Player Matchup

Eset
Eset
RussoAss
Eset
Level 26
God Stats
6W - 6L
1,731 SR
Queue Stats
168W - 233L
1,370 Elo+
Party 1
Tyr
Tyr
SrRuilliXD
Tyr
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
UserUnknown27
Ares
Level 19
God Stats
3W - 2L
1,705 SR
Queue Stats
131W - 101L
1,491 Elo+
Solo
Scylla
Scylla
shisui0001969
Scylla
Level 27
God Stats
16W - 7L
1,651 SR
Queue Stats
149W - 211L
1,381 Elo+
Party 1
Loki
Loki
zuki21334
Loki
Level 7
God Stats
5W - 10L
1,410 SR
Queue Stats
10W - 21L
1,097 Elo+
Solo
Team Averages
Level 20
1,599 SR
1,368 Elo+

VS

Team Averages
Level 17
1,535 SR
1,276 Elo+
Danzaburou
Danzaburou
ChaveDosCha
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 45L
1,559 Elo+
Solo
Cthulhu
Cthulhu
HaruChan33
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,108 Elo+
Party 2
Fenrir
Fenrir
LegoshiKun33
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,059 Elo+
Party 2
Amaterasu
Amaterasu
dracma-aquatica
Amaterasu
Level 28
God Stats
1W - 3L
1,861 SR
Queue Stats
129W - 183L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
kratosfigueiredo
Baron Samedi
Level 23
God Stats
14W - 13L
1,314 SR
Queue Stats
42W - 54L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
15
5 / 9 / 10
9,907
472
12,524
15,578
6,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
10 / 1 / 4
11,350
540
12,534
16,782
15,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
10 / 1 / 12
11,277
537
18,811
15,135
13,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
5 / 4 / 3
10,373
494
7,429
10,336
3,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
15
2 / 2 / 9
9,528
454
6,067
11,918
4,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChaveDosCha
Danzaburou
16
5 / 7 / 7
10,768
513
10,802
14,998
5,415
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
HaruChan33
Cthulhu
13
4 / 6 / 6
8,788
418
12,564
17,124
13,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
12
1 / 9 / 6
8,363
398
7,598
20,341
7,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amaterasu
dracma-aquatica
Amaterasu
16
1 / 6 / 4
9,284
442
4,023
15,895
7,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
kratosfigueiredo
Baron Samedi
16
4 / 4 / 2
9,872
470
10,275
13,365
6,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
40
32
Kills
15
17
Deaths
32
38
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChaveDosCha
Danzaburou
5
7
7
1.21
L
Cthulhu
HaruChan33
Cthulhu
4
6
6
1.17
L
Fenrir
1
9
6
0.44
W
Eset
5
9
10
1.11
W
10
1
4
12
W
10
1
12
16
L
Amaterasu
dracma-aquatica
Amaterasu
1
6
4
0.5
L
Baron Samedi
kratosfigueiredo
Baron Samedi
4
4
2
1.25
W
5
4
3
1.63
W
Loki
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,365
Damage
45,262
69,749
Taken
81,723
42,807
Mitigated
40,277
15,982
Healing
17,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChaveDosCha
Danzaburou
10,802
5,188
0
2,309
14,998
5,415
457
7,857
6,885
0
65,968
L
Cthulhu
HaruChan33
Cthulhu
12,564
1,243
515
3,059
17,124
13,347
199
11,302
5,435
28,193
0
L
Fenrir
7,598
1,879
0
5,450
20,341
7,441
0
7,122
13,157
0
44,490
W
Eset
12,524
1,374
826
2,368
15,578
6,350
532
4,952
10,358
45,965
0
W
12,534
2,603
0
5,489
16,782
15,092
0
3,155
13,502
0
70,086
W
18,811
1,094
0
2,313
15,135
13,321
0
5,998
8,742
38,593
0
L
Amaterasu
dracma-aquatica
Amaterasu
4,023
615
0
2,747
15,895
7,791
672
5,201
10,632
0
44,830
L
Baron Samedi
kratosfigueiredo
Baron Samedi
10,275
244
543
3,190
13,365
6,283
222
6,413
6,850
59,421
0
W
7,429
363
0
2,427
10,336
3,771
1,393
5,462
4,874
62,536
0
W
Loki
6,067
1,110
0
2,559
11,918
4,273
0
2,484
9,434
0
47,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,435
Gold Earned
47,075
426
Minions Killed
416
0
Camps Cleared
0
1,955,436
Distance Traveled
1,785,327
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,768
513
107
5
0
320,178
7
L
Cthulhu
8,788
418
29
1
0
383,619
0
L
Fenrir
8,363
398
73
3
0
318,300
0
W
Eset
9,907
472
82
4
0
357,285
0
W
Tyr
11,350
540
123
6
0
425,599
2
W
Ares
11,277
537
32
2
0
412,406
8
L
Amaterasu
9,284
442
85
4
0
410,626
1
L
Baron Samedi
9,872
470
122
6
0
352,604
0
W
Scylla
10,373
494
106
5
0
376,611
1
W
Loki
9,528
454
83
4
0
383,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role