Player Matchup

Mercury
Mercury
Gold II
CreeptiD
Mercury
Gold II
Level 156
God Stats
15W - 20L
1,518 SR
Queue Stats
230W - 227L
1,623 MMR
Solo
Tyr
Tyr
Gold IV
Midöri
Tyr
Gold IV
Level 123
God Stats
1W - 3L
1,399 SR
Queue Stats
28W - 26L
1,578 MMR
Solo
The Morrigan
The Morrigan
Gold II
SERGEANTCONKER
The Morrigan
Gold II
Level 160
God Stats
3W - 10L
1,439 SR
Queue Stats
234W - 231L
1,617 MMR
Solo
Apollo
Apollo
Silver II
dornk
Apollo
Silver II
Level 51
God Stats
2W - 1L
1,568 SR
Queue Stats
18W - 14L
1,624 MMR
Solo
Sylvanus
Sylvanus
Gold IV
xOldwallaby
Sylvanus
Gold IV
Level 143
God Stats
3W - 1L
1,959 SR
Queue Stats
26W - 28L
1,595 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,577 SR
1,607 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,718 SR
1,629 MMR
Thanatos
Thanatos
Gold III
DefianceOnCrack
Thanatos
Gold III
Level 135
God Stats
1W - 3L
1,830 SR
Queue Stats
59W - 52L
1,511 MMR
Party 2
Chang'e
Chang'e
Platinum III
Maneeb
Chang'e
Platinum III
Level 160
God Stats
5W - 0L
1,708 SR
Queue Stats
92W - 84L
1,776 MMR
Party 1
Bacchus
Bacchus
Gold III
NekoWonderland
Bacchus
Gold III
Level 128
God Stats
77W - 31L
1,870 SR
Queue Stats
464W - 466L
1,562 MMR
Solo
Izanami
Izanami
Gold I
bmanbmoney
Izanami
Gold I
Level 100
God Stats
2W - 1L
1,683 SR
Queue Stats
205W - 213L
1,653 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum IV
iMrMustangS2
Baron Samedi
Platinum IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 54L
1,643 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CreeptiD
Mercury
20
7 / 9 / 10
13,550
502
20,068
24,033
10,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
16
1 / 6 / 7
11,175
414
11,248
28,599
26,666
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
SERGEANTCONKER
The Morrigan
20
8 / 8 / 6
14,670
543
18,044
15,615
7,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Apollo
dornk
Apollo
20
3 / 5 / 3
13,171
488
11,376
22,591
8,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
xOldwallaby
Sylvanus
17
3 / 5 / 9
11,956
443
11,979
23,217
29,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetTsukuyomiScyllaDanzaburouGuan Yu

VS

Bans
TiamatAthenaFenrirJanusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
17 / 6 / 6
17,125
634
21,693
23,224
13,027
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Maneeb
Chang'e
20
7 / 3 / 7
15,357
569
20,334
20,808
14,243
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
0 / 4 / 19
13,409
497
13,007
24,660
32,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
bmanbmoney
Izanami
20
5 / 3 / 12
14,802
548
10,715
19,833
9,374
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Baron Samedi
iMrMustangS2
Baron Samedi
20
4 / 6 / 13
14,787
548
22,058
22,094
27,413
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
90
22
Kills
33
33
Deaths
22
35
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Mercury
CreeptiD
Mercury
7
9
10
1.33
W
Thanatos
17
6
6
3.33
W
Chang'e
Maneeb
Chang'e
7
3
7
3.5
L
Tyr
1
6
7
0.75
W
0
4
19
2.38
L
The Morrigan
SERGEANTCONKER
The Morrigan
8
8
6
1.38
W
Izanami
bmanbmoney
Izanami
5
3
12
3.67
L
Apollo
dornk
Apollo
3
5
3
0.9
W
Baron Samedi
iMrMustangS2
Baron Samedi
4
6
13
1.75
L
Sylvanus
xOldwallaby
Sylvanus
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,715
Damage
87,807
114,055
Taken
110,619
82,443
Mitigated
96,747
30,102
Healing
67,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CreeptiD
Mercury
20,068
11,217
0
250
24,033
10,813
451
9,597
14,356
0
113,862
W
Thanatos
21,693
5,999
0
25,144
23,224
13,027
2,821
5,059
18,165
0
120,754
W
Chang'e
Maneeb
Chang'e
20,334
735
4,888
12,288
20,808
14,243
723
1,539
19,109
117,675
0
L
Tyr
11,248
856
0
7,185
28,599
26,666
153
14,430
14,089
0
65,108
W
13,007
1,772
0
6,450
24,660
32,690
444
8,295
16,293
43,344
0
L
The Morrigan
SERGEANTCONKER
The Morrigan
18,044
4,253
0
1,374
15,615
7,096
353
4,290
11,261
99,028
6,967
W
Izanami
bmanbmoney
Izanami
10,715
8,393
0
9,378
19,833
9,374
6,642
5,321
14,487
0
138,287
L
Apollo
dornk
Apollo
11,376
8,085
0
8,345
22,591
8,748
1,356
14,893
7,698
0
108,415
W
Baron Samedi
iMrMustangS2
Baron Samedi
22,058
1,629
2,763
6,559
22,094
27,413
518
5,863
16,181
100,540
0
L
Sylvanus
xOldwallaby
Sylvanus
11,979
1,629
4,390
8,558
23,217
29,120
320
12,250
10,831
38,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,522
Gold Earned
75,480
701
Minions Killed
743
0
Camps Cleared
0
2,374,155
Distance Traveled
2,519,638
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
13,550
502
170
6
0
509,220
5
W
Thanatos
17,125
634
154
6
0
591,945
2
W
Chang'e
15,357
569
177
7
0
492,474
5
L
Tyr
11,175
414
100
4
0
482,563
10
W
Bacchus
13,409
497
36
1
0
526,052
11
L
The Morrigan
14,670
543
186
7
0
462,420
8
W
Izanami
14,802
548
206
8
0
462,181
1
L
Apollo
13,171
488
198
7
0
444,214
3
W
Baron Samedi
14,787
548
170
6
0
446,986
0
L
Sylvanus
11,956
443
47
2
0
475,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role