Player Matchup

King Arthur
King Arthur
AdrianRamirez
King Arthur
Level 160
God Stats
42W - 31L
1,373 SR
Queue Stats
400W - 334L
1,581 Elo+
Party 2
Bacchus
Bacchus
CaptainShepherd
Bacchus
Level 38
God Stats
5W - 4L
1,500 SR
Queue Stats
49W - 58L
1,592 Elo+
Solo
Artemis
Artemis
ItsDeJay
Artemis
Level 17
God Stats
1W - 0L
1,788 SR
Queue Stats
19W - 6L
1,823 Elo+
Party 2
Nu Wa
Nu Wa
Whyxnotxgray
Nu Wa
Level 124
God Stats
65W - 43L
1,691 SR
Queue Stats
460W - 400L
1,580 Elo+
Party 2
Mercury
Mercury
killertech121718
Mercury
Level 156
God Stats
8W - 5L
1,500 SR
Queue Stats
352W - 287L
1,640 Elo+
Party 2
Team Averages
Level 99
1,570 SR
1,644 Elo+

VS

Team Averages
Level 70
1,692 SR
1,622 Elo+
Tiamat
Tiamat
TheSpencerN7
Tiamat
Level 27
God Stats
1W - 1L
1,889 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
flip4ryan29
Ne Zha
Level 28
God Stats
2W - 2L
1,607 SR
Queue Stats
100W - 77L
1,607 Elo+
Party 1
Cerberus
Cerberus
rafa269
Cerberus
Level 68
God Stats
1W - 5L
1,292 SR
Queue Stats
189W - 161L
1,571 Elo+
Party 1
Osiris
Osiris
xFormless
Osiris
Level 109
God Stats
2W - 3L
1,890 SR
Queue Stats
58W - 39L
1,666 Elo+
Party 3
Ullr
Ullr
ºCute
Ullr
Level 119
God Stats
32W - 15L
1,783 SR
Queue Stats
309W - 207L
1,768 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdrianRamirez
King Arthur
17
8 / 3 / 7
11,015
551
12,270
18,776
18,886
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 2 / 11
10,287
514
8,708
16,879
12,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Artemis
ItsDeJay
Artemis
16
5 / 6 / 7
10,433
522
15,847
15,091
5,046
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 0 / 11
11,202
560
14,545
5,841
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 1 / 6
12,983
649
12,925
13,692
5,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 5 / 3
9,225
461
7,921
12,728
7,080
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
14
2 / 6 / 2
8,819
441
6,012
16,605
6,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
rafa269
Cerberus
12
2 / 9 / 5
8,231
412
7,638
20,900
14,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
xFormless
Osiris
14
2 / 10 / 2
8,699
435
10,398
17,879
14,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ullr
ºCute
Ullr
16
4 / 6 / 2
10,353
518
13,454
16,594
7,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
36
Kills
12
12
Deaths
36
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AdrianRamirez
King Arthur
8
3
7
3.83
W
4
2
11
4.75
W
Artemis
ItsDeJay
Artemis
5
6
7
1.42
L
Tiamat
2
5
3
0.7
W
6
0
11
11.5
L
Ne Zha
2
6
2
0.5
W
13
1
6
16
L
Cerberus
rafa269
Cerberus
2
9
5
0.5
L
Osiris
xFormless
Osiris
2
10
2
0.3
L
Ullr
ºCute
Ullr
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,295
Damage
45,423
70,279
Taken
84,706
44,021
Mitigated
48,769
18,685
Healing
15,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AdrianRamirez
King Arthur
12,270
1,720
156
2,944
18,776
18,886
492
2,790
15,986
0
67,133
W
8,708
926
553
7,461
16,879
12,673
351
3,311
13,568
30,922
0
W
Artemis
ItsDeJay
Artemis
15,847
9,965
0
5,661
15,091
5,046
462
4,778
10,313
0
61,879
L
Tiamat
7,921
1,287
0
3,212
12,728
7,080
276
3,797
8,595
50,106
0
W
14,545
1,767
0
1,590
5,841
1,937
1,744
1,234
4,607
75,094
0
L
Ne Zha
6,012
2,504
0
5,326
16,605
6,192
0
3,738
12,541
0
51,927
W
12,925
8,039
0
320
13,692
5,479
57
3,446
10,246
0
111,975
L
Cerberus
rafa269
Cerberus
7,638
835
0
2,927
20,900
14,474
0
6,559
13,933
28,814
0
L
Osiris
xFormless
Osiris
10,398
5,021
0
930
17,879
14,008
984
4,443
13,112
0
47,831
L
Ullr
ºCute
Ullr
13,454
6,512
0
3,006
16,594
7,015
0
3,120
13,272
0
74,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,920
Gold Earned
45,327
554
Minions Killed
459
0
Camps Cleared
0
1,866,825
Distance Traveled
1,719,067
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,015
551
102
5
0
350,442
1
W
Bacchus
10,287
514
48
2
0
370,745
5
W
Artemis
10,433
522
88
4
0
260,195
0
L
Tiamat
9,225
461
93
5
0
371,939
4
W
Nu Wa
11,202
560
151
8
0
381,243
3
L
Ne Zha
8,819
441
94
5
0
343,192
5
W
Mercury
12,983
649
165
8
0
504,200
0
L
Cerberus
8,231
412
58
3
0
380,045
5
L
Osiris
8,699
435
92
5
0
299,511
3
L
Ullr
10,353
518
122
6
0
324,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role