Player Matchup

Hera
Hera
JiveSo
Hera
Level 28
God Stats
15W - 17L
1,618 SR
Queue Stats
339W - 394L
1,504 Elo+
Solo
Ares
Ares
KECKDOUBLEYOU
Ares
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 21L
1,519 Elo+
Solo
Bellona
Bellona
Monarchius
Bellona
Level 12
God Stats
30W - 39L
1,525 SR
Queue Stats
323W - 386L
1,545 Elo+
Solo
Chronos
Chronos
MyBoyZeus
Chronos
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 33L
1,631 Elo+
Solo
Thor
Thor
Rhaigar
Thor
Level 16
God Stats
2W - 3L
1,738 SR
Queue Stats
20W - 23L
1,667 Elo+
Solo
Team Averages
Level 19
1,576 SR
1,573 Elo+

VS

Team Averages
Level 23
1,559 SR
1,522 Elo+
Jing Wei
Jing Wei
DeadInADress
Jing Wei
Level 21
God Stats
26W - 27L
1,499 SR
Queue Stats
48W - 48L
1,313 Elo+
Party 1
Merlin
Merlin
GeorgeNeir
Merlin
Level 29
God Stats
10W - 8L
1,688 SR
Queue Stats
123W - 138L
1,737 Elo+
Solo
Nemesis
Nemesis
NickChubb
Nemesis
Level 29
God Stats
4W - 3L
1,684 SR
Queue Stats
135W - 133L
1,605 Elo+
Solo
Athena
Athena
Psssssssssst
Athena
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 16L
1,380 Elo+
Party 1
Fenrir
Fenrir
starXzen
Fenrir
Level 29
God Stats
7W - 10L
1,424 SR
Queue Stats
235W - 222L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
JiveSo
Hera
11
0 / 7 / 1
6,832
488
3,469
7,487
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
3 / 5 / 1
6,405
458
5,298
10,408
7,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Monarchius
Bellona
9
0 / 5 / 1
5,834
417
4,030
9,706
5,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
MyBoyZeus
Chronos
11
2 / 4 / 4
7,110
508
8,276
9,749
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Rhaigar
Thor
10
3 / 4 / 0
6,538
467
1,932
10,152
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeadInADress
Jing Wei
9
1 / 3 / 2
6,855
490
2,173
6,494
2,480
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
GeorgeNeir
Merlin
15
5 / 1 / 6
9,841
703
8,373
5,381
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
NickChubb
Nemesis
18
4 / 1 / 3
10,757
768
9,150
7,731
3,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
11
2 / 3 / 8
7,418
530
5,837
10,324
6,629
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
starXzen
Fenrir
14
12 / 0 / 2
9,388
671
6,813
6,929
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
24
25
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DeadInADress
Jing Wei
1
3
2
0.67
W
Merlin
GeorgeNeir
Merlin
5
1
6
8
L
Hera
JiveSo
Hera
0
7
1
0.07
L
3
5
1
0.7
L
Bellona
Monarchius
Bellona
0
5
1
0.1
L
Chronos
MyBoyZeus
Chronos
2
4
4
1
W
Nemesis
NickChubb
Nemesis
4
1
3
5.5
W
Athena
2
3
8
2
L
Thor
Rhaigar
Thor
3
4
0
0.75
W
Fenrir
starXzen
Fenrir
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,005
Damage
32,346
47,502
Taken
36,859
21,528
Mitigated
16,861
8,525
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DeadInADress
Jing Wei
2,173
1,661
0
906
6,494
2,480
768
5,086
1,408
0
18,843
W
Merlin
GeorgeNeir
Merlin
8,373
312
0
750
5,381
1,979
839
3,053
2,220
60,934
0
L
Hera
JiveSo
Hera
3,469
919
0
854
7,487
2,147
0
4,347
2,920
36,584
0
L
5,298
407
0
1,648
10,408
7,729
0
3,056
7,290
11,751
0
L
Bellona
Monarchius
Bellona
4,030
1,500
0
955
9,706
5,770
0
249
9,457
0
27,319
L
Chronos
MyBoyZeus
Chronos
8,276
2,778
0
2,228
9,749
2,921
523
4,227
5,418
40,801
0
W
Nemesis
NickChubb
Nemesis
9,150
3,890
0
2,862
7,731
3,237
4,086
60
7,671
1,879
80,853
W
Athena
5,837
1,914
108
1,170
10,324
6,629
106
6,611
3,713
17,903
0
L
Thor
Rhaigar
Thor
1,932
228
0
2,840
10,152
2,961
0
2,259
7,803
0
28,534
W
Fenrir
starXzen
Fenrir
6,813
2,363
0
2,200
6,929
2,536
0
2,069
4,804
0
43,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,719
Gold Earned
44,259
288
Minions Killed
416
0
Camps Cleared
0
1,176,979
Distance Traveled
1,385,128
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,855
490
41
3
0
257,876
0
W
Merlin
9,841
703
121
9
0
264,658
1
L
Hera
6,832
488
93
7
0
224,891
2
L
Ares
6,405
458
22
2
0
257,974
1
L
Bellona
5,834
417
51
4
0
241,608
1
L
Chronos
7,110
508
58
4
0
220,662
0
W
Nemesis
10,757
768
177
13
0
282,205
1
W
Athena
7,418
530
21
2
0
285,852
3
L
Thor
6,538
467
64
5
0
231,844
0
W
Fenrir
9,388
671
56
4
0
294,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role