Player Matchup

Izanami
Izanami
ELUGO
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Geogrey
Ymir
Level 26
God Stats
1W - 0L
1,838 SR
Queue Stats
6W - 2L
1,892 Elo+
Party 2
Achilles
Achilles
HonHONHon
Achilles
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,892 Elo+
Party 2
Vulcan
Vulcan
Kombatjax
Vulcan
Level 159
God Stats
2W - 1L
1,699 SR
Queue Stats
21W - 24L
1,530 Elo+
Party 2
Thanatos
Thanatos
exiledgrandpops
Thanatos
Level 143
God Stats
2W - 2L
1,463 SR
Queue Stats
48W - 47L
1,609 Elo+
Party 2
Team Averages
Level 115
1,600 SR
1,684 Elo+

VS

Team Averages
Level 36
1,519 SR
1,565 Elo+
Arachne
Arachne
ChuyXO
Arachne
Level 28
God Stats
0W - 2L
1,309 SR
Queue Stats
97W - 84L
1,534 Elo+
Party 1
Izanami
Izanami
ENormaStítts
Izanami
Level 63
God Stats
19W - 7L
1,431 SR
Queue Stats
616W - 583L
1,513 Elo+
Party 1
Artemis
Artemis
Girlhasnoname
Artemis
Level 18
God Stats
3W - 3L
1,510 SR
Queue Stats
3W - 11L
1,699 Elo+
Party 1
Cerberus
Cerberus
Wolframate
Cerberus
Level 27
God Stats
3W - 4L
1,784 SR
Queue Stats
15W - 20L
1,636 Elo+
Party 1
Scylla
Scylla
aLilGabeItch
Scylla
Level 46
God Stats
71W - 73L
1,559 SR
Queue Stats
572W - 540L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ELUGO
Izanami
11
4 / 0 / 8
6,612
601
7,490
4,651
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Geogrey
Ymir
11
6 / 0 / 6
7,062
642
4,199
7,265
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
HonHONHon
Achilles
12
0 / 2 / 5
6,523
593
5,776
9,689
4,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Kombatjax
Vulcan
14
9 / 0 / 0
8,156
741
7,366
2,183
553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
12
4 / 3 / 2
6,966
633
4,196
8,411
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChuyXO
Arachne
10
2 / 5 / 1
5,892
536
4,099
9,193
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
10
1 / 3 / 1
6,430
585
4,569
8,450
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
7
0 / 6 / 0
4,679
425
2,810
6,342
1,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Wolframate
Cerberus
7
0 / 5 / 0
4,934
449
1,891
9,740
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
9
2 / 4 / 0
5,570
506
3,186
6,070
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
23
Kills
5
5
Deaths
23
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
ChuyXO
Arachne
2
5
1
0.5
W
Izanami
ELUGO
Izanami
4
0
8
8
L
Izanami
1
3
1
0.5
W
Ymir
Geogrey
Ymir
6
0
6
9
L
Artemis
0
6
0
0
W
Achilles
HonHONHon
Achilles
0
2
5
1.25
W
Vulcan
Kombatjax
Vulcan
9
0
0
9
L
Cerberus
Wolframate
Cerberus
0
5
0
0
L
Scylla
2
4
0
0.5
W
Thanatos
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,027
Damage
16,555
32,199
Taken
39,795
13,281
Mitigated
14,008
16,252
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ChuyXO
Arachne
4,099
3,157
0
2,216
9,193
2,681
0
1,967
7,112
0
23,855
W
Izanami
ELUGO
Izanami
7,490
4,648
0
1,938
4,651
1,275
948
604
4,007
0
47,735
L
Izanami
4,569
2,658
0
2,058
8,450
2,420
620
472
7,978
0
40,098
W
Ymir
Geogrey
Ymir
4,199
751
0
2,865
7,265
3,221
350
2,412
4,759
14,222
0
L
Artemis
2,810
1,243
0
0
6,342
1,926
420
2,727
3,573
0
19,530
W
Achilles
HonHONHon
Achilles
5,776
1,944
0
3,183
9,689
4,603
612
0
9,689
0
35,184
W
Vulcan
Kombatjax
Vulcan
7,366
1,180
0
822
2,183
553
0
724
1,451
51,610
0
L
Cerberus
Wolframate
Cerberus
1,891
328
0
1,164
9,740
5,155
392
2,641
7,081
13,394
0
L
Scylla
3,186
162
0
1,086
6,070
1,826
87
3,444
2,486
24,373
0
W
Thanatos
4,196
1,636
0
7,444
8,411
3,629
390
1,075
7,216
0
40,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,319
Gold Earned
27,505
390
Minions Killed
251
0
Camps Cleared
0
1,094,514
Distance Traveled
1,000,196
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,892
536
60
5
0
237,461
1
W
Izanami
6,612
601
92
8
0
191,598
3
L
Izanami
6,430
585
82
7
0
163,676
0
W
Ymir
7,062
642
24
2
0
207,642
1
L
Artemis
4,679
425
46
4
0
174,886
1
W
Achilles
6,523
593
83
8
0
217,747
4
W
Vulcan
8,156
741
115
10
0
249,601
3
L
Cerberus
4,934
449
20
2
0
219,351
3
L
Scylla
5,570
506
43
4
0
204,822
2
W
Thanatos
6,966
633
76
7
0
227,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role