Player Matchup

Cthulhu
Cthulhu
FazeDerm2983
Cthulhu
Level 8
God Stats
15W - 9L
1,129 SR
Queue Stats
23W - 20L
1,026 Elo+
Party 1
Fenrir
Fenrir
PIZZAMONSTER NC
Fenrir
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 26L
1,367 Elo+
Solo
Jormungandr
Jormungandr
Shark85032
Jormungandr
Level 21
God Stats
8W - 11L
1,410 SR
Queue Stats
22W - 30L
1,365 Elo+
Party 2
Kukulkan
Kukulkan
SplashDaddy2
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,026 Elo+
Party 1
Raijin
Raijin
the hulkster 21
Raijin
Level 25
God Stats
35W - 19L
1,818 SR
Queue Stats
76W - 58L
1,441 Elo+
Party 2
Team Averages
Level 15
1,471 SR
1,245 Elo+

VS

Team Averages
Level 11
1,473 SR
1,315 Elo+
Cerberus
Cerberus
ExceptedHail836
Cerberus
Level 22
God Stats
3W - 3L
1,601 SR
Queue Stats
13W - 22L
1,257 Elo+
Solo
Ra
Ra
KifoMaisha
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 11L
1,286 Elo+
Solo
Nike
Nike
MrDoopaloop
Nike
Level 17
God Stats
7W - 6L
1,597 SR
Queue Stats
29W - 42L
1,278 Elo+
Solo
Jormungandr
Jormungandr
NoHungChung
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
ultrapighammer
Neith
Level 8
God Stats
1W - 3L
1,168 SR
Queue Stats
11W - 19L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FazeDerm2983
Cthulhu
18
1 / 1 / 24
11,056
1,106
11,535
11,990
9,212
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

18
13 / 2 / 18
11,939
1,194
17,815
9,397
4,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
Shark85032
Jormungandr
16
7 / 0 / 16
10,587
1,059
8,028
4,443
2,630
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
SplashDaddy2
Kukulkan
17
4 / 1 / 13
10,431
1,043
5,889
6,978
2,446
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
18 / 1 / 14
12,962
1,296
22,835
8,915
3,047
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

307

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 7 / 2
10,275
1,028
7,596
21,252
23,647
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
2 / 15 / 2
10,042
1,004
11,286
17,688
6,390
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 1
8,209
821
1,645
4,822
2,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
NoHungChung
Jormungandr
15
0 / 14 / 2
9,066
907
6,812
20,755
14,959
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 3 / 2
9,102
910
5,310
8,799
2,800
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
14
43
Kills
5
5
Deaths
43
85
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
7
2
0.43
W
Cthulhu
FazeDerm2983
Cthulhu
1
1
24
13
L
2
15
2
0.2
L
0
4
1
0.13
L
Jormungandr
NoHungChung
Jormungandr
0
14
2
0.07
W
13
2
18
11
W
Jormungandr
Shark85032
Jormungandr
7
0
16
15
W
Kukulkan
SplashDaddy2
Kukulkan
4
1
13
10.5
W
18
1
14
25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,102
Damage
32,649
41,723
Taken
73,316
21,901
Mitigated
50,069
11,119
Healing
3,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
7,596
369
0
2,380
21,252
23,647
0
13,586
7,666
20,034
0
W
Cthulhu
FazeDerm2983
Cthulhu
11,535
794
277
4,447
11,990
9,212
0
8,571
3,419
33,838
0
L
11,286
1,912
397
129
17,688
6,390
0
9,570
8,118
32,508
0
L
1,645
727
0
0
4,822
2,273
0
3,919
903
0
3,706
L
Jormungandr
NoHungChung
Jormungandr
6,812
1,512
0
0
20,755
14,959
0
15,211
5,544
25,461
0
W
17,815
7,592
0
1,051
9,397
4,566
0
5,526
3,871
0
27,545
W
Jormungandr
Shark85032
Jormungandr
8,028
2,620
0
486
4,443
2,630
0
2,511
1,932
13,044
0
W
Kukulkan
SplashDaddy2
Kukulkan
5,889
1,663
0
0
6,978
2,446
0
3,852
3,013
20,731
0
W
22,835
3,878
1,337
3,521
8,915
3,047
0
5,121
3,794
40,709
0
L
5,310
1,616
0
350
8,799
2,800
0
6,001
2,798
0
15,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,975
Gold Earned
46,694
173
Minions Killed
153
3
Camps Cleared
2
975,745
Distance Traveled
706,062
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,275
1,028
44
4
0
188,073
0
W
Cthulhu
11,056
1,106
48
5
1
216,456
0
L
Ra
10,042
1,004
50
5
0
169,299
0
L
Nike
8,209
821
7
1
0
57,130
0
L
Jormungandr
9,066
907
26
3
2
137,212
0
W
Fenrir
11,939
1,194
26
3
0
189,464
0
W
Jormungandr
10,587
1,059
18
2
0
205,183
1
W
Kukulkan
10,431
1,043
34
3
2
181,337
1
W
Raijin
12,962
1,296
47
5
0
183,305
0
L
Neith
9,102
910
26
3
0
154,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role