Player Matchup

Ra
Ra
Bronze III
 
Ra
Bronze III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Silver I
VicWax99
Neith
Silver I
Level 108
God Stats
21W - 35L
1,570 SR
Queue Stats
346W - 431L
1,170 MMR
Party 1
Fenrir
Fenrir
Silver II
vvHei
Fenrir
Silver II
Level 122
God Stats
4W - 2L
1,609 SR
Queue Stats
25W - 20L
1,437 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,560 SR
1,369 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,535 SR
1,366 MMR
Danzaburou
Danzaburou
Bronze III
CoomBabyJr
Danzaburou
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,371 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
Im VaIk
Nu Wa
Bronze III
Level 33
God Stats
0W - 1L
1,870 SR
Queue Stats
3W - 13L
1,333 MMR
Party 2
Da Ji
Da Ji
Bronze III
ItzEpicTmz
Da Ji
Bronze III
Level 69
God Stats
0W - 1L
1,236 SR
Queue Stats
45W - 50L
1,394 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
11 / 4 / 10
10,461
951
11,169
9,667
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
VicWax99
Neith
12
4 / 3 / 12
8,937
812
5,416
5,579
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
vvHei
Fenrir
13
7 / 2 / 14
10,481
953
7,676
12,683
12,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ZeusAphroditeYemojaChaac

VS

Bans
CupidCthulhuScyllaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoomBabyJr
Danzaburou
11
3 / 5 / 3
8,372
761
6,061
8,992
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Im VaIk
Nu Wa
9
1 / 11 / 6
7,479
680
7,457
11,477
3,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
12
5 / 6 / 3
8,714
792
6,769
9,486
3,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
22
Kills
9
9
Deaths
22
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
11
4
10
4
L
Danzaburou
CoomBabyJr
Danzaburou
3
5
3
0.9
L
Nu Wa
Im VaIk
Nu Wa
1
11
6
0.36
L
Da Ji
5
6
3
1.08
W
Neith
VicWax99
Neith
4
3
12
3.33
W
Fenrir
vvHei
Fenrir
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,261
Damage
20,287
27,929
Taken
29,955
18,745
Mitigated
9,684
10,671
Healing
1,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,169
775
1,935
3,900
9,667
4,033
760
3,057
6,610
54,591
0
L
Danzaburou
CoomBabyJr
Danzaburou
6,061
3,044
0
1,633
8,992
3,030
0
2,965
5,831
0
36,834
L
Nu Wa
Im VaIk
Nu Wa
7,457
1,438
0
232
11,477
3,201
0
4,897
6,324
15,244
0
L
Da Ji
6,769
2,472
0
0
9,486
3,453
0
2,773
6,591
0
17,182
W
Neith
VicWax99
Neith
5,416
2,091
0
903
5,579
1,935
1,800
1,503
4,076
0
19,909
W
Fenrir
vvHei
Fenrir
7,676
2,316
0
3,933
12,683
12,777
642
2,965
9,718
0
22,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,879
Gold Earned
24,565
164
Minions Killed
103
0
Camps Cleared
0
615,728
Distance Traveled
547,834
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,461
951
103
9
0
190,508
0
L
Danzaburou
8,372
761
68
6
0
175,909
0
L
Nu Wa
7,479
680
18
2
0
177,617
2
L
Da Ji
8,714
792
17
2
0
194,308
2
W
Neith
8,937
812
33
3
0
195,495
2
W
Fenrir
10,481
953
28
3
0
229,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role