Player Matchup

Ymir
Ymir
Bloody-Krumpets
Ymir
Level 21
God Stats
14W - 20L
1,321 SR
Queue Stats
36W - 64L
1,244 Elo+
Party 3
Osiris
Osiris
BronksBombers13
Osiris
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 82L
1,340 Elo+
Party 3
Nemesis
Nemesis
Fearr757
Nemesis
Level 28
God Stats
11W - 13L
1,456 SR
Queue Stats
24W - 33L
1,341 Elo+
Party 3
Scylla
Scylla
StunningFour
Scylla
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 63L
1,384 Elo+
Party 3
Cupid
Cupid
legomarioguy
Cupid
Level 8
God Stats
9W - 9L
1,319 SR
Queue Stats
14W - 14L
1,372 Elo+
Party 3
Team Averages
Level 32
1,419 SR
1,336 Elo+

VS

Team Averages
Level 31
1,527 SR
1,454 Elo+
Susano
Susano
Chainman98
Susano
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 276L
1,500 Elo+
Party 2
Merlin
Merlin
GengarGuy94
Merlin
Level 88
God Stats
8W - 9L
1,470 SR
Queue Stats
497W - 453L
1,367 Elo+
Party 2
Cthulhu
Cthulhu
Purge__Vindicta
Cthulhu
Level 30
God Stats
8W - 9L
1,660 SR
Queue Stats
57W - 65L
1,514 Elo+
Party 1
Baron Samedi
Baron Samedi
Unfluctual
Baron Samedi
Level 29
God Stats
3W - 5L
1,505 SR
Queue Stats
434W - 413L
1,387 Elo+
Party 1
King Arthur
King Arthur
ゆうげんのはやと
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
9,266
488
4,342
14,685
12,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
5 / 0 / 2
10,718
564
7,324
11,545
6,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Fearr757
Nemesis
18
2 / 1 / 4
10,469
551
6,153
12,639
4,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
17
7 / 3 / 4
10,459
550
8,494
11,783
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 6 / 1
8,202
432
5,531
8,391
2,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Chainman98
Susano
14
1 / 3 / 3
8,360
440
5,096
14,984
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
18
5 / 3 / 0
10,950
576
7,554
8,433
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 3 / 1
9,111
480
8,273
11,747
11,587
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Unfluctual
Baron Samedi
14
3 / 3 / 3
8,438
444
7,415
12,525
6,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 7 / 0
5,497
289
670
9,447
4,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
17
Kills
9
13
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
W
5
0
2
6
L
Susano
Chainman98
Susano
1
3
3
0.83
W
Nemesis
Fearr757
Nemesis
2
1
4
4
L
Merlin
5
3
0
1.67
L
0
3
1
0.17
W
Scylla
7
3
4
3
L
Baron Samedi
Unfluctual
Baron Samedi
3
3
3
1.5
W
2
6
1
0.42
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,844
Damage
29,008
59,043
Taken
57,136
31,329
Mitigated
30,175
21,551
Healing
18,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,342
529
0
971
14,685
12,956
0
8,141
6,502
38,287
0
W
7,324
2,530
0
6,242
11,545
6,980
1,417
5,580
5,927
0
61,790
L
Susano
Chainman98
Susano
5,096
1,062
0
6,977
14,984
5,165
0
3,183
11,711
0
52,107
W
Nemesis
Fearr757
Nemesis
6,153
2,850
0
6,003
12,639
4,963
1,056
2,191
10,317
0
62,048
L
Merlin
7,554
137
0
2,061
8,433
2,814
0
3,402
4,823
65,707
0
L
8,273
1,157
0
3,153
11,747
11,587
311
1,432
10,315
61,466
0
W
Scylla
8,494
1,008
0
5,724
11,783
3,717
225
3,115
8,341
63,299
0
L
Baron Samedi
Unfluctual
Baron Samedi
7,415
1,070
0
4,736
12,525
6,407
693
3,387
9,096
48,022
0
W
5,531
3,069
576
2,035
8,391
2,713
428
3,760
4,589
0
32,919
L
670
135
0
1,178
9,447
4,202
20
980
8,355
0
6,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,114
Gold Earned
42,356
478
Minions Killed
425
0
Camps Cleared
0
1,805,859
Distance Traveled
1,543,265
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,266
488
66
3
0
342,902
0
W
Osiris
10,718
564
114
6
0
374,902
0
L
Susano
8,360
440
88
5
0
365,332
4
W
Nemesis
10,469
551
134
7
0
368,448
5
L
Merlin
10,950
576
155
8
0
353,761
0
L
Cthulhu
9,111
480
123
6
0
331,397
2
W
Scylla
10,459
550
95
5
0
366,393
2
L
Baron Samedi
8,438
444
59
3
0
304,554
1
W
Cupid
8,202
432
69
4
0
353,214
0
L
King Arthur
5,497
289
0
0
0
188,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role