Player Matchup

Janus
Janus
BASSMAN_ALEX
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,742 Elo+
Party 1
Neith
Neith
SarahIsMyWaifu
Neith
Level 4
God Stats
3W - 3L
1,778 SR
Queue Stats
7W - 7L
1,742 Elo+
Party 1
Baron Samedi
Baron Samedi
YemDevourer
Baron Samedi
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 73L
1,523 Elo+
Party 1
Osiris
Osiris
qapiks2
Osiris
Level 113
God Stats
19W - 12L
1,690 SR
Queue Stats
419W - 348L
1,542 Elo+
Party 1
Nemesis
Nemesis
rainbownuts-
Nemesis
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
375W - 328L
1,565 Elo+
Party 1
Team Averages
Level 59
1,594 SR
1,623 Elo+

VS

Team Averages
Level 80
1,677 SR
1,605 Elo+
Osiris
Osiris
Brian_PR-07
Osiris
Level 155
God Stats
1W - 1L
1,292 SR
Queue Stats
141W - 131L
1,594 Elo+
Party 2
Fenrir
Fenrir
Deathscythe197
Fenrir
Level 144
God Stats
2W - 1L
1,898 SR
Queue Stats
140W - 140L
1,605 Elo+
Party 2
Cernunnos
Cernunnos
Luxiny
Cernunnos
Level 29
God Stats
25W - 14L
1,855 SR
Queue Stats
126W - 113L
1,629 Elo+
Party 3
Janus
Janus
Wah-yRUTrolling
Janus
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 3L
1,703 Elo+
Party 2
Ganesha
Ganesha
scoobifier
Ganesha
Level 65
God Stats
3W - 0L
1,837 SR
Queue Stats
257W - 240L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 3
10,323
469
13,859
15,680
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 0
8,593
391
7,854
10,518
3,410
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
YemDevourer
Baron Samedi
12
1 / 8 / 0
8,743
397
7,045
15,105
10,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
qapiks2
Osiris
20
3 / 2 / 1
11,856
539
14,783
23,697
20,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
rainbownuts-
Nemesis
16
1 / 8 / 2
9,639
438
9,339
20,463
11,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
2 / 3 / 7
11,328
515
17,074
19,165
18,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
14 / 4 / 8
12,443
566
17,710
22,220
16,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Luxiny
Cernunnos
18
5 / 0 / 6
11,535
524
7,140
11,504
5,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
7 / 0 / 11
12,733
579
17,698
11,896
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
scoobifier
Ganesha
16
1 / 0 / 14
11,101
505
8,080
16,028
20,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
75
7
Kills
29
29
Deaths
7
6
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Osiris
2
3
7
1.83
W
14
4
8
4.5
W
Cernunnos
Luxiny
Cernunnos
5
0
6
8
L
0
5
0
0
W
7
0
11
12.5
L
Baron Samedi
YemDevourer
Baron Samedi
1
8
0
0.13
L
Osiris
qapiks2
Osiris
3
2
1
1.75
L
Nemesis
rainbownuts-
Nemesis
1
8
2
0.25
W
Ganesha
scoobifier
Ganesha
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,880
Damage
67,702
85,463
Taken
80,813
51,938
Mitigated
66,202
23,815
Healing
21,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,859
668
74
4,116
15,680
4,919
590
5,728
9,742
81,186
0
W
Osiris
17,074
8,041
0
3,390
19,165
18,241
66
3,405
15,698
0
84,665
W
17,710
3,789
0
1,607
22,220
16,658
102
5,791
16,181
0
91,337
W
Cernunnos
Luxiny
Cernunnos
7,140
3,272
0
7,283
11,504
5,522
390
4,219
7,177
0
76,299
L
7,854
2,990
0
1,580
10,518
3,410
129
4,211
6,275
0
51,331
W
17,698
1,879
443
4,690
11,896
4,975
529
4,363
7,295
99,099
0
L
Baron Samedi
YemDevourer
Baron Samedi
7,045
297
336
2,361
15,105
10,904
0
7,348
7,657
34,343
0
L
Osiris
qapiks2
Osiris
14,783
5,647
0
9,496
23,697
20,729
130
4,036
19,621
15,928
74,283
L
Nemesis
rainbownuts-
Nemesis
9,339
2,948
0
5,852
20,463
11,976
0
3,941
16,390
0
71,672
W
Ganesha
scoobifier
Ganesha
8,080
891
0
4,447
16,028
20,806
66
5,409
10,395
38,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,154
Gold Earned
59,140
576
Minions Killed
654
0
Camps Cleared
0
2,001,508
Distance Traveled
2,241,983
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,323
469
145
7
0
384,399
0
W
Osiris
11,328
515
162
7
0
432,025
0
W
Fenrir
12,443
566
122
6
0
452,573
0
W
Cernunnos
11,535
524
171
8
0
411,282
1
L
Neith
8,593
391
91
4
0
381,574
0
W
Janus
12,733
579
184
8
0
509,381
6
L
Baron Samedi
8,743
397
46
2
0
369,583
2
L
Osiris
11,856
539
187
9
0
443,077
0
L
Nemesis
9,639
438
107
5
0
422,875
4
W
Ganesha
11,101
505
15
1
0
436,722
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role