Player Matchup

Jing Wei
Jing Wei
Gamemaster0318
Jing Wei
Level 46
God Stats
1W - 1L
1,288 SR
Queue Stats
215W - 184L
1,545 Elo+
Party 1
Chaac
Chaac
JustAFriendlyGod
Chaac
Level 59
God Stats
25W - 16L
1,565 SR
Queue Stats
150W - 126L
1,570 Elo+
Party 1
Merlin
Merlin
Reduplicator
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 84
1,451 SR
1,538 Elo+

VS

Team Averages
Level 69
1,559 SR
1,578 Elo+
Apollo
Apollo
MattParkinsons
Apollo
Level 103
God Stats
22W - 11L
1,794 SR
Queue Stats
994W - 665L
1,689 Elo+
Party 2
Zeus
Zeus
TreasureSushi
Zeus
Level 98
God Stats
14W - 3L
1,662 SR
Queue Stats
385W - 238L
1,670 Elo+
Party 2
King Arthur
King Arthur
plop0203
King Arthur
Level 5
God Stats
0W - 2L
1,221 SR
Queue Stats
31W - 69L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
3 / 3 / 7
9,897
707
6,976
7,716
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 3 / 4
10,127
723
8,743
11,615
10,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
14
5 / 4 / 6
10,376
741
9,142
8,800
3,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 2
10,535
753
9,012
12,004
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 6
9,774
698
8,824
8,152
2,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
plop0203
King Arthur
9
0 / 6 / 1
7,661
547
2,313
11,374
5,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
13
Kills
10
10
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
3
3
7
2.17
W
5
3
4
2.33
L
8
3
2
3
W
Merlin
5
4
6
2
L
2
4
6
1.25
L
King Arthur
plop0203
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,861
Damage
20,149
28,131
Taken
31,530
16,131
Mitigated
12,958
5,213
Healing
2,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
6,976
5,722
0
466
7,716
2,594
897
3,346
4,370
0
27,917
W
8,743
1,513
0
4,497
11,615
10,249
368
2,535
9,080
0
34,206
L
9,012
4,783
0
1,808
12,004
4,403
794
4,236
7,543
0
37,458
W
Merlin
9,142
348
0
250
8,800
3,288
60
2,975
5,825
49,846
0
L
8,824
135
0
750
8,152
2,834
0
2,209
5,868
54,623
0
L
King Arthur
plop0203
King Arthur
2,313
235
0
0
11,374
5,721
174
2,799
8,303
0
11,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,400
Gold Earned
27,970
175
Minions Killed
145
0
Camps Cleared
0
757,764
Distance Traveled
752,299
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,897
707
53
4
0
259,846
0
W
Chaac
10,127
723
35
3
0
269,427
2
L
Apollo
10,535
753
49
4
0
264,893
3
W
Merlin
10,376
741
87
6
0
228,491
0
L
Zeus
9,774
698
86
6
0
227,991
4
L
King Arthur
7,661
547
10
1
0
259,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role