Player Matchup

Anhur
Anhur
MaybePaisa
Anhur
Level 17
God Stats
13W - 6L
1,752 SR
Queue Stats
148W - 72L
1,791 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheGoatBenji
Tsukuyomi
Level 3
God Stats
2W - 2L
1,263 SR
Queue Stats
2W - 3L
1,165 Elo+
Party 2
Danzaburou
Danzaburou
TheOrangeSnow
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Loki
Loki
UnsaferHook312
Loki
Level 28
God Stats
16W - 22L
1,302 SR
Queue Stats
125W - 163L
1,378 Elo+
Solo
Yemoja
Yemoja
乌贼贼污qwq
Yemoja
Level 18
God Stats
1W - 2L
1,559 SR
Queue Stats
18W - 14L
1,652 Elo+
Solo
Team Averages
Level 14
1,475 SR
1,497 Elo+

VS

Team Averages
Level 38
1,534 SR
1,666 Elo+
Apollo
Apollo
Bretttles
Apollo
Level 80
God Stats
16W - 7L
1,780 SR
Queue Stats
369W - 323L
1,667 Elo+
Party 1
Susano
Susano
RoleyColeyOley
Susano
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 52L
1,698 Elo+
Party 1
Ymir
Ymir
Wes4x
Ymir
Level 14
God Stats
12W - 9L
1,231 SR
Queue Stats
93W - 73L
1,790 Elo+
Party 1
King Arthur
King Arthur
iSoloist
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
splays2
Zhong Kui
Level 56
God Stats
12W - 6L
1,657 SR
Queue Stats
243W - 159L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
0 / 1 / 0
5,113
426
1,469
4,119
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
TheGoatBenji
Tsukuyomi
9
2 / 6 / 1
5,966
497
5,182
9,720
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
TheOrangeSnow
Danzaburou
10
1 / 5 / 2
5,659
472
3,376
7,285
1,896
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 0 / 0
6,573
548
847
4,005
1,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 1
6,333
528
4,323
6,917
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bretttles
Apollo
12
3 / 2 / 3
6,850
571
5,313
8,494
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
6 / 1 / 2
7,782
649
5,182
7,117
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
Wes4x
Ymir
9
2 / 1 / 3
6,295
525
1,209
4,570
2,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
iSoloist
King Arthur
11
1 / 1 / 0
6,209
517
1,410
5,683
3,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
splays2
Zhong Kui
12
1 / 0 / 6
7,262
605
6,791
5,542
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
13
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
Bretttles
Apollo
3
2
3
2.25
L
Anhur
0
1
0
0
W
6
1
2
7
L
Tsukuyomi
TheGoatBenji
Tsukuyomi
2
6
1
0.42
L
Danzaburou
TheOrangeSnow
Danzaburou
1
5
2
0.4
L
0
0
0
0
W
Ymir
Wes4x
Ymir
2
1
3
3.5
W
King Arthur
iSoloist
King Arthur
1
1
0
1
W
Zhong Kui
splays2
Zhong Kui
1
0
6
4
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,197
Damage
19,905
32,046
Taken
31,406
10,345
Mitigated
14,573
9,622
Healing
14,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Bretttles
Apollo
5,313
2,837
0
3,911
8,494
2,892
165
2,500
5,994
0
46,663
L
Anhur
1,469
953
0
1,858
4,119
986
0
866
3,135
0
19,721
W
5,182
2,019
0
3,783
7,117
2,352
902
318
6,799
0
44,525
L
Tsukuyomi
TheGoatBenji
Tsukuyomi
5,182
1,650
0
2,485
9,720
3,099
0
2,359
7,165
0
28,110
L
Danzaburou
TheOrangeSnow
Danzaburou
3,376
1,600
0
857
7,285
1,896
418
1,423
5,816
0
30,665
L
847
473
0
2,097
4,005
1,136
0
140
3,744
0
38,297
W
Ymir
Wes4x
Ymir
1,209
327
0
1,792
4,570
2,251
306
994
3,576
10,529
0
W
King Arthur
iSoloist
King Arthur
1,410
305
0
1,535
5,683
3,511
194
0
5,683
0
20,970
W
Zhong Kui
splays2
Zhong Kui
6,791
1,207
0
3,484
5,542
3,567
254
511
5,031
40,032
0
L
4,323
340
1,017
1,308
6,917
3,228
217
2,756
4,041
16,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,644
Gold Earned
34,398
302
Minions Killed
360
0
Camps Cleared
0
992,402
Distance Traveled
1,129,975
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,850
571
92
8
0
216,347
5
L
Anhur
5,113
426
48
4
0
115,033
1
W
Susano
7,782
649
91
8
0
262,220
3
L
Tsukuyomi
5,966
497
55
5
0
219,834
0
L
Danzaburou
5,659
472
73
6
0
156,415
1
L
Loki
6,573
548
103
9
0
276,563
0
W
Ymir
6,295
525
21
2
0
235,730
0
W
King Arthur
6,209
517
60
5
0
186,626
0
W
Zhong Kui
7,262
605
96
8
0
229,052
1
L
Yemoja
6,333
528
23
2
0
224,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role