Player Matchup

Athena
Athena
BALZ-LIGHTYEAR
Athena
Level 93
God Stats
3W - 3L
1,698 SR
Queue Stats
96W - 93L
1,522 Elo+
Solo
Mercury
Mercury
Jimmybladez13th
Mercury
Level 159
God Stats
15W - 22L
1,877 SR
Queue Stats
514W - 505L
1,538 Elo+
Solo
Zeus
Zeus
MrEmpanadaS2
Zeus
Level 126
God Stats
3W - 1L
1,986 SR
Queue Stats
113W - 103L
1,537 Elo+
Solo
Anhur
Anhur
PotatoFarmer593
Anhur
Level 94
God Stats
29W - 25L
1,492 SR
Queue Stats
568W - 505L
1,520 Elo+
Solo
Nike
Nike
Raftless
Nike
Level 58
God Stats
2W - 4L
1,668 SR
Queue Stats
306W - 277L
1,512 Elo+
Solo
Team Averages
Level 106
1,744 SR
1,526 Elo+

VS

Team Averages
Level 131
1,500 SR
1,534 Elo+
Ymir
Ymir
Not a Vortex
Ymir
Level 87
God Stats
1W - 1L
1,265 SR
Queue Stats
45W - 39L
1,516 Elo+
Party 1
Tyr
Tyr
STAR_BUCS
Tyr
Level 146
God Stats
9W - 6L
1,399 SR
Queue Stats
681W - 637L
1,536 Elo+
Solo
Bacchus
Bacchus
SepiPR21
Bacchus
Level 146
God Stats
2W - 0L
1,784 SR
Queue Stats
229W - 229L
1,562 Elo+
Solo
Apollo
Apollo
SpartanFrom313
Apollo
Level 146
God Stats
9W - 6L
1,785 SR
Queue Stats
441W - 399L
1,559 Elo+
Solo
Tiamat
Tiamat
ThisAttackSpeed
Tiamat
Level 129
God Stats
1W - 2L
1,265 SR
Queue Stats
35W - 39L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 6
5,614
510
2,987
7,864
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 3 / 2
5,472
497
1,580
6,426
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 2 / 0
5,872
534
6,758
4,857
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 3 / 2
6,186
562
5,644
8,317
2,343
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
10
2 / 1 / 1
5,960
542
1,034
4,252
2,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
5,857
532
1,709
8,255
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 1 / 2
7,033
639
4,963
7,679
4,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
SepiPR21
Bacchus
10
2 / 2 / 1
6,404
582
3,895
6,533
3,535
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
4 / 3 / 1
6,418
583
5,995
9,082
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 1 / 4
6,071
552
2,916
4,640
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
8
Kills
10
11
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
L
1
3
2
0.67
L
1
2
0
0.5
W
0
2
4
1
L
3
3
2
1.33
L
Nike
2
1
1
2.5
W
4
1
2
5
W
Bacchus
SepiPR21
Bacchus
2
2
1
1.25
W
4
3
1
1.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,003
Damage
19,478
31,716
Taken
36,189
12,321
Mitigated
15,362
10,819
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,987
979
0
2,105
7,864
4,411
0
2,207
5,545
18,995
0
L
1,580
539
0
2,359
6,426
1,611
0
1,338
5,036
0
21,632
L
6,758
671
0
1,753
4,857
1,683
0
1,509
3,098
37,453
0
W
1,709
481
0
3,241
8,255
3,149
0
2,724
5,531
31,120
0
L
5,644
3,883
0
3,382
8,317
2,343
0
3,052
5,265
0
27,134
L
Nike
1,034
34
0
1,220
4,252
2,273
0
0
4,252
1,069
28,565
W
4,963
438
0
2,907
7,679
4,182
471
1,987
5,592
0
36,497
W
Bacchus
SepiPR21
Bacchus
3,895
587
0
890
6,533
3,535
0
872
5,661
20,429
0
W
5,995
3,677
0
3,923
9,082
2,117
1,100
1,116
7,966
0
38,966
W
2,916
445
0
2,840
4,640
2,379
0
3,046
1,594
27,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,104
Gold Earned
31,783
300
Minions Killed
305
0
Camps Cleared
0
1,032,895
Distance Traveled
1,047,650
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,614
510
35
3
0
204,482
4
L
Mercury
5,472
497
61
6
0
244,649
1
L
Zeus
5,872
534
83
8
0
195,197
5
W
Ymir
5,857
532
65
6
0
218,714
4
L
Anhur
6,186
562
59
5
0
185,839
0
L
Nike
5,960
542
62
6
0
202,728
0
W
Tyr
7,033
639
78
7
0
216,769
2
W
Bacchus
6,404
582
31
3
0
210,409
3
W
Apollo
6,418
583
66
6
0
209,809
0
W
Tiamat
6,071
552
65
6
0
191,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role