Player Matchup

Bellona
Bellona
GoodLackin
Bellona
Level 112
God Stats
4W - 1L
1,569 SR
Queue Stats
99W - 85L
1,459 Elo+
Solo
Camazotz
Camazotz
Not Enough Ping
Camazotz
Level 108
God Stats
12W - 13L
1,305 SR
Queue Stats
251W - 233L
1,494 Elo+
Solo
Tiamat
Tiamat
VacuolateLemur6
Tiamat
Level 90
God Stats
7W - 7L
1,730 SR
Queue Stats
106W - 102L
1,506 Elo+
Party 2
Danzaburou
Danzaburou
aggiebuck17
Danzaburou
Level 108
God Stats
12W - 12L
1,344 SR
Queue Stats
142W - 119L
1,562 Elo+
Solo
Geb
Geb
xMysticWrldx
Geb
Level 89
God Stats
4W - 3L
1,509 SR
Queue Stats
761W - 728L
1,573 Elo+
Party 2
Team Averages
Level 101
1,491 SR
1,519 Elo+

VS

Team Averages
Level 73
1,423 SR
1,530 Elo+
Erlang Shen
Erlang Shen
Avaratiaa
Erlang Shen
Level 58
God Stats
1W - 4L
1,457 SR
Queue Stats
275W - 223L
1,571 Elo+
Party 1
Ravana
Ravana
CasualWarlord
Ravana
Level 59
God Stats
1W - 2L
1,498 SR
Queue Stats
282W - 260L
1,510 Elo+
Solo
Tiamat
Tiamat
Kemosabe468
Tiamat
Level 86
God Stats
3W - 2L
1,573 SR
Queue Stats
133W - 121L
1,473 Elo+
Solo
Xbalanque
Xbalanque
Wahz849
Xbalanque
Level 68
God Stats
0W - 4L
1,121 SR
Queue Stats
121W - 109L
1,538 Elo+
Party 1
Kuzenbo
Kuzenbo
zurqN
Kuzenbo
Level 94
God Stats
4W - 4L
1,467 SR
Queue Stats
380W - 356L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GoodLackin
Bellona
16
5 / 3 / 6
9,937
473
6,046
18,762
12,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Camazotz
19
5 / 1 / 8
11,287
537
10,520
18,466
7,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
3 / 3 / 6
11,155
531
14,642
14,526
11,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
aggiebuck17
Danzaburou
17
1 / 1 / 3
10,901
519
10,362
14,919
5,971
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

19
4 / 2 / 9
11,852
564
12,134
23,497
15,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Avaratiaa
Erlang Shen
16
4 / 4 / 6
9,978
475
9,798
17,174
9,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 5 / 4
10,093
481
12,979
12,739
7,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
17
4 / 3 / 4
10,095
481
18,721
13,897
13,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
Wahz849
Xbalanque
17
0 / 2 / 3
10,074
480
10,617
12,324
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
zurqN
Kuzenbo
14
0 / 5 / 6
8,657
412
9,785
17,489
17,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
18
Kills
10
10
Deaths
19
32
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Avaratiaa
Erlang Shen
4
4
6
1.75
L
2
5
4
0.8
W
Bellona
GoodLackin
Bellona
5
3
6
2.67
L
Tiamat
4
3
4
2
W
Camazotz
5
1
8
9
W
3
3
6
2
L
Xbalanque
Wahz849
Xbalanque
0
2
3
0.75
W
Danzaburou
aggiebuck17
Danzaburou
1
1
3
2.5
W
4
2
9
4.25
L
Kuzenbo
zurqN
Kuzenbo
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,704
Damage
61,900
90,170
Taken
73,623
52,699
Mitigated
52,573
38,496
Healing
26,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Avaratiaa
Erlang Shen
9,798
4,605
0
6,519
17,174
9,459
0
5,889
11,285
0
55,480
L
12,979
5,632
0
3,910
12,739
7,656
414
6,959
5,780
0
58,083
W
Bellona
GoodLackin
Bellona
6,046
2,324
0
5,026
18,762
12,877
0
6,589
11,977
0
53,610
L
Tiamat
18,721
3,051
0
5,577
13,897
13,412
144
5,843
8,054
78,209
0
W
Camazotz
10,520
3,191
0
9,610
18,466
7,112
1,254
6,195
11,979
0
80,984
W
14,642
1,323
318
4,647
14,526
11,228
892
6,686
7,568
82,535
0
L
Xbalanque
Wahz849
Xbalanque
10,617
2,990
270
4,941
12,324
4,609
0
1,145
11,179
0
90,134
W
Danzaburou
aggiebuck17
Danzaburou
10,362
3,608
0
7,637
14,919
5,971
1,696
3,490
11,357
0
89,957
W
12,134
2,008
0
11,258
23,497
15,511
172
4,582
18,783
82,729
0
L
Kuzenbo
zurqN
Kuzenbo
9,785
2,904
0
5,611
17,489
17,437
149
6,940
10,549
32,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,132
Gold Earned
48,897
703
Minions Killed
588
0
Camps Cleared
0
2,043,710
Distance Traveled
1,908,960
14
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,978
475
90
4
0
439,985
8
L
Ravana
10,093
481
105
5
0
347,485
9
W
Bellona
9,937
473
85
4
0
387,599
0
L
Tiamat
10,095
481
173
8
0
365,579
9
W
Camazotz
11,287
537
136
6
0
451,206
6
W
Tiamat
11,155
531
188
9
0
405,605
1
L
Xbalanque
10,074
480
173
8
0
374,998
5
W
Danzaburou
10,901
519
159
8
0
408,092
4
W
Geb
11,852
564
135
6
0
391,208
3
L
Kuzenbo
8,657
412
47
2
0
380,913
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role