Player Matchup

Sylvanus
Sylvanus
KillerHenchman
Sylvanus
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Shòtty
Cabrakan
Level 146
God Stats
15W - 7L
1,634 SR
Queue Stats
135W - 77L
1,722 Elo+
Party 2
Agni
Agni
TICKLE ME TOLGA
Agni
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,548 Elo+
Party 2
Anhur
Anhur
TheAngelOfDas
Anhur
Level 156
God Stats
4W - 5L
1,222 SR
Queue Stats
195W - 139L
1,704 Elo+
Party 2
Fenrir
Fenrir
impulsiv411
Fenrir
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 141L
1,572 Elo+
Party 2
Team Averages
Level 109
1,471 SR
1,609 Elo+

VS

Team Averages
Level 67
1,547 SR
1,529 Elo+
Chang'e
Chang'e
Gaokao
Chang'e
Level 89
God Stats
22W - 17L
1,945 SR
Queue Stats
909W - 863L
1,624 Elo+
Party 1
Thanatos
Thanatos
SNEAKYxDIDDY
Thanatos
Level 87
God Stats
4W - 9L
1,438 SR
Queue Stats
154W - 162L
1,393 Elo+
Party 3
Eset
Eset
Xbox 1 Messages
Eset
Level 83
God Stats
4W - 6L
1,500 SR
Queue Stats
657W - 621L
1,674 Elo+
Party 1
Cerberus
Cerberus
XxREFRAGxX
Cerberus
Level 29
God Stats
1W - 4L
1,353 SR
Queue Stats
153W - 137L
1,455 Elo+
Party 3
Artemis
Artemis
logotdajuice1
Artemis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 2 / 5
7,911
494
1,484
8,059
4,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cabrakan
Shòtty
Cabrakan
19
15 / 3 / 1
11,343
709
16,168
13,740
8,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 8
8,343
521
9,631
9,005
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
12 / 2 / 1
9,841
615
14,390
15,762
5,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
15
0 / 1 / 6
8,889
556
6,208
11,018
6,458
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gaokao
Chang'e
14
1 / 3 / 2
8,621
539
7,500
11,594
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
SNEAKYxDIDDY
Thanatos
11
2 / 8 / 4
7,527
470
4,602
15,001
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
9 / 5 / 1
9,530
596
11,735
10,656
3,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
XxREFRAGxX
Cerberus
10
0 / 6 / 2
6,466
404
3,800
12,778
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Artemis
12
1 / 6 / 0
6,915
432
6,536
11,186
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
28
Kills
13
13
Deaths
28
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Gaokao
Chang'e
1
3
2
0.67
W
Sylvanus
0
2
5
1.25
L
Thanatos
SNEAKYxDIDDY
Thanatos
2
8
4
0.5
W
Cabrakan
Shòtty
Cabrakan
15
3
1
5.17
W
1
5
8
1
W
12
2
1
6.25
L
9
5
1
1.9
L
Cerberus
XxREFRAGxX
Cerberus
0
6
2
0.17
W
Fenrir
0
1
6
3
L
Artemis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,881
Damage
34,173
57,584
Taken
61,215
28,117
Mitigated
20,724
24,280
Healing
19,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Gaokao
Chang'e
7,500
476
1,012
5,600
11,594
4,259
0
4,385
7,177
43,657
0
W
Sylvanus
1,484
858
1,744
3,468
8,059
4,142
75
2,600
5,433
16,381
0
L
Thanatos
SNEAKYxDIDDY
Thanatos
4,602
749
0
6,873
15,001
4,710
0
6,784
8,031
0
36,521
W
Cabrakan
Shòtty
Cabrakan
16,168
3,122
0
5,284
13,740
8,855
644
7,296
6,298
86,030
0
W
9,631
447
0
2,546
9,005
3,262
243
5,392
3,599
47,255
0
W
14,390
7,370
0
8,624
15,762
5,400
152
1,468
14,294
0
80,601
L
11,735
903
207
1,505
10,656
3,875
0
7,376
2,944
54,481
0
L
Cerberus
XxREFRAGxX
Cerberus
3,800
531
0
1,460
12,778
5,863
132
6,784
5,820
15,940
0
W
Fenrir
6,208
569
0
2,614
11,018
6,458
0
5,734
4,925
0
45,003
L
Artemis
6,536
2,421
0
2,993
11,186
2,017
0
1,214
9,960
0
37,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,327
Gold Earned
39,059
465
Minions Killed
367
0
Camps Cleared
0
1,438,362
Distance Traveled
1,391,247
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,621
539
116
7
0
314,370
4
W
Sylvanus
7,911
494
31
2
0
230,306
0
L
Thanatos
7,527
470
65
4
0
266,238
0
W
Cabrakan
11,343
709
132
8
0
327,801
4
W
Agni
8,343
521
91
6
0
300,391
4
W
Anhur
9,841
615
113
7
0
262,473
6
L
Eset
9,530
596
90
6
0
283,639
1
L
Cerberus
6,466
404
41
3
0
286,764
0
W
Fenrir
8,889
556
98
6
0
317,391
0
L
Artemis
6,915
432
55
3
0
240,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role