Player Matchup

Anubis
Anubis
Devilsk
Anubis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,706 Elo+
Party 1
Fenrir
Fenrir
MauuriFlop
Fenrir
Level 25
God Stats
22W - 16L
1,606 SR
Queue Stats
78W - 80L
1,534 Elo+
Solo
Sobek
Sobek
MerpTheDerp
Sobek
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 2L
1,648 Elo+
Party 1
Izanami
Izanami
TurtleBoops
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,706 Elo+
Party 1
King Arthur
King Arthur
Wersic
King Arthur
Level 28
God Stats
5W - 5L
1,712 SR
Queue Stats
117W - 61L
1,690 Elo+
Solo
Team Averages
Level 23
1,564 SR
1,657 Elo+

VS

Team Averages
Level 17
1,672 SR
1,574 Elo+
Ymir
Ymir
Kqrnage
Ymir
Level 21
God Stats
1W - 0L
1,792 SR
Queue Stats
116W - 117L
1,413 Elo+
Solo
Izanami
Izanami
Névé
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SpikHours
Nemesis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 39L
1,766 Elo+
Solo
Janus
Janus
bosssaaxxee
Janus
Level 19
God Stats
10W - 2L
2,066 SR
Queue Stats
94W - 88L
1,655 Elo+
Solo
Fenrir
Fenrir
ПривітЧайник
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Devilsk
Anubis
15
4 / 8 / 2
9,295
547
10,458
13,218
6,614
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MauuriFlop
Fenrir
13
2 / 4 / 2
8,370
492
4,424
13,254
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 9 / 5
6,627
390
2,285
14,513
10,773
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
TurtleBoops
Izanami
13
7 / 8 / 3
8,578
505
12,892
16,426
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Wersic
King Arthur
16
6 / 7 / 3
9,901
582
10,742
19,722
11,243
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kqrnage
Ymir
13
7 / 5 / 12
9,024
531
5,814
12,902
10,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Névé
Izanami
14
6 / 5 / 8
8,847
520
11,520
11,122
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
SpikHours
Nemesis
15
4 / 2 / 12
9,597
565
10,430
13,494
7,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
13 / 3 / 6
10,780
634
12,937
10,851
3,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 4 / 10
9,276
546
16,381
14,167
13,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
84
19
Kills
36
36
Deaths
19
15
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anubis
Devilsk
Anubis
4
8
2
0.63
W
Ymir
Kqrnage
Ymir
7
5
12
2.6
L
Fenrir
MauuriFlop
Fenrir
2
4
2
0.75
L
0
9
5
0.28
W
Izanami
Névé
Izanami
6
5
8
2
W
Nemesis
SpikHours
Nemesis
4
2
12
5
L
Izanami
TurtleBoops
Izanami
7
8
3
1.06
L
King Arthur
Wersic
King Arthur
6
7
3
1.07
W
13
3
6
5.33
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,801
Damage
57,082
77,133
Taken
62,536
38,811
Mitigated
38,779
18,551
Healing
15,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Devilsk
Anubis
10,458
243
0
4,490
13,218
6,614
220
5,558
7,451
54,643
0
W
Ymir
Kqrnage
Ymir
5,814
2,484
0
3,399
12,902
10,687
607
2,428
10,474
20,341
0
L
Fenrir
MauuriFlop
Fenrir
4,424
345
0
3,324
13,254
5,278
0
2,552
10,642
0
37,723
L
2,285
851
0
1,184
14,513
10,773
140
3,420
11,049
10,608
0
W
Izanami
Névé
Izanami
11,520
6,602
0
1,225
11,122
4,265
2,420
1,841
9,281
0
49,356
W
Nemesis
SpikHours
Nemesis
10,430
4,591
0
6,282
13,494
7,083
0
2,636
10,858
0
62,243
L
Izanami
TurtleBoops
Izanami
12,892
6,870
0
4,233
16,426
4,903
626
3,374
12,988
0
58,297
L
King Arthur
Wersic
King Arthur
10,742
851
0
5,320
19,722
11,243
106
3,402
16,252
0
47,077
W
12,937
1,042
0
1,834
10,851
3,518
0
4,818
6,033
62,382
0
W
16,381
6,350
0
3,242
14,167
13,226
856
1,020
13,147
0
52,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,771
Gold Earned
47,524
358
Minions Killed
416
0
Camps Cleared
0
1,412,907
Distance Traveled
1,626,751
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,295
547
95
6
0
272,998
1
W
Ymir
9,024
531
26
2
0
305,471
10
L
Fenrir
8,370
492
62
4
0
329,058
0
L
Sobek
6,627
390
10
1
0
271,749
0
W
Izanami
8,847
520
96
6
0
287,622
2
W
Nemesis
9,597
565
102
6
0
399,810
3
L
Izanami
8,578
505
99
6
0
252,876
3
L
King Arthur
9,901
582
92
5
0
286,226
0
W
Janus
10,780
634
115
7
0
348,419
3
W
Fenrir
9,276
546
77
5
0
285,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role