Player Matchup

Ymir
Ymir
AccordionThis
Ymir
Level 66
God Stats
6W - 9L
1,476 SR
Queue Stats
112W - 139L
1,408 Elo+
Solo
Sun Wukong
Sun Wukong
HikingWaldo
Sun Wukong
Level 66
God Stats
19W - 24L
1,558 SR
Queue Stats
251W - 276L
1,396 Elo+
Solo
Fenrir
Fenrir
LastShotLegacy
Fenrir
Level 149
God Stats
3W - 4L
1,759 SR
Queue Stats
266W - 267L
1,388 Elo+
Solo
Ra
Ra
UNHOLYANGEL13
Ra
Level 124
God Stats
7W - 10L
1,728 SR
Queue Stats
820W - 820L
1,377 Elo+
Solo
Medusa
Medusa
mynamejuancena
Medusa
Level 106
God Stats
24W - 18L
1,660 SR
Queue Stats
279W - 297L
1,429 Elo+
Solo
Team Averages
Level 102
1,636 SR
1,400 Elo+

VS

Team Averages
Level 76
1,505 SR
1,401 Elo+
Loki
Loki
AxonTricky
Loki
Level 61
God Stats
2W - 2L
1,386 SR
Queue Stats
27W - 26L
1,464 Elo+
Solo
King Arthur
King Arthur
Instrinsic
King Arthur
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 30L
1,476 Elo+
Solo
Heimdallr
Heimdallr
lifelight47
Heimdallr
Level 122
God Stats
3W - 0L
1,760 SR
Queue Stats
10W - 9L
1,307 Elo+
Solo
Kukulkan
Kukulkan
ll Blindside ll
Kukulkan
Level 56
God Stats
17W - 34L
1,410 SR
Queue Stats
305W - 369L
1,325 Elo+
Solo
Kumbhakarna
Kumbhakarna
xHFLx LSU
Kumbhakarna
Level 79
God Stats
22W - 23L
1,470 SR
Queue Stats
54W - 44L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 10
10,170
407
7,998
25,020
28,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
HikingWaldo
Sun Wukong
18
2 / 6 / 2
11,434
457
14,147
23,157
16,082
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 10 / 5
11,159
446
10,227
25,509
11,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
4 / 8 / 2
10,675
427
18,503
18,221
7,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 9 / 4
11,421
457
11,977
20,197
7,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 17
12,579
503
14,245
20,925
9,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

King Arthur
Instrinsic
King Arthur
20
12 / 3 / 10
13,161
526
17,618
28,291
21,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
lifelight47
Heimdallr
18
11 / 4 / 15
12,540
502
20,067
18,946
8,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
19
8 / 4 / 14
12,991
520
26,305
11,425
5,807
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
xHFLx LSU
Kumbhakarna
18
3 / 3 / 21
12,346
494
7,656
24,507
30,197
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
117
20
Kills
40
41
Deaths
21
23
Assists
77
Player
Kills
Deaths
Assists
KDA
L
1
8
10
0.75
W
6
7
17
2.07
L
Sun Wukong
HikingWaldo
Sun Wukong
2
6
2
0.5
W
King Arthur
Instrinsic
King Arthur
12
3
10
5.67
L
6
10
5
0.85
L
4
8
2
0.63
W
Heimdallr
lifelight47
Heimdallr
11
4
15
4.63
W
Kukulkan
8
4
14
3.75
L
7
9
4
1
W
Kumbhakarna
xHFLx LSU
Kumbhakarna
3
3
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,852
Damage
85,891
112,104
Taken
104,094
71,689
Mitigated
75,150
24,597
Healing
25,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,998
705
0
1,469
25,020
28,917
463
10,525
14,495
24,365
0
W
14,245
3,137
0
5,161
20,925
9,386
0
4,900
15,771
0
90,143
L
Sun Wukong
HikingWaldo
Sun Wukong
14,147
2,180
0
7,015
23,157
16,082
522
3,645
19,512
135
77,150
W
King Arthur
Instrinsic
King Arthur
17,618
2,045
0
10,562
28,291
21,086
840
5,685
22,477
220
73,665
L
10,227
4,107
1,314
4,815
25,509
11,565
0
6,196
19,313
0
65,919
L
18,503
758
2,748
3,809
18,221
7,611
685
7,948
10,273
79,506
0
W
Heimdallr
lifelight47
Heimdallr
20,067
10,203
0
4,818
18,946
8,674
2,906
4,230
14,508
0
75,237
W
Kukulkan
26,305
407
0
250
11,425
5,807
1,522
3,946
7,309
94,192
0
L
11,977
4,960
0
3,427
20,197
7,514
1,072
5,859
14,338
0
56,871
W
Kumbhakarna
xHFLx LSU
Kumbhakarna
7,656
555
1,703
2,750
24,507
30,197
1,238
6,792
17,393
44,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,859
Gold Earned
63,617
477
Minions Killed
524
0
Camps Cleared
0
2,139,592
Distance Traveled
2,303,173
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,170
407
31
1
0
417,761
5
W
Loki
12,579
503
129
5
0
478,341
9
L
Sun Wukong
11,434
457
128
5
0
441,131
2
W
King Arthur
13,161
526
99
4
0
461,534
4
L
Fenrir
11,159
446
98
4
0
431,975
1
L
Ra
10,675
427
136
5
0
444,861
8
W
Heimdallr
12,540
502
83
3
0
435,911
5
W
Kukulkan
12,991
520
147
6
0
475,231
1
L
Medusa
11,421
457
84
3
0
403,864
0
W
Kumbhakarna
12,346
494
66
3
0
452,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role