Player Matchup

Danzaburou
Danzaburou
Ferratomii
Danzaburou
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
207W - 148L
1,620 Elo+
Party 3
Erlang Shen
Erlang Shen
Luka_spataro
Erlang Shen
Level 118
God Stats
3W - 5L
1,247 SR
Queue Stats
293W - 215L
1,548 Elo+
Party 3
Ymir
Ymir
peque2005A
Ymir
Level 29
God Stats
24W - 21L
1,562 SR
Queue Stats
254W - 294L
1,398 Elo+
Party 1
Hades
Hades
sandrogenoTTV
Hades
Level 39
God Stats
5W - 3L
1,719 SR
Queue Stats
154W - 180L
1,448 Elo+
Solo
Fenrir
Fenrir
yamilox10
Fenrir
Level 42
God Stats
7W - 10L
1,710 SR
Queue Stats
143W - 174L
1,395 Elo+
Party 1
Team Averages
Level 51
1,548 SR
1,482 Elo+

VS

Team Averages
Level 66
1,473 SR
1,409 Elo+
Fenrir
Fenrir
CALANGOTANK
Fenrir
Level 47
God Stats
74W - 58L
1,558 SR
Queue Stats
660W - 654L
1,390 Elo+
Party 2
Ganesha
Ganesha
Khrizalid
Ganesha
Level 120
God Stats
0W - 3L
1,216 SR
Queue Stats
13W - 22L
1,394 Elo+
Solo
Izanami
Izanami
Mιѕoѕ
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Rodrigo Agabel
Baron Samedi
Level 38
God Stats
9W - 5L
1,590 SR
Queue Stats
548W - 526L
1,406 Elo+
Party 2
Thoth
Thoth
XxCAVALRYxX7246
Thoth
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
656W - 555L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ferratomii
Danzaburou
17
4 / 3 / 4
10,649
592
9,474
10,289
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Luka_spataro
Erlang Shen
18
9 / 4 / 8
11,304
628
15,623
20,236
13,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 5 / 10
9,991
555
6,088
18,098
14,607
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 2 / 6
8,906
495
9,178
10,489
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
yamilox10
Fenrir
16
6 / 4 / 7
10,171
565
6,368
14,659
5,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 4 / 2
9,469
526
8,638
15,998
7,596
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Khrizalid
Ganesha
13
1 / 5 / 10
8,938
497
7,370
11,497
10,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Mιѕoѕ
Izanami
16
7 / 4 / 1
9,974
554
11,807
14,074
5,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Rodrigo Agabel
Baron Samedi
14
3 / 8 / 7
8,613
479
11,561
13,732
7,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
1 / 5 / 6
9,131
507
7,847
9,339
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
43
26
Kills
17
18
Deaths
26
35
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
4
2
1.5
W
Danzaburou
Ferratomii
Danzaburou
4
3
4
2
L
Ganesha
Khrizalid
Ganesha
1
5
10
1.2
W
Erlang Shen
Luka_spataro
Erlang Shen
9
4
8
3.25
L
Izanami
Mιѕoѕ
Izanami
7
4
1
1.88
L
Baron Samedi
Rodrigo Agabel
Baron Samedi
3
8
7
0.81
L
1
5
6
0.8
W
4
5
10
1.8
W
3
2
6
3
W
Fenrir
yamilox10
Fenrir
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,731
Damage
47,223
73,771
Taken
64,640
43,185
Mitigated
33,701
22,806
Healing
16,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,638
1,684
0
4,365
15,998
7,596
0
4,019
11,979
0
56,569
W
Danzaburou
Ferratomii
Danzaburou
9,474
4,611
0
3,106
10,289
3,899
2,038
749
9,540
0
77,324
L
Ganesha
Khrizalid
Ganesha
7,370
649
0
1,723
11,497
10,199
1,194
2,718
8,779
30,296
0
W
Erlang Shen
Luka_spataro
Erlang Shen
15,623
8,402
0
8,619
20,236
13,813
1,319
7,976
11,803
0
64,673
L
Izanami
Mιѕoѕ
Izanami
11,807
7,961
0
5,514
14,074
5,065
819
2,174
11,900
0
74,762
L
Baron Samedi
Rodrigo Agabel
Baron Samedi
11,561
1,337
1,018
2,945
13,732
7,374
25
2,829
10,903
44,910
0
L
7,847
688
0
1,254
9,339
3,467
493
3,526
5,813
53,633
0
W
6,088
700
0
1,105
18,098
14,607
803
6,440
11,451
36,678
0
W
9,178
1,003
1,713
4,882
10,489
5,520
1,962
4,616
5,523
39,414
0
W
Fenrir
yamilox10
Fenrir
6,368
1,176
0
3,381
14,659
5,346
976
5,792
8,676
0
55,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,021
Gold Earned
46,125
484
Minions Killed
458
0
Camps Cleared
0
1,652,459
Distance Traveled
1,594,714
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,469
526
94
5
0
364,956
0
W
Danzaburou
10,649
592
150
8
0
317,861
1
L
Ganesha
8,938
497
18
1
0
322,668
5
W
Erlang Shen
11,304
628
115
6
0
348,132
0
L
Izanami
9,974
554
145
8
0
298,382
2
L
Baron Samedi
8,613
479
73
4
0
298,502
1
L
Thoth
9,131
507
128
7
0
310,206
1
W
Ymir
9,991
555
48
3
0
325,613
3
W
Hades
8,906
495
83
5
0
312,037
5
W
Fenrir
10,171
565
88
5
0
348,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role