Player Matchup

Scylla
Scylla
KrnPump
Scylla
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 30L
1,602 Elo+
Solo
Hun Batz
Hun Batz
MUGEN99
Hun Batz
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,653 Elo+
Party 2
King Arthur
King Arthur
Quinttero
King Arthur
Level 16
God Stats
5W - 2L
1,590 SR
Queue Stats
214W - 174L
1,549 Elo+
Party 2
Ullr
Ullr
Tacosdetripita
Ullr
Level 13
God Stats
10W - 10L
1,526 SR
Queue Stats
137W - 121L
1,598 Elo+
Party 2
Ymir
Ymir
Xemun
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,598 Elo+
Solo
Team Averages
Level 14
1,523 SR
1,600 Elo+

VS

Team Averages
Level 16
1,591 SR
1,577 Elo+
Cthulhu
Cthulhu
Acesecus
Cthulhu
Level 6
God Stats
2W - 3L
1,767 SR
Queue Stats
6W - 5L
1,683 Elo+
Party 3
Scylla
Scylla
Bigmeechthethird
Scylla
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 40L
1,528 Elo+
Party 1
Anhur
Anhur
Iniectio
Anhur
Level 10
God Stats
7W - 4L
1,688 SR
Queue Stats
115W - 61L
1,760 Elo+
Party 3
Apollo
Apollo
NoFoJoe
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,428 Elo+
Party 1
Ymir
Ymir
xLDGxbeastlynut
Ymir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KrnPump
Scylla
14
0 / 2 / 2
8,336
556
2,995
4,909
1,299
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hun Batz
MUGEN99
Hun Batz
15
12 / 0 / 2
9,376
625
13,609
9,600
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Quinttero
King Arthur
13
1 / 1 / 1
8,011
534
3,868
5,218
2,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
3 / 3 / 9
7,677
512
6,221
8,885
2,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Xemun
Ymir
12
6 / 2 / 3
8,134
542
3,984
8,957
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acesecus
Cthulhu
11
1 / 1 / 1
6,421
428
2,576
7,815
7,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 4 / 1
6,825
455
4,781
8,127
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Iniectio
Anhur
15
4 / 3 / 1
8,520
568
8,440
11,298
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Apollo
NoFoJoe
Apollo
10
1 / 9 / 1
6,084
406
1,426
10,170
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 5 / 2
6,421
428
1,840
8,960
3,438
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
22
Kills
8
8
Deaths
22
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Acesecus
Cthulhu
1
1
1
1.5
L
1
4
1
0.38
L
Anhur
Iniectio
Anhur
4
3
1
1.5
W
Scylla
KrnPump
Scylla
0
2
2
0.5
W
Hun Batz
MUGEN99
Hun Batz
12
0
2
13
L
Apollo
NoFoJoe
Apollo
1
9
1
0.17
W
King Arthur
Quinttero
King Arthur
1
1
1
1.5
W
3
3
9
2.5
W
Ymir
Xemun
Ymir
6
2
3
3.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,677
Damage
19,063
37,569
Taken
46,370
15,199
Mitigated
18,689
7,842
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Acesecus
Cthulhu
2,576
63
58
2,514
7,815
7,370
28
197
7,618
23,827
0
L
4,781
749
0
1,389
8,127
2,032
0
1,481
6,646
35,207
0
L
Anhur
Iniectio
Anhur
8,440
3,190
0
3,829
11,298
3,490
0
1,945
9,353
0
55,072
W
Scylla
KrnPump
Scylla
2,995
424
0
250
4,909
1,299
0
1,315
3,495
59,106
0
W
Hun Batz
MUGEN99
Hun Batz
13,609
4,801
0
3,586
9,600
2,822
0
1,650
7,913
0
61,880
L
Apollo
NoFoJoe
Apollo
1,426
697
0
978
10,170
2,359
0
1,933
8,237
0
18,446
W
King Arthur
Quinttero
King Arthur
3,868
375
0
730
5,218
2,597
0
1,679
3,119
0
36,634
W
6,221
2,258
0
295
8,885
2,309
1,816
2,428
6,315
0
34,540
W
Ymir
Xemun
Ymir
3,984
933
0
2,981
8,957
6,172
908
1,403
7,530
31,494
0
L
1,840
236
0
0
8,960
3,438
0
1,423
7,537
19,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,534
Gold Earned
34,271
424
Minions Killed
302
0
Camps Cleared
0
1,377,879
Distance Traveled
1,321,632
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,421
428
54
4
0
260,757
1
L
Scylla
6,825
455
76
5
0
253,113
3
L
Anhur
8,520
568
103
7
0
276,180
5
W
Scylla
8,336
556
115
8
0
260,521
6
W
Hun Batz
9,376
625
108
7
0
320,607
2
L
Apollo
6,084
406
29
2
0
248,138
1
W
King Arthur
8,011
534
89
6
0
272,877
5
W
Ullr
7,677
512
58
4
0
271,022
5
W
Ymir
8,134
542
54
4
0
252,852
2
L
Ymir
6,421
428
40
3
0
283,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role