Player Matchup

Cerberus
Cerberus
DikPunchX
Cerberus
Level 28
God Stats
3W - 4L
1,694 SR
Queue Stats
46W - 45L
1,560 Elo+
Party 3
Nemesis
Nemesis
HalorderZ1
Nemesis
Level 45
God Stats
10W - 6L
1,481 SR
Queue Stats
99W - 79L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
Kraz_E_Monkey
Baron Samedi
Level 113
God Stats
12W - 2L
1,666 SR
Queue Stats
115W - 110L
1,522 Elo+
Party 2
Anhur
Anhur
aaaaaajjjjjj1998
Anhur
Level 68
God Stats
2W - 3L
1,597 SR
Queue Stats
122W - 127L
1,367 Elo+
Party 3
Tiamat
Tiamat
badangel3
Tiamat
Level 105
God Stats
2W - 1L
1,331 SR
Queue Stats
63W - 61L
1,502 Elo+
Party 2
Team Averages
Level 72
1,554 SR
1,491 Elo+

VS

Team Averages
Level 70
1,485 SR
1,472 Elo+
Ah Muzen Cab
Ah Muzen Cab
BONEDRAGON2197
Ah Muzen Cab
Level 103
God Stats
17W - 11L
1,616 SR
Queue Stats
280W - 278L
1,558 Elo+
Party 1
Da Ji
Da Ji
Lordtouch me931
Da Ji
Level 48
God Stats
7W - 6L
1,315 SR
Queue Stats
233W - 295L
1,259 Elo+
Solo
Tiamat
Tiamat
YeahIDoDis
Tiamat
Level 93
God Stats
5W - 11L
1,265 SR
Queue Stats
242W - 239L
1,553 Elo+
Party 1
Geb
Geb
conador0990
Geb
Level 18
God Stats
7W - 2L
1,609 SR
Queue Stats
42W - 42L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
ktomp41
Danzaburou
Level 89
God Stats
7W - 4L
1,619 SR
Queue Stats
95W - 100L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DikPunchX
Cerberus
9
0 / 1 / 1
7,548
315
4,331
8,446
4,675
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
HalorderZ1
Nemesis
17
4 / 5 / 2
10,851
452
9,898
17,610
8,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Kraz_E_Monkey
Baron Samedi
19
5 / 2 / 2
11,262
469
13,108
16,433
13,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
7,862
328
3,348
9,082
2,576
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
badangel3
Tiamat
17
0 / 3 / 4
10,237
427
8,597
11,549
8,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BONEDRAGON2197
Ah Muzen Cab
20
10 / 1 / 1
16,223
676
21,737
21,335
10,391
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 9 / 2
11,460
478
4,962
18,049
6,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
YeahIDoDis
Tiamat
20
1 / 1 / 3
15,301
638
11,998
13,002
15,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 0 / 6
12,069
503
2,822
12,544
12,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
ktomp41
Danzaburou
20
2 / 1 / 3
14,195
591
7,724
11,355
4,591
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
15
15
Deaths
12
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BONEDRAGON2197
Ah Muzen Cab
10
1
1
10.5
L
Cerberus
DikPunchX
Cerberus
0
1
1
0.5
L
Nemesis
HalorderZ1
Nemesis
4
5
2
1
L
Baron Samedi
Kraz_E_Monkey
Baron Samedi
5
2
2
3
W
2
9
2
0.33
W
Tiamat
YeahIDoDis
Tiamat
1
1
3
2.5
L
1
4
0
0.25
L
Tiamat
badangel3
Tiamat
0
3
4
0.67
W
0
0
6
3
W
Danzaburou
ktomp41
Danzaburou
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,282
Damage
49,243
63,120
Taken
76,285
37,602
Mitigated
50,154
14,310
Healing
35,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BONEDRAGON2197
Ah Muzen Cab
21,737
10,071
0
14,119
21,335
10,391
8,057
6,739
14,548
0
180,472
L
Cerberus
DikPunchX
Cerberus
4,331
785
99
2,420
8,446
4,675
0
1,505
6,916
13,042
0
L
Nemesis
HalorderZ1
Nemesis
9,898
2,887
0
1,334
17,610
8,773
0
2,849
14,608
0
64,035
L
Baron Samedi
Kraz_E_Monkey
Baron Samedi
13,108
595
737
4,701
16,433
13,187
714
8,092
7,697
68,698
0
W
4,962
925
794
1,008
18,049
6,634
0
7,042
10,792
0
50,374
W
Tiamat
YeahIDoDis
Tiamat
11,998
1,311
148
8,299
13,002
15,651
1,104
6,944
5,667
103,444
0
L
3,348
785
99
2,692
9,082
2,576
0
1,065
8,017
0
33,311
L
Tiamat
badangel3
Tiamat
8,597
529
0
2,228
11,549
8,391
614
487
11,062
65,527
0
W
2,822
489
0
3,835
12,544
12,887
426
5,990
6,443
16,529
0
W
Danzaburou
ktomp41
Danzaburou
7,724
4,771
0
7,312
11,355
4,591
7,156
3,016
8,339
0
113,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,760
Gold Earned
69,248
501
Minions Killed
763
0
Camps Cleared
0
1,654,612
Distance Traveled
2,127,404
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
16,223
676
266
11
0
467,891
0
L
Cerberus
7,548
315
29
1
0
215,714
3
L
Nemesis
10,851
452
105
4
0
467,706
0
L
Baron Samedi
11,262
469
164
7
0
387,500
0
W
Da Ji
11,460
478
60
3
0
382,709
1
W
Tiamat
15,301
638
220
9
0
440,187
4
L
Anhur
7,862
328
68
3
0
224,654
1
L
Tiamat
10,237
427
135
6
0
359,038
7
W
Geb
12,069
503
24
1
0
402,589
4
W
Danzaburou
14,195
591
193
8
0
434,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role