Player Matchup

Heimdallr
Heimdallr
Francio2351
Heimdallr
Level 29
God Stats
5W - 2L
1,616 SR
Queue Stats
285W - 135L
1,698 Elo+
Party 1
Serqet
Serqet
ShieldRust
Serqet
Level 29
God Stats
251W - 114L
1,777 SR
Queue Stats
547W - 236L
1,774 Elo+
Party 1
Nemesis
Nemesis
Viscool
Nemesis
Level 29
God Stats
7W - 1L
1,834 SR
Queue Stats
187W - 80L
1,832 Elo+
Party 1
Hercules
Hercules
m4rk1t0s
Hercules
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,610 Elo+
Solo
Cthulhu
Cthulhu
xIDeMoNightMare
Cthulhu
Level 26
God Stats
47W - 11L
2,047 SR
Queue Stats
209W - 68L
1,888 Elo+
Party 1
Team Averages
Level 24
1,755 SR
1,760 Elo+

VS

Team Averages
Level 30
1,514 SR
1,605 Elo+
Neith
Neith
DonTheCreator
Neith
Level 13
God Stats
9W - 15L
1,470 SR
Queue Stats
22W - 29L
1,445 Elo+
Party 2
Bakasura
Bakasura
FallTale
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,752 Elo+
Party 2
Ares
Ares
GivenMrMeaty
Ares
Level 68
God Stats
26W - 29L
1,529 SR
Queue Stats
371W - 397L
1,514 Elo+
Party 2
Scylla
Scylla
Speedyduk
Scylla
Level 22
God Stats
6W - 5L
1,572 SR
Queue Stats
100W - 100L
1,622 Elo+
Solo
Izanami
Izanami
Wersic
Izanami
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 61L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Francio2351
Heimdallr
14
8 / 1 / 7
8,971
641
8,859
7,651
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
ShieldRust
Serqet
11
3 / 2 / 13
7,635
545
4,613
9,909
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Viscool
Nemesis
16
10 / 0 / 4
9,142
653
10,417
8,293
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
m4rk1t0s
Hercules
13
1 / 1 / 0
7,790
556
6,344
12,154
7,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 4 / 5
7,862
562
6,320
9,821
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
6,517
466
4,703
9,245
2,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
FallTale
Bakasura
10
3 / 5 / 0
6,780
484
3,872
9,324
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
1 / 7 / 4
6,423
459
4,127
11,523
8,289
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
Speedyduk
Scylla
13
3 / 4 / 2
7,952
568
8,475
8,738
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Wersic
Izanami
15
1 / 2 / 0
8,436
603
6,644
8,631
4,235
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
25
Kills
8
8
Deaths
25
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Bakasura
FallTale
Bakasura
3
5
0
0.6
W
Heimdallr
Francio2351
Heimdallr
8
1
7
11.5
L
1
7
4
0.43
W
Serqet
ShieldRust
Serqet
3
2
13
4.75
L
Scylla
Speedyduk
Scylla
3
4
2
1
W
Nemesis
Viscool
Nemesis
10
0
4
12
L
Izanami
Wersic
Izanami
1
2
0
0.5
W
Hercules
m4rk1t0s
Hercules
1
1
0
1
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,553
Damage
27,821
47,828
Taken
47,461
22,006
Mitigated
21,621
16,937
Healing
10,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,703
3,265
0
2,006
9,245
2,661
0
220
8,969
0
31,937
L
Bakasura
FallTale
Bakasura
3,872
2,309
0
1,943
9,324
3,942
0
1,129
7,938
0
26,804
W
Heimdallr
Francio2351
Heimdallr
8,859
4,466
0
4,397
7,651
3,013
512
1,457
6,136
0
53,981
L
4,127
165
34
731
11,523
8,289
0
913
9,981
10,803
0
W
Serqet
ShieldRust
Serqet
4,613
713
0
3,538
9,909
4,368
0
3,987
5,874
0
14,221
L
Scylla
Speedyduk
Scylla
8,475
820
0
2,923
8,738
2,494
0
3,306
4,886
42,186
0
W
Nemesis
Viscool
Nemesis
10,417
6,729
0
1,514
8,293
3,359
0
1,086
7,041
0
74,645
L
Izanami
Wersic
Izanami
6,644
4,880
0
2,559
8,631
4,235
830
0
8,631
0
68,272
W
Hercules
m4rk1t0s
Hercules
6,344
1,915
0
5,851
12,154
7,695
0
0
12,124
0
44,479
W
6,320
225
228
1,409
9,821
3,571
0
5,583
3,881
40,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,400
Gold Earned
36,108
412
Minions Killed
387
0
Camps Cleared
0
1,494,337
Distance Traveled
1,370,780
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,517
466
64
5
0
269,142
0
L
Bakasura
6,780
484
60
4
0
302,024
7
W
Heimdallr
8,971
641
101
7
0
237,542
5
L
Ares
6,423
459
20
1
0
309,852
3
W
Serqet
7,635
545
15
1
0
356,483
9
L
Scylla
7,952
568
93
7
0
240,741
2
W
Nemesis
9,142
653
127
9
0
325,170
0
L
Izanami
8,436
603
150
11
0
249,021
3
W
Hercules
7,790
556
96
7
0
307,925
4
W
Cthulhu
7,862
562
73
5
0
267,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role