danzaburou
URLIPSONMINE
Danzaburou
16,978
6,745
0
5,710
8,760
3,522
1,827
1,321
7,439
0
48,240
L
Osiris
Withyr
Osiris
6,533
2,180
0
463
12,393
6,872
0
5,639
6,754
0
20,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,470
Gold Earned
20,915
120
Minions Killed
66
0
Camps Cleared
0
575,781
Distance Traveled
496,248
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,206
564
17
2
0
137,063
4
W
Cerberus
8,229
748
37
3
0
202,826
0
W
Olorun
7,987
726
18
2
0
174,361
0
L
Fafnir
7,924
720
20
2
0
194,318
0
W
Danzaburou
10,254
932
65
6
0
198,594
5
L
Osiris
6,785
617
29
3
0
164,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role