Player Matchup

Zeus
Zeus
Gargamel1213
Zeus
Level 106
God Stats
148W - 97L
1,738 SR
Queue Stats
605W - 721L
1,488 Elo+
Party 2
Fenrir
Fenrir
Toxicrose98
Fenrir
Level 32
God Stats
15W - 21L
1,430 SR
Queue Stats
218W - 263L
1,416 Elo+
Party 2
Bellona
Bellona
icedragonlord99
Bellona
Level 29
God Stats
27W - 13L
1,667 SR
Queue Stats
196W - 224L
1,430 Elo+
Party 2
Team Averages
Level 56
1,612 SR
1,445 Elo+

VS

Team Averages
Level 40
1,429 SR
1,484 Elo+
Ah Puch
Ah Puch
Boogeyman2887
Ah Puch
Level 109
God Stats
2W - 1L
1,508 SR
Queue Stats
34W - 53L
1,452 Elo+
Party 1
Ra
Ra
Icky_Vicky29
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
King Arthur
King Arthur
shamurijack
King Arthur
Level 7
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
20 / 0 / 21
12,464
890
28,793
4,821
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
9 / 3 / 11
10,833
774
7,897
13,429
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
14 / 2 / 22
11,773
841
9,908
15,833
11,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
2 / 8 / 1
8,994
642
10,699
11,757
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 16 / 1
8,215
587
1,477
14,076
5,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
shamurijack
King Arthur
9
1 / 19 / 2
8,217
587
3,125
24,515
13,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
8
43
Kills
4
5
Deaths
43
54
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
2
8
1
0.31
W
20
0
21
30.5
L
1
16
1
0.09
W
Fenrir
9
3
11
4.83
W
14
2
22
12.5
L
King Arthur
shamurijack
King Arthur
1
19
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,598
Damage
15,301
34,083
Taken
50,348
19,415
Mitigated
22,452
10,087
Healing
377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
10,699
425
0
28
11,757
4,166
123
7,581
4,176
42,652
0
W
28,793
1,257
814
1,062
4,821
1,756
882
2,663
1,936
65,275
0
L
1,477
489
27
322
14,076
5,066
0
9,112
4,964
12,352
0
W
Fenrir
7,897
1,271
485
1,564
13,429
5,718
786
4,538
8,691
0
51,212
W
9,908
2,716
611
5,551
15,833
11,941
1,126
5,500
10,005
0
29,018
L
King Arthur
shamurijack
King Arthur
3,125
420
0
0
24,515
13,220
0
12,100
12,415
0
5,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,070
Gold Earned
25,426
173
Minions Killed
81
0
Camps Cleared
0
736,318
Distance Traveled
502,498
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,994
642
55
4
0
199,098
1
W
Zeus
12,464
890
84
6
0
237,622
0
L
Ra
8,215
587
22
2
0
132,976
0
W
Fenrir
10,833
774
51
4
0
237,184
1
W
Bellona
11,773
841
38
3
0
261,512
0
L
King Arthur
8,217
587
4
0
0
170,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role