Player Matchup

Danzaburou
Danzaburou
BloodShotApex
Danzaburou
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 48L
1,516 Elo+
Party 2
Anubis
Anubis
ChessXpert
Anubis
Level 42
God Stats
10W - 7L
1,272 SR
Queue Stats
92W - 157L
1,399 Elo+
Party 2
Thor
Thor
HWT285
Thor
Level 17
God Stats
3W - 1L
1,366 SR
Queue Stats
68W - 99L
1,500 Elo+
Solo
Sol
Sol
Mistake Memes
Sol
Level 28
God Stats
10W - 11L
1,443 SR
Queue Stats
52W - 95L
1,361 Elo+
Party 2
Osiris
Osiris
ÇúckedUrDaddy
Osiris
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 7L
1,500 Elo+
Solo
Team Averages
Level 22
1,416 SR
1,455 Elo+

VS

Team Averages
Level 14
1,470 SR
1,283 Elo+
Danzaburou
Danzaburou
Drwke
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,183 Elo+
Party 1
Khepri
Khepri
Jadansi
Khepri
Level 4
God Stats
1W - 5L
1,182 SR
Queue Stats
43W - 53L
1,144 Elo+
Party 1
Hun Batz
Hun Batz
VenemousBamboo
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 50L
1,144 Elo+
Party 1
Izanami
Izanami
chiftharip
Izanami
Level 25
God Stats
59W - 25L
1,587 SR
Queue Stats
249W - 253L
1,431 Elo+
Solo
Tyr
Tyr
fanfanix
Tyr
Level 29
God Stats
9W - 9L
1,579 SR
Queue Stats
102W - 105L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BloodShotApex
Danzaburou
11
0 / 2 / 4
6,904
531
1,223
5,829
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
ChessXpert
Anubis
13
7 / 1 / 6
8,012
616
10,537
7,805
3,976
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
HWT285
Thor
10
1 / 5 / 5
6,337
487
3,112
7,518
4,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
10 / 4 / 4
7,915
609
8,021
7,885
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
14 / 1 / 2
9,259
712
12,398
12,345
9,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Drwke
Danzaburou
10
2 / 6 / 2
5,863
451
4,618
8,291
2,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Jadansi
Khepri
8
0 / 9 / 3
5,595
430
1,853
10,865
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
9
2 / 4 / 1
5,657
435
3,867
7,851
1,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
chiftharip
Izanami
12
5 / 7 / 0
7,631
587
7,722
10,019
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 6 / 2
6,618
509
6,260
11,214
7,284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
32
Kills
12
13
Deaths
32
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BloodShotApex
Danzaburou
0
2
4
1
W
Anubis
ChessXpert
Anubis
7
1
6
10
L
Danzaburou
Drwke
Danzaburou
2
6
2
0.5
W
Thor
HWT285
Thor
1
5
5
0.7
L
Khepri
Jadansi
Khepri
0
9
3
0.17
W
10
4
4
3
L
Hun Batz
2
4
1
0.63
L
Izanami
chiftharip
Izanami
5
7
0
0.71
L
3
6
2
0.67
W
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,291
Damage
24,320
41,382
Taken
48,240
22,646
Mitigated
19,975
14,918
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BloodShotApex
Danzaburou
1,223
515
0
1,020
5,829
1,632
2,054
0
5,829
0
26,927
W
Anubis
ChessXpert
Anubis
10,537
1,169
0
4,220
7,805
3,976
944
1,126
6,679
40,468
0
L
Danzaburou
Drwke
Danzaburou
4,618
2,948
0
1,822
8,291
2,134
0
6,155
2,136
0
21,028
W
Thor
HWT285
Thor
3,112
872
0
700
7,518
4,358
420
0
7,518
0
14,837
L
Khepri
Jadansi
Khepri
1,853
115
0
659
10,865
5,254
0
8,317
2,548
14,619
0
W
8,021
2,611
0
2,914
7,885
2,902
1,100
727
7,158
30,356
1,735
L
Hun Batz
3,867
1,026
0
1,013
7,851
1,797
0
2,320
5,531
0
16,341
L
Izanami
chiftharip
Izanami
7,722
3,818
0
949
10,019
3,506
893
1,011
9,008
0
48,019
L
6,260
1,290
0
2,637
11,214
7,284
57
445
10,769
0
26,358
W
12,398
6,523
0
6,064
12,345
9,778
95
0
12,345
0
51,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,427
Gold Earned
31,364
314
Minions Killed
225
0
Camps Cleared
0
1,137,384
Distance Traveled
1,093,816
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,904
531
63
5
0
226,213
0
W
Anubis
8,012
616
70
5
0
204,695
0
L
Danzaburou
5,863
451
32
2
0
209,363
1
W
Thor
6,337
487
29
2
0
239,337
0
L
Khepri
5,595
430
20
2
0
202,180
1
W
Sol
7,915
609
62
5
0
197,713
2
L
Hun Batz
5,657
435
32
2
0
247,941
0
L
Izanami
7,631
587
90
7
0
213,157
2
L
Tyr
6,618
509
51
4
0
221,175
2
W
Osiris
9,259
712
90
7
0
269,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role