Player Matchup

Danzaburou
Danzaburou
Bronze III
Mazorq
Danzaburou
Bronze III
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 135L
1,447 MMR
Party 1
Hun Batz
Hun Batz
Silver II
Menoumaru
Hun Batz
Silver II
Level 155
God Stats
14W - 8L
1,589 SR
Queue Stats
72W - 82L
1,395 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Tagsssss
Aphrodite
Gold IV
Level 129
God Stats
13W - 15L
1,362 SR
Queue Stats
783W - 783L
1,373 MMR
Solo
Tyr
Tyr
Bronze III
TheKidGauss
Tyr
Bronze III
Level 36
God Stats
2W - 0L
1,474 SR
Queue Stats
32W - 20L
1,339 MMR
Party 1
Raijin
Raijin
Bronze III
ohwhen5
Raijin
Bronze III
Level 85
God Stats
1W - 1L
1,574 SR
Queue Stats
2W - 5L
1,411 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 110
1,500 SR
1,393 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,502 SR
1,393 MMR
Nu Wa
Nu Wa
Silver I
ImOverIt
Nu Wa
Silver I
Level 69
God Stats
0W - 2L
1,391 SR
Queue Stats
31W - 41L
1,409 MMR
Solo
Bacchus
Bacchus
Bronze III
Raganfrid
Bacchus
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,375 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
Sokkks
Hou Yi
Bronze III
Level 128
God Stats
0W - 1L
1,371 SR
Queue Stats
4W - 14L
1,420 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
estivenrxn
Cu Chulainn
Gold V
Level 156
God Stats
4W - 2L
1,677 SR
Queue Stats
307W - 310L
1,391 MMR
Solo
Fenrir
Fenrir
Silver IV
oldozark
Fenrir
Silver IV
Level 116
God Stats
25W - 24L
1,570 SR
Queue Stats
347W - 348L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mazorq
Danzaburou
19
3 / 5 / 9
12,943
539
12,812
21,276
9,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
Menoumaru
Hun Batz
20
9 / 2 / 7
14,481
603
19,266
17,425
7,633
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Tagsssss
Aphrodite
18
3 / 2 / 13
12,730
530
9,140
15,780
14,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 1 / 2
15,144
631
17,459
28,379
29,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
ohwhen5
Raijin
19
2 / 3 / 7
12,593
525
10,575
11,663
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
PersephoneScyllaTsukuyomiSetTiamat

VS

Bans
King ArthurDa JiMercuryAchillesCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ImOverIt
Nu Wa
18
2 / 3 / 4
11,969
499
17,492
12,108
4,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Raganfrid
Bacchus
14
1 / 7 / 5
9,437
393
6,080
17,140
19,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Sokkks
Hou Yi
17
3 / 4 / 3
10,380
433
8,278
17,340
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
estivenrxn
Cu Chulainn
19
1 / 5 / 2
12,125
505
17,960
27,009
24,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
oldozark
Fenrir
18
6 / 5 / 3
11,594
483
9,879
18,420
8,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
24
Kills
13
13
Deaths
24
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
ImOverIt
Nu Wa
2
3
4
1.33
W
Danzaburou
Mazorq
Danzaburou
3
5
9
1.5
W
Hun Batz
Menoumaru
Hun Batz
9
2
7
6.25
L
Bacchus
Raganfrid
Bacchus
1
7
5
0.5
L
Hou Yi
Sokkks
Hou Yi
3
4
3
1.13
W
Aphrodite
Tagsssss
Aphrodite
3
2
13
4.75
W
7
1
2
8
L
Cu Chulainn
estivenrxn
Cu Chulainn
1
5
2
0.4
W
Raijin
ohwhen5
Raijin
2
3
7
1.83
L
Fenrir
oldozark
Fenrir
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,252
Damage
59,689
94,523
Taken
92,017
64,832
Mitigated
63,611
47,385
Healing
27,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
ImOverIt
Nu Wa
17,492
2,324
0
2,290
12,108
4,436
0
5,946
5,847
77,269
0
W
Danzaburou
Mazorq
Danzaburou
12,812
8,528
0
8,505
21,276
9,427
9,015
4,225
16,823
0
107,562
W
Hun Batz
Menoumaru
Hun Batz
19,266
7,555
0
7,162
17,425
7,633
1,839
4,221
12,956
0
125,146
L
Bacchus
Raganfrid
Bacchus
6,080
893
0
2,126
17,140
19,368
0
3,702
12,944
16,803
0
L
Hou Yi
Sokkks
Hou Yi
8,278
3,760
0
6,483
17,340
6,232
370
3,754
13,338
0
73,030
W
Aphrodite
Tagsssss
Aphrodite
9,140
1,127
4,267
8,767
15,780
14,431
489
7,059
8,457
46,073
0
W
17,459
2,703
0
15,013
28,379
29,457
824
4,641
23,182
0
105,567
L
Cu Chulainn
estivenrxn
Cu Chulainn
17,960
2,907
0
10,535
27,009
24,615
734
1,440
25,567
13,209
79,394
W
Raijin
ohwhen5
Raijin
10,575
714
0
3,671
11,663
3,884
1,973
5,959
5,302
86,120
0
L
Fenrir
oldozark
Fenrir
9,879
1,706
0
6,488
18,420
8,960
0
4,203
13,741
0
91,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,891
Gold Earned
55,505
772
Minions Killed
628
0
Camps Cleared
0
2,186,447
Distance Traveled
2,058,403
31
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,969
499
171
7
0
359,365
9
W
Danzaburou
12,943
539
147
6
0
404,759
11
W
Hun Batz
14,481
603
174
7
0
458,682
2
L
Bacchus
9,437
393
15
1
0
436,999
11
L
Hou Yi
10,380
433
129
5
0
395,816
3
W
Aphrodite
12,730
530
86
4
0
450,527
9
W
Tyr
15,144
631
201
8
0
522,432
7
L
Cu Chulainn
12,125
505
172
7
0
453,921
4
W
Raijin
12,593
525
164
7
0
350,047
2
L
Fenrir
11,594
483
141
6
0
412,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role